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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
- JUCE is an open source library subject to commercial or open-source
- licensing.
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
- ==============================================================================
- */
- namespace juce
- {
- //==============================================================================
- /**
- Represents a set of folders that make up a search path.
- @see File
- @tags{Core}
- */
- class JUCE_API FileSearchPath
- {
- public:
- //==============================================================================
- /** Creates an empty search path. */
- FileSearchPath();
- /** Creates a search path from a string of pathnames.
- The path can be semicolon- or comma-separated, e.g.
- "/foo/bar;/foo/moose;/fish/moose"
- The separate folders are tokenised and added to the search path.
- */
- FileSearchPath (const String& path);
- /** Creates a copy of another search path. */
- FileSearchPath (const FileSearchPath&);
- /** Copies another search path. */
- FileSearchPath& operator= (const FileSearchPath&);
- /** Destructor. */
- ~FileSearchPath();
- /** Uses a string containing a list of pathnames to re-initialise this list.
- This search path is cleared and the semicolon- or comma-separated folders
- in this string are added instead. e.g. "/foo/bar;/foo/moose;/fish/moose"
- */
- FileSearchPath& operator= (const String& path);
- //==============================================================================
- /** Returns the number of folders in this search path.
- @see operator[]
- */
- int getNumPaths() const;
- /** Returns one of the folders in this search path.
- The file returned isn't guaranteed to actually be a valid directory.
- @see getNumPaths
- */
- File operator[] (int index) const;
- /** Returns the search path as a semicolon-separated list of directories. */
- String toString() const;
- //==============================================================================
- /** Adds a new directory to the search path.
- The new directory is added to the end of the list if the insertIndex parameter is
- less than zero, otherwise it is inserted at the given index.
- */
- void add (const File& directoryToAdd,
- int insertIndex = -1);
- /** Adds a new directory to the search path if it's not already in there.
- @return true if the directory has been added, false otherwise.
- */
- bool addIfNotAlreadyThere (const File& directoryToAdd);
- /** Removes a directory from the search path. */
- void remove (int indexToRemove);
- /** Merges another search path into this one.
- This will remove any duplicate directories.
- */
- void addPath (const FileSearchPath&);
- /** Removes any directories that are actually subdirectories of one of the other directories in the search path.
- If the search is intended to be recursive, there's no point having nested folders in the search
- path, because they'll just get searched twice and you'll get duplicate results.
- e.g. if the path is "c:\abc\de;c:\abc", this method will simplify it to "c:\abc"
- */
- void removeRedundantPaths();
- /** Removes any directories that don't actually exist. */
- void removeNonExistentPaths();
- //==============================================================================
- /** Searches the path for a wildcard.
- This will search all the directories in the search path in order and return
- an array of the files that were found.
- @param whatToLookFor a value from the File::TypesOfFileToFind enum, specifying whether to
- return files, directories, or both.
- @param searchRecursively whether to recursively search the subdirectories too
- @param wildCardPattern a pattern to match against the filenames
- @returns the number of files added to the array
- @see File::findChildFiles
- */
- Array<File> findChildFiles (int whatToLookFor,
- bool searchRecursively,
- const String& wildCardPattern = "*") const;
- /** Searches the path for a wildcard.
- Note that there's a newer, better version of this method which returns the results
- array, and in almost all cases, you should use that one instead! This one is kept around
- mainly for legacy code to use.
- */
- int findChildFiles (Array<File>& results,
- int whatToLookFor,
- bool searchRecursively,
- const String& wildCardPattern = "*") const;
- //==============================================================================
- /** Finds out whether a file is inside one of the path's directories.
- This will return true if the specified file is a child of one of the
- directories specified by this path. Note that this doesn't actually do any
- searching or check that the files exist - it just looks at the pathnames
- to work out whether the file would be inside a directory.
- @param fileToCheck the file to look for
- @param checkRecursively if true, then this will return true if the file is inside a
- subfolder of one of the path's directories (at any depth). If false
- it will only return true if the file is actually a direct child
- of one of the directories.
- @see File::isAChildOf
- */
- bool isFileInPath (const File& fileToCheck,
- bool checkRecursively) const;
- private:
- //==============================================================================
- StringArray directories;
- void init (const String&);
- JUCE_LEAK_DETECTOR (FileSearchPath)
- };
- } // namespace juce
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