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- /*
- ==============================================================================
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
- Details of these licenses can be found at: www.gnu.org/licenses
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- ------------------------------------------------------------------------------
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
- ==============================================================================
- */
- #ifndef JUCE_DESKTOP_H_INCLUDED
- #define JUCE_DESKTOP_H_INCLUDED
- //==============================================================================
- /**
- Classes can implement this interface and register themselves with the Desktop class
- to receive callbacks when the currently focused component changes.
- @see Desktop::addFocusChangeListener, Desktop::removeFocusChangeListener
- */
- class JUCE_API FocusChangeListener
- {
- public:
- /** Destructor. */
- virtual ~FocusChangeListener() {}
- /** Callback to indicate that the currently focused component has changed. */
- virtual void globalFocusChanged (Component* focusedComponent) = 0;
- };
- //==============================================================================
- /**
- Describes and controls aspects of the computer's desktop.
- */
- class JUCE_API Desktop : private DeletedAtShutdown,
- private Timer,
- private AsyncUpdater
- {
- public:
- //==============================================================================
- /** There's only one desktop object, and this method will return it. */
- static Desktop& JUCE_CALLTYPE getInstance();
- //==============================================================================
- /** Returns the mouse position.
- The coordinates are relative to the top-left of the main monitor.
- Note that this is just a shortcut for calling getMainMouseSource().getScreenPosition(), and
- you should only resort to grabbing the global mouse position if there's really no
- way to get the coordinates via a mouse event callback instead.
- */
- static Point<int> getMousePosition();
- /** Makes the mouse pointer jump to a given location.
- The coordinates are relative to the top-left of the main monitor.
- */
- static void setMousePosition (Point<int> newPosition);
- /** Returns the last position at which a mouse button was pressed.
- Note that this is just a shortcut for calling getMainMouseSource().getLastMouseDownPosition(),
- and in a multi-touch environment, it doesn't make much sense. ALWAYS prefer to
- get this information via other means, such as MouseEvent::getMouseDownScreenPosition()
- if possible, and only ever call this as a last resort.
- */
- static Point<int> getLastMouseDownPosition();
- /** Returns the number of times the mouse button has been clicked since the app started.
- Each mouse-down event increments this number by 1.
- @see getMouseWheelMoveCounter
- */
- int getMouseButtonClickCounter() const noexcept;
- /** Returns the number of times the mouse wheel has been moved since the app started.
- Each mouse-wheel event increments this number by 1.
- @see getMouseButtonClickCounter
- */
- int getMouseWheelMoveCounter() const noexcept;
- //==============================================================================
- /** This lets you prevent the screensaver from becoming active.
- Handy if you're running some sort of presentation app where having a screensaver
- appear would be annoying.
- Pass false to disable the screensaver, and true to re-enable it. (Note that this
- won't enable a screensaver unless the user has actually set one up).
- The disablement will only happen while the Juce application is the foreground
- process - if another task is running in front of it, then the screensaver will
- be unaffected.
- @see isScreenSaverEnabled
- */
- static void setScreenSaverEnabled (bool isEnabled);
- /** Returns true if the screensaver has not been turned off.
- This will return the last value passed into setScreenSaverEnabled(). Note that
- it won't tell you whether the user is actually using a screen saver, just
- whether this app is deliberately preventing one from running.
- @see setScreenSaverEnabled
- */
- static bool isScreenSaverEnabled();
- //==============================================================================
- /** Registers a MouseListener that will receive all mouse events that occur on
- any component.
- @see removeGlobalMouseListener
- */
- void addGlobalMouseListener (MouseListener* listener);
- /** Unregisters a MouseListener that was added with the addGlobalMouseListener()
- method.
- @see addGlobalMouseListener
- */
- void removeGlobalMouseListener (MouseListener* listener);
- //==============================================================================
- /** Registers a MouseListener that will receive a callback whenever the focused
- component changes.
- */
- void addFocusChangeListener (FocusChangeListener* listener);
- /** Unregisters a listener that was added with addFocusChangeListener(). */
- void removeFocusChangeListener (FocusChangeListener* listener);
- //==============================================================================
- /** Takes a component and makes it full-screen, removing the taskbar, dock, etc.
- The component must already be on the desktop for this method to work. It will
- be resized to completely fill the screen and any extraneous taskbars, menu bars,
- etc will be hidden.
- To exit kiosk mode, just call setKioskModeComponent (nullptr). When this is called,
- the component that's currently being used will be resized back to the size
- and position it was in before being put into this mode.
- If allowMenusAndBars is true, things like the menu and dock (on mac) are still
- allowed to pop up when the mouse moves onto them. If this is false, it'll try
- to hide as much on-screen paraphenalia as possible.
- */
- void setKioskModeComponent (Component* componentToUse,
- bool allowMenusAndBars = true);
- /** Returns the component that is currently being used in kiosk-mode.
