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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
- JUCE is an open source library subject to commercial or open-source
- licensing.
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
- ==============================================================================
- */
- namespace juce
- {
- //==============================================================================
- /**
- Used by the UndoManager class to store an action which can be done
- and undone.
- @see UndoManager
- @tags{DataStructures}
- */
- class JUCE_API UndoableAction
- {
- protected:
- /** Creates an action. */
- UndoableAction() = default;
- public:
- /** Destructor. */
- virtual ~UndoableAction() = default;
- //==============================================================================
- /** Overridden by a subclass to perform the action.
- This method is called by the UndoManager, and shouldn't be used directly by
- applications.
- Be careful not to make any calls in a perform() method that could call
- recursively back into the UndoManager::perform() method
- @returns true if the action could be performed.
- @see UndoManager::perform
- */
- virtual bool perform() = 0;
- /** Overridden by a subclass to undo the action.
- This method is called by the UndoManager, and shouldn't be used directly by
- applications.
- Be careful not to make any calls in an undo() method that could call
- recursively back into the UndoManager::perform() method
- @returns true if the action could be undone without any errors.
- @see UndoManager::perform
- */
- virtual bool undo() = 0;
- //==============================================================================
- /** Returns a value to indicate how much memory this object takes up.
- Because the UndoManager keeps a list of UndoableActions, this is used
- to work out how much space each one will take up, so that the UndoManager
- can work out how many to keep.
- The default value returned here is 10 - units are arbitrary and
- don't have to be accurate.
- @see UndoManager::getNumberOfUnitsTakenUpByStoredCommands,
- UndoManager::setMaxNumberOfStoredUnits
- */
- virtual int getSizeInUnits() { return 10; }
- /** Allows multiple actions to be coalesced into a single action object, to reduce storage space.
- If possible, this method should create and return a single action that does the same job as
- this one followed by the supplied action.
- If it's not possible to merge the two actions, the method should return a nullptr.
- */
- virtual UndoableAction* createCoalescedAction (UndoableAction* nextAction) { ignoreUnused (nextAction); return nullptr; }
- };
- } // namespace juce
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