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- /*
- * ZeroTier One - Global Peer to Peer Ethernet
- * Copyright (C) 2011-2014 ZeroTier Networks LLC
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * --
- *
- * ZeroTier may be used and distributed under the terms of the GPLv3, which
- * are available at: http://www.gnu.org/licenses/gpl-3.0.html
- *
- * If you would like to embed ZeroTier into a commercial application or
- * redistribute it in a modified binary form, please contact ZeroTier Networks
- * LLC. Start here: http://www.zerotier.com/
- */
- #ifndef ZT_SOCKET_HPP
- #define ZT_SOCKET_HPP
- #include "Constants.hpp"
- #include "InetAddress.hpp"
- #include "AtomicCounter.hpp"
- #include "SharedPtr.hpp"
- #include "NonCopyable.hpp"
- #ifdef __WINDOWS__
- #include <WinSock2.h>
- #include <WS2tcpip.h>
- #include <Windows.h>
- #endif
- /**
- * Maximum discrete message length supported by all socket types
- */
- #define ZT_SOCKET_MAX_MESSAGE_LEN 2048
- namespace ZeroTier {
- class Socket;
- class SocketManager;
- /**
- * Base class of all socket types
- *
- * Socket implementations are tightly bound to SocketManager.
- */
- class Socket : NonCopyable
- {
- friend class SocketManager;
- friend class SharedPtr<Socket>;
- public:
- enum Type
- {
- ZT_SOCKET_TYPE_UDP_V4,
- ZT_SOCKET_TYPE_UDP_V6,
- ZT_SOCKET_TYPE_TCP_IN, // incoming connection, not listen
- ZT_SOCKET_TYPE_TCP_OUT
- };
- virtual ~Socket() {}
- /**
- * @return Socket type
- */
- inline Type type() const
- throw()
- {
- return _type;
- }
- /**
- * @return True if this is a TCP socket
- */
- inline bool tcp() const
- throw()
- {
- return ((_type == ZT_SOCKET_TYPE_TCP_IN)||(_type == ZT_SOCKET_TYPE_TCP_OUT));
- }
- /**
- * Send a ZeroTier message packet
- *
- * @param to Destination address (ignored in connected TCP sockets)
- * @param msg Message data
- * @param msglen Message length (max 16384 bytes)
- * @return True if send appears successful on our end, false if e.g. address type unreachable from this socket
- */
- virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen) = 0;
- protected:
- #ifdef __WINDOWS__
- Socket(Type t,SOCKET s) :
- #else
- Socket(Type t,int s) :
- #endif
- _sock(s),
- _type(t) {}
- // Called only by SocketManager, should return false if socket is no longer open/valid (e.g. connection drop or other fatal error)
- virtual bool notifyAvailableForRead(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
- virtual bool notifyAvailableForWrite(const SharedPtr<Socket> &self,SocketManager *sm) = 0;
- #ifdef __WINDOWS__
- SOCKET _sock;
- #else
- int _sock;
- #endif
- Type _type;
- AtomicCounter __refCount;
- };
- } // namespace ZeroTier
- #endif
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