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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
- JUCE is an open source library subject to commercial or open-source
- licensing.
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
- ==============================================================================
- */
- namespace juce
- {
- //==============================================================================
- /**
- A drawable object which is a bitmap image.
- @see Drawable
- @tags{GUI}
- */
- class JUCE_API DrawableImage : public Drawable
- {
- public:
- //==============================================================================
- DrawableImage();
- DrawableImage (const DrawableImage&);
- /** Destructor. */
- ~DrawableImage() override;
- //==============================================================================
- /** Sets the image that this drawable will render. */
- void setImage (const Image& imageToUse);
- /** Returns the current image. */
- const Image& getImage() const noexcept { return image; }
- /** Sets the opacity to use when drawing the image. */
- void setOpacity (float newOpacity);
- /** Returns the image's opacity. */
- float getOpacity() const noexcept { return opacity; }
- /** Sets a colour to draw over the image's alpha channel.
- By default this is transparent so isn't drawn, but if you set a non-transparent
- colour here, then it will be overlaid on the image, using the image's alpha
- channel as a mask.
- This is handy for doing things like darkening or lightening an image by overlaying
- it with semi-transparent black or white.
- */
- void setOverlayColour (Colour newOverlayColour);
- /** Returns the overlay colour. */
- Colour getOverlayColour() const noexcept { return overlayColour; }
- /** Sets the bounding box within which the image should be displayed. */
- void setBoundingBox (Parallelogram<float> newBounds);
- /** Sets the bounding box within which the image should be displayed. */
- void setBoundingBox (Rectangle<float> newBounds);
- /** Returns the position to which the image's top-left corner should be remapped in the target
- coordinate space when rendering this object.
- @see setTransform
- */
- Parallelogram<float> getBoundingBox() const noexcept { return bounds; }
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- bool hitTest (int x, int y) override;
- /** @internal */
- std::unique_ptr<Drawable> createCopy() const override;
- /** @internal */
- Rectangle<float> getDrawableBounds() const override;
- /** @internal */
- Path getOutlineAsPath() const override;
- private:
- //==============================================================================
- Image image;
- float opacity = 1.0f;
- Colour overlayColour { 0 };
- Parallelogram<float> bounds;
- DrawableImage& operator= (const DrawableImage&);
- JUCE_LEAK_DETECTOR (DrawableImage)
- };
- } // namespace juce
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