- This is the component that was last set by setKioskModeComponent(). If none
- has been set, this returns nullptr.
- */
- Component* getKioskModeComponent() const noexcept { return kioskModeComponent; }
- //==============================================================================
- /** Returns the number of components that are currently active as top-level
- desktop windows.
- @see getComponent, Component::addToDesktop
- */
- int getNumComponents() const noexcept;
- /** Returns one of the top-level desktop window components.
- The index is from 0 to getNumComponents() - 1. This could return 0 if the
- index is out-of-range.
- @see getNumComponents, Component::addToDesktop
- */
- Component* getComponent (int index) const noexcept;
- /** Finds the component at a given screen location.
- This will drill down into top-level windows to find the child component at
- the given position.
- Returns nullptr if the coordinates are inside a non-Juce window.
- */
- Component* findComponentAt (Point<int> screenPosition) const;
- /** The Desktop object has a ComponentAnimator instance which can be used for performing
- your animations.
- Having a single shared ComponentAnimator object makes it more efficient when multiple
- components are being moved around simultaneously. It's also more convenient than having
- to manage your own instance of one.
- @see ComponentAnimator
- */
- ComponentAnimator& getAnimator() noexcept { return animator; }
- //==============================================================================
- /** Returns the current default look-and-feel for components which don't have one
- explicitly set.
- @see setDefaultLookAndFeel
- */
- LookAndFeel& getDefaultLookAndFeel() noexcept;
- /** Changes the default look-and-feel.
- @param newDefaultLookAndFeel the new look-and-feel object to use - if this is
- set to nullptr, it will revert to using the system's
- default one. The object passed-in must be deleted by the
- caller when it's no longer needed.
- @see getDefaultLookAndFeel
- */
- void setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel);
- //==============================================================================
- /** Provides access to the array of mouse sources, for iteration.
- In a traditional single-mouse system, there might be only one MouseInputSource. On a
- multi-touch system, there could be one input source per potential finger. The number
- of mouse sources returned here may increase dynamically as the program runs.
- To find out how many mouse events are currently happening, use getNumDraggingMouseSources().
- */
- const Array<MouseInputSource>& getMouseSources() const noexcept;
- /** Returns the number of MouseInputSource objects the system has at its disposal.
- In a traditional single-mouse system, there might be only one MouseInputSource. On a
- multi-touch system, there could be one input source per potential finger. The number
- of mouse sources returned here may increase dynamically as the program runs.
- To find out how many mouse events are currently happening, use getNumDraggingMouseSources().
- @see getMouseSource
- */
- int getNumMouseSources() const noexcept;
- /** Returns one of the system's MouseInputSource objects.
- The index should be from 0 to getNumMouseSources() - 1. Out-of-range indexes will return
- a null pointer.
- In a traditional single-mouse system, there might be only one object. On a multi-touch
- system, there could be one input source per potential finger.
- */
- MouseInputSource* getMouseSource (int index) const noexcept;
- /** Returns the main mouse input device that the system is using.
- @see getNumMouseSources()
- */
- MouseInputSource getMainMouseSource() const noexcept;
- /** Returns the number of mouse-sources that are currently being dragged.
- In a traditional single-mouse system, this will be 0 or 1, depending on whether a
- juce component has the button down on it. In a multi-touch system, this could
- be any number from 0 to the number of simultaneous touches that can be detected.
- */
- int getNumDraggingMouseSources() const noexcept;
- /** Returns one of the mouse sources that's currently being dragged.
- The index should be between 0 and getNumDraggingMouseSources() - 1. If the index is
- out of range, or if no mice or fingers are down, this will return a null pointer.
- */
- MouseInputSource* getDraggingMouseSource (int index) const noexcept;
- /** Ensures that a non-stop stream of mouse-drag events will be sent during the
- current mouse-drag operation.
- This allows you to make sure that mouseDrag() events are sent continuously, even
- when the mouse isn't moving. This can be useful for things like auto-scrolling
- components when the mouse is near an edge.
- Call this method during a mouseDown() or mouseDrag() callback, specifying the
- minimum interval between consecutive mouse drag callbacks. The callbacks
- will continue until the mouse is released, and then the interval will be reset,
- so you need to make sure it's called every time you begin a drag event.
- Passing an interval of 0 or less will cancel the auto-repeat.
- @see mouseDrag
- */
- void beginDragAutoRepeat (int millisecondsBetweenCallbacks);
- //==============================================================================
- /** In a tablet device which can be turned around, this is used to inidicate the orientation. */
- enum DisplayOrientation
- {
- upright = 1, /**< Indicates that the display is the normal way up. */
- upsideDown = 2, /**< Indicates that the display is upside-down. */
- rotatedClockwise = 4, /**< Indicates that the display is turned 90 degrees clockwise from its upright position. */
- rotatedAntiClockwise = 8, /**< Indicates that the display is turned 90 degrees anti-clockwise from its upright position. */
- allOrientations = 1 + 2 + 4 + 8 /**< A combination of all the orientation values */
- };
- /** In a tablet device which can be turned around, this returns the current orientation. */
- DisplayOrientation getCurrentOrientation() const;
- /** Sets which orientations the display is allowed to auto-rotate to.
