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- /*
- * ZeroTier One - Global Peer to Peer Ethernet
- * Copyright (C) 2011-2014 ZeroTier Networks LLC
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * --
- *
- * ZeroTier may be used and distributed under the terms of the GPLv3, which
- * are available at: http://www.gnu.org/licenses/gpl-3.0.html
- *
- * If you would like to embed ZeroTier into a commercial application or
- * redistribute it in a modified binary form, please contact ZeroTier Networks
- * LLC. Start here: http://www.zerotier.com/
- */
- #ifndef ZT_RUNTIMEENVIRONMENT_HPP
- #define ZT_RUNTIMEENVIRONMENT_HPP
- #include <string>
- #include "Constants.hpp"
- #include "Identity.hpp"
- namespace ZeroTier {
- class NodeConfig;
- class Logger;
- class Switch;
- class Topology;
- class SysEnv;
- class CMWC4096;
- class Service;
- class Node;
- class Multicaster;
- class SoftwareUpdater;
- class SocketManager;
- /**
- * Holds global state for an instance of ZeroTier::Node
- *
- * I do not believe in mutable static variables, period, or in global static
- * instances of objects that don't basically represent constants. It makes
- * unit testing, embedding, threading, and other things hard and is poor
- * practice.
- *
- * So we put everything that we would want to be global, like Logger, here
- * and we give everybody this as _r. The Node creates and initializes this
- * on startup and deletes things on shutdown.
- */
- class RuntimeEnvironment
- {
- public:
- RuntimeEnvironment() :
- shutdownInProgress(false),
- timeOfLastResynchronize(0),
- timeOfLastPacketReceived(0),
- log((Logger *)0),
- prng((CMWC4096 *)0),
- mc((Multicaster *)0),
- sw((Switch *)0),
- sm((SocketManager *)0),
- topology((Topology *)0),
- sysEnv((SysEnv *)0),
- nc((NodeConfig *)0),
- updater((SoftwareUpdater *)0)
- #ifndef __WINDOWS__
- ,netconfService((Service *)0)
- #endif
- {
- }
- // Full path to home folder
- std::string homePath;
- // This node's identity
- Identity identity;
- // Indicates that we are shutting down -- this is hacky, want to factor out
- volatile bool shutdownInProgress;
- // Time network environment (e.g. fingerprint) last changed -- used to determine online-ness
- volatile uint64_t timeOfLastResynchronize;
- // Time last packet was received -- from anywhere. This is updated in Peer::receive()
- // via an ugly const_cast<>.
- volatile uint64_t timeOfLastPacketReceived;
- /*
- * Order matters a bit here. These are constructed in this order
- * and then deleted in the opposite order on Node exit. The order ensures
- * that things that are needed are there before they're needed.
- *
- * These are constant and never null after startup unless indicated.
- */
- Logger *log; // null if logging is disabled
- CMWC4096 *prng;
- Multicaster *mc;
- Switch *sw;
- SocketManager *sm;
- Topology *topology;
- SysEnv *sysEnv;
- NodeConfig *nc;
- Node *node;
- SoftwareUpdater *updater; // null if software updates are not enabled
- #ifndef __WINDOWS__
- Service *netconfService; // null if no netconf service running
- #endif
- };
- } // namespace ZeroTier
- #endif
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