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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
- JUCE is an open source library subject to commercial or open-source
- licensing.
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
- ==============================================================================
- */
- namespace juce
- {
- //==============================================================================
- /**
- A component for showing a message or other graphics inside a speech-bubble-shaped
- outline, pointing at a location on the screen.
- This is a base class that just draws and positions the bubble shape, but leaves
- the drawing of any content up to a subclass. See BubbleMessageComponent for a subclass
- that draws a text message.
- To use it, create your subclass, then either add it to a parent component or
- put it on the desktop with addToDesktop (0), use setPosition() to
- resize and position it, then make it visible.
- @see BubbleMessageComponent
- @tags{GUI}
- */
- class JUCE_API BubbleComponent : public Component
- {
- protected:
- //==============================================================================
- /** Creates a BubbleComponent.
- Your subclass will need to implement the getContentSize() and paintContent()
- methods to draw the bubble's contents.
- */
- BubbleComponent();
- public:
- /** Destructor. */
- ~BubbleComponent() override;
- //==============================================================================
- /** A list of permitted placements for the bubble, relative to the coordinates
- at which it should be pointing.
- @see setAllowedPlacement
- */
- enum BubblePlacement
- {
- above = 1,
- below = 2,
- left = 4,
- right = 8
- };
- /** Tells the bubble which positions it's allowed to put itself in, relative to the
- point at which it's pointing.
- By default when setPosition() is called, the bubble will place itself either
- above, below, left, or right of the target area. You can pass in a bitwise-'or' of
- the values in BubblePlacement to restrict this choice.
- E.g. if you only want your bubble to appear above or below the target area,
- use setAllowedPlacement (above | below);
- @see BubblePlacement
- */
- void setAllowedPlacement (int newPlacement);
- //==============================================================================
- /** Moves and resizes the bubble to point at a given component.
- This will resize the bubble to fit its content, then find a position for it
- so that it's next to, but doesn't overlap the given component.
- It'll put itself either above, below, or to the side of the component depending
- on where there's the most space, honouring any restrictions that were set
- with setAllowedPlacement().
- */
- void setPosition (Component* componentToPointTo,
- int distanceFromTarget = 15, int arrowLength = 10);
- /** Moves and resizes the bubble to point at a given point.
- This will resize the bubble to fit its content, then position it
- so that the tip of the bubble points to the given coordinate. The coordinates
- are relative to either the bubble component's parent component if it has one, or
- they are screen coordinates if not.
- It'll put itself either above, below, or to the side of this point, depending
- on where there's the most space, honouring any restrictions that were set
- with setAllowedPlacement().
- */
- void setPosition (Point<int> arrowTipPosition, int arrowLength = 10);
- /** Moves and resizes the bubble to point at a given rectangle.
- This will resize the bubble to fit its content, then find a position for it
- so that it's next to, but doesn't overlap the given rectangle. The rectangle's
- coordinates are relative to either the bubble component's parent component
- if it has one, or they are screen coordinates if not.
- It'll put itself either above, below, or to the side of the component depending
- on where there's the most space, honouring any restrictions that were set
- with setAllowedPlacement().
- distanceFromTarget is the amount of space to leave between the bubble and the
- target rectangle, and arrowLength is the length of the arrow that it will draw.
- */
- void setPosition (Rectangle<int> rectangleToPointTo,
- int distanceFromTarget = 15, int arrowLength = 10);
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the bubble component.
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1000af0, /**< A background colour to fill the bubble with. */
- outlineColourId = 0x1000af1 /**< The colour to use for an outline around the bubble. */
- };
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes.
- */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
- virtual void drawBubble (Graphics&, BubbleComponent&,
- const Point<float>& positionOfTip,
- const Rectangle<float>& body) = 0;
- };
- protected:
- //==============================================================================
- /** Subclasses should override this to return the size of the content they
- want to draw inside the bubble.
- */
- virtual void getContentSize (int& width, int& height) = 0;
- /** Subclasses should override this to draw their bubble's contents.
- The graphics object's clip region and the dimensions passed in here are
- set up to paint just the rectangle inside the bubble.
- */
- virtual void paintContent (Graphics& g, int width, int height) = 0;
- public:
- /** @internal */
- void paint (Graphics&) override;
- private:
- Rectangle<int> content;
- Point<int> arrowTip;
- int allowablePlacements;
- DropShadowEffect shadow;
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleComponent)
- };
- } // namespace juce
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