- For devices that support rotating desktops, this lets you specify which of the orientations your app can use.
- The parameter is a bitwise or-ed combination of the values in DisplayOrientation, and must contain at least one
- set bit.
- */
- void setOrientationsEnabled (int allowedOrientations);
- /** Returns whether the display is allowed to auto-rotate to the given orientation.
- Each orientation can be enabled using setOrientationEnabled(). By default, all orientations are allowed.
- */
- bool isOrientationEnabled (DisplayOrientation orientation) const noexcept;
- //==============================================================================
- class JUCE_API Displays
- {
- public:
- /** Contains details about a display device. */
- struct Display
- {
- /** This is the bounds of the area of this display which isn't covered by
- OS-dependent objects like the taskbar, menu bar, etc. */
- Rectangle<int> userArea;
- /** This is the total physical area of this display, including any taskbars, etc */
- Rectangle<int> totalArea;
- /** This is the scale-factor of this display.
- If you create a component with size 1x1, this scale factor indicates the actual
- size of the component in terms of physical pixels.
- For higher-resolution displays, it may be a value greater than 1.0
- */
- double scale;
- /** The DPI of the display.
- This is the number of physical pixels per inch. To get the number of logical
- pixels per inch, divide this by the Display::scale value.
- */
- double dpi;
- /** This will be true if this is the user's main screen. */
- bool isMain;
- };
- /** Returns the display which acts as user's main screen. */
- const Display& getMainDisplay() const noexcept;
- /** Returns the display which contains a particular point.
- If the point lies outside all the displays, the nearest one will be returned.
- */
- const Display& getDisplayContaining (Point<int> position) const noexcept;
- /** Returns a RectangleList made up of all the displays. */
- RectangleList<int> getRectangleList (bool userAreasOnly) const;
- /** Returns the smallest bounding box which contains all the displays. */
- Rectangle<int> getTotalBounds (bool userAreasOnly) const;
- /** The list of displays. */
- Array<Display> displays;
- #ifndef DOXYGEN
- /** @internal */
- void refresh();
- #endif
- private:
- friend class Desktop;
- friend struct ContainerDeletePolicy<Displays>;
- Displays (Desktop&);
- ~Displays();
- void init (Desktop&);
- void findDisplays (float masterScale);
- };
- const Displays& getDisplays() const noexcept { return *displays; }
- //==============================================================================
- /** Sets a global scale factor to be used for all desktop windows.
- Setting this will also scale the monitor sizes that are returned by getDisplays().
- */
- void setGlobalScaleFactor (float newScaleFactor) noexcept;
- /** Returns the current global scale factor, as set by setGlobalScaleFactor().
- @see setGlobalScaleFactor
- */
- float getGlobalScaleFactor() const noexcept { return masterScaleFactor; }
- //==============================================================================
- /** True if the OS supports semitransparent windows */
- static bool canUseSemiTransparentWindows() noexcept;
- private:
- //==============================================================================
- static Desktop* instance;
- friend class Component;
- friend class ComponentPeer;
- friend class MouseInputSourceInternal;
- friend class DeletedAtShutdown;
- friend class TopLevelWindowManager;
- ScopedPointer<MouseInputSource::SourceList> mouseSources;
- ListenerList<MouseListener> mouseListeners;
- ListenerList<FocusChangeListener> focusListeners;
- Array<Component*> desktopComponents;
- Array<ComponentPeer*> peers;
- ScopedPointer<Displays> displays;
- Point<float> lastFakeMouseMove;
- void sendMouseMove();
- int mouseClickCounter, mouseWheelCounter;
- void incrementMouseClickCounter() noexcept;
- void incrementMouseWheelCounter() noexcept;
- ScopedPointer<LookAndFeel> defaultLookAndFeel;
- WeakReference<LookAndFeel> currentLookAndFeel;
- Component* kioskModeComponent;
- Rectangle<int> kioskComponentOriginalBounds;
- bool kioskModeReentrant;
- int allowedOrientations;
- float masterScaleFactor;
- ComponentAnimator animator;
- void timerCallback() override;
- void resetTimer();
- ListenerList<MouseListener>& getMouseListeners();
- void addDesktopComponent (Component*);
- void removeDesktopComponent (Component*);
- void componentBroughtToFront (Component*);
- void setKioskComponent (Component*, bool shouldBeEnabled, bool allowMenusAndBars);
- void triggerFocusCallback();
- void handleAsyncUpdate() override;
- static Point<float> getMousePositionFloat();
- static double getDefaultMasterScale();
- Desktop();
- ~Desktop();
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Desktop)
- };
- #endif // JUCE_DESKTOP_H_INCLUDED
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