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- /*
- ==============================================================================
- This file is part of the juce_core module of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
- Permission to use, copy, modify, and/or distribute this software for any purpose with
- or without fee is hereby granted, provided that the above copyright notice and this
- permission notice appear in all copies.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- ------------------------------------------------------------------------------
- NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
- All other JUCE modules are covered by a dual GPL/commercial license, so if you are
- using any other modules, be sure to check that you also comply with their license.
- For more details, visit www.juce.com
- ==============================================================================
- */
- #ifndef JUCE_THREAD_H_INCLUDED
- #define JUCE_THREAD_H_INCLUDED
- //==============================================================================
- /**
- Encapsulates a thread.
- Subclasses derive from Thread and implement the run() method, in which they
- do their business. The thread can then be started with the startThread() method
- and controlled with various other methods.
- This class also contains some thread-related static methods, such
- as sleep(), yield(), getCurrentThreadId() etc.
- @see CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow,
- MessageManagerLock
- */
- class JUCE_API Thread
- {
- public:
- //==============================================================================
- /**
- Creates a thread.
- When first created, the thread is not running. Use the startThread()
- method to start it.
- */
- explicit Thread (const String& threadName);
- /** Destructor.
- You must never attempt to delete a Thread object while it's still running -
- always call stopThread() and make sure your thread has stopped before deleting
- the object. Failing to do so will throw an assertion, and put you firmly into
- undefined behaviour territory.
- */
- virtual ~Thread();
- //==============================================================================
- /** Must be implemented to perform the thread's actual code.
- Remember that the thread must regularly check the threadShouldExit()
- method whilst running, and if this returns true it should return from
- the run() method as soon as possible to avoid being forcibly killed.
- @see threadShouldExit, startThread
- */
- virtual void run() = 0;
- //==============================================================================
- // Thread control functions..
- /** Starts the thread running.
- This will cause the thread's run() method to be called by a new thread.
- If this thread is already running, startThread() won't do anything.
- @see stopThread
- */
- void startThread();
- /** Starts the thread with a given priority.
- Launches the thread with a given priority, where 0 = lowest, 10 = highest.
- If the thread is already running, its priority will be changed.
- @see startThread, setPriority
- */
- void startThread (int priority);
- /** Attempts to stop the thread running.
- This method will cause the threadShouldExit() method to return true
- and call notify() in case the thread is currently waiting.
- Hopefully the thread will then respond to this by exiting cleanly, and
- the stopThread method will wait for a given time-period for this to
- happen.
- If the thread is stuck and fails to respond after the time-out, it gets
- forcibly killed, which is a very bad thing to happen, as it could still
- be holding locks, etc. which are needed by other parts of your program.
- @param timeOutMilliseconds The number of milliseconds to wait for the
- thread to finish before killing it by force. A negative
- value in here will wait forever.
- @returns true if the thread was cleanly stopped before the timeout, or false
- if it had to be killed by force.
- @see signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
- */
- bool stopThread (int timeOutMilliseconds);
- //==============================================================================
- /** Returns true if the thread is currently active */
- bool isThreadRunning() const;
- /** Sets a flag to tell the thread it should stop.
- Calling this means that the threadShouldExit() method will then return true.
- The thread should be regularly checking this to see whether it should exit.
- If your thread makes use of wait(), you might want to call notify() after calling
- this method, to interrupt any waits that might be in progress, and allow it
- to reach a point where it can exit.
- @see threadShouldExit
- @see waitForThreadToExit
- */
- void signalThreadShouldExit();
- /** Checks whether the thread has been told to stop running.
- Threads need to check this regularly, and if it returns true, they should
- return from their run() method at the first possible opportunity.
- @see signalThreadShouldExit
- */
- inline bool threadShouldExit() const { return shouldExit; }
- /** Waits for the thread to stop.
- This will waits until isThreadRunning() is false or until a timeout expires.
- @param timeOutMilliseconds the time to wait, in milliseconds. If this value
- is less than zero, it will wait forever.
- @returns true if the thread exits, or false if the timeout expires first.
- */
- bool waitForThreadToExit (int timeOutMilliseconds) const;
- //==============================================================================
- /** Changes the thread's priority.
- May return false if for some reason the priority can't be changed.
- @param priority the new priority, in the range 0 (lowest) to 10 (highest). A priority
- of 5 is normal.
- */
- bool setPriority (int priority);
- /** Changes the priority of the caller thread.
- Similar to setPriority(), but this static method acts on the caller thread.
- May return false if for some reason the priority can't be changed.
- @see setPriority
- */
- static bool setCurrentThreadPriority (int priority);
- //==============================================================================
- /** Sets the affinity mask for the thread.
- This will only have an effect next time the thread is started - i.e. if the
- thread is already running when called, it'll have no effect.
- @see setCurrentThreadAffinityMask
- */
- void setAffinityMask (uint32 affinityMask);
- /** Changes the affinity mask for the caller thread.
- This will change the affinity mask for the thread that calls this static method.
- @see setAffinityMask
- */
- static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask);
- //==============================================================================
- // this can be called from any thread that needs to pause..
- static void JUCE_CALLTYPE sleep (int milliseconds);
- /** Yields the calling thread's current time-slot. */
- static void JUCE_CALLTYPE yield();
- //==============================================================================
- /** Makes the thread wait for a notification.
- This puts the thread to sleep until either the timeout period expires, or
- another thread calls the notify() method to wake it up.
- A negative time-out value means that the method will wait indefinitely.
- @returns true if the event has been signalled, false if the timeout expires.
- */
- bool wait (int timeOutMilliseconds) const;
- /** Wakes up the thread.
- If the thread has called the wait() method, this will wake it up.
- @see wait
- */
- void notify() const;
- //==============================================================================
- /** A value type used for thread IDs.
- @see getCurrentThreadId(), getThreadId()
- */
- typedef void* ThreadID;
- /** Returns an id that identifies the caller thread.
- To find the ID of a particular thread object, use getThreadId().
- @returns a unique identifier that identifies the calling thread.
- @see getThreadId
- */
- static ThreadID JUCE_CALLTYPE getCurrentThreadId();
- /** Finds the thread object that is currently running.
- Note that the main UI thread (or other non-Juce threads) don't have a Thread
- object associated with them, so this will return 0.
- */
- static Thread* JUCE_CALLTYPE getCurrentThread();
- /** Returns the ID of this thread.
- That means the ID of this thread object - not of the thread that's calling the method.
- This can change when the thread is started and stopped, and will be invalid if the
- thread's not actually running.
- @see getCurrentThreadId
- */
- ThreadID getThreadId() const noexcept { return threadId; }
- /** Returns the name of the thread.
- This is the name that gets set in the constructor.
- */
- const String& getThreadName() const { return threadName; }
- /** Changes the name of the caller thread.
- Different OSes may place different length or content limits on this name.
- */
- static void JUCE_CALLTYPE setCurrentThreadName (const String& newThreadName);
- private:
- //==============================================================================
- const String threadName;
- void* volatile threadHandle;
- ThreadID threadId;
- CriticalSection startStopLock;
- WaitableEvent startSuspensionEvent, defaultEvent;
- int threadPriority;
- uint32 affinityMask;
- bool volatile shouldExit;
- #ifndef DOXYGEN
- friend void JUCE_API juce_threadEntryPoint (void*);
- #endif
- void launchThread();
- void closeThreadHandle();
- void killThread();
- void threadEntryPoint();
- static bool setThreadPriority (void*, int);
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Thread)
- };
- #endif // JUCE_THREAD_H_INCLUDED
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