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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
- JUCE is an open source library subject to commercial or open-source
- licensing.
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
- ==============================================================================
- */
- namespace juce
- {
- class DropShadower::ShadowWindow : public Component
- {
- public:
- ShadowWindow (Component* comp, const DropShadow& ds)
- : target (comp), shadow (ds)
- {
- setVisible (true);
- setInterceptsMouseClicks (false, false);
- if (comp->isOnDesktop())
- {
- setSize (1, 1); // to keep the OS happy by not having zero-size windows
- addToDesktop (ComponentPeer::windowIgnoresMouseClicks
- | ComponentPeer::windowIsTemporary
- | ComponentPeer::windowIgnoresKeyPresses);
- }
- else if (Component* const parent = comp->getParentComponent())
- {
- parent->addChildComponent (this);
- }
- }
- void paint (Graphics& g) override
- {
- if (Component* c = target)
- shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
- }
- void resized() override
- {
- repaint(); // (needed for correct repainting)
- }
- float getDesktopScaleFactor() const override
- {
- if (target != nullptr)
- return target->getDesktopScaleFactor();
- return Component::getDesktopScaleFactor();
- }
- private:
- WeakReference<Component> target;
- DropShadow shadow;
- JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
- };
- //==============================================================================
- DropShadower::DropShadower (const DropShadow& ds)
- : owner (nullptr), shadow (ds), reentrant (false)
- {
- }
- DropShadower::~DropShadower()
- {
- if (owner != nullptr)
- {
- owner->removeComponentListener (this);
- owner = nullptr;
- }
- updateParent();
- reentrant = true;
- shadowWindows.clear();
- }
- void DropShadower::setOwner (Component* componentToFollow)
- {
- if (componentToFollow != owner)
- {
- if (owner != nullptr)
- owner->removeComponentListener (this);
- // (the component can't be null)
- jassert (componentToFollow != nullptr);
- owner = componentToFollow;
- jassert (owner != nullptr);
- updateParent();
- owner->addComponentListener (this);
- updateShadows();
- }
- }
- void DropShadower::updateParent()
- {
- if (Component* p = lastParentComp)
- p->removeComponentListener (this);
- lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
- if (Component* p = lastParentComp)
- p->addComponentListener (this);
- }
- void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
- {
- if (owner == &c)
- updateShadows();
- }
- void DropShadower::componentBroughtToFront (Component& c)
- {
- if (owner == &c)
- updateShadows();
- }
- void DropShadower::componentChildrenChanged (Component&)
- {
- updateShadows();
- }
- void DropShadower::componentParentHierarchyChanged (Component& c)
- {
- if (owner == &c)
- {
- updateParent();
- updateShadows();
- }
- }
- void DropShadower::componentVisibilityChanged (Component& c)
- {
- if (owner == &c)
- updateShadows();
- }
- void DropShadower::updateShadows()
- {
- if (reentrant)
- return;
- const ScopedValueSetter<bool> setter (reentrant, true, false);
- if (owner == nullptr)
- {
- shadowWindows.clear();
- return;
- }
- if (owner->isShowing()
- && owner->getWidth() > 0 && owner->getHeight() > 0
- && (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr))
- {
- while (shadowWindows.size() < 4)
- shadowWindows.add (new ShadowWindow (owner, shadow));
- const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
- const int x = owner->getX();
- const int y = owner->getY() - shadowEdge;
- const int w = owner->getWidth();
- const int h = owner->getHeight() + shadowEdge + shadowEdge;
- for (int i = 4; --i >= 0;)
- {
- // there seem to be rare situations where the dropshadower may be deleted by
- // callbacks during this loop, so use a weak ref to watch out for this..
- WeakReference<Component> sw (shadowWindows[i]);
- if (sw != nullptr)
- {
- sw->setAlwaysOnTop (owner->isAlwaysOnTop());
- if (sw == nullptr)
- return;
- switch (i)
- {
- case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
- case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
- case 2: sw->setBounds (x, y, w, shadowEdge); break;
- case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
- default: break;
- }
- if (sw == nullptr)
- return;
- sw->toBehind (i == 3 ? owner : shadowWindows.getUnchecked (i + 1));
- }
- }
- }
- else
- {
- shadowWindows.clear();
- }
- }
- } // namespace juce
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