Commit History

Autor SHA1 Mensaxe Data
  Brandon Craig Rhodes 4465d4ca0d Got hints debugged and working. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes bea7d4ee11 Added compression to save files, and added save-resume to README.txt. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 8dba57b1bb Added the option of calling intransitive verbs like a function: look(), etc. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 8fecce923a Made it possible to save and restore the game by saving it to a file. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 1cf28d9f6c Simplification: have the game accumulate a string response instead of write(). %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 736d64a22f Triumph: several bugs fixed to create a walkthrough that earns a full 350 pts. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes e6febd187f Finished implementing all basic commands. Walkthrough #1 is now complete. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes e3999e1ac7 Rewrote the basic command interpretation to more closely match the FORTRAN. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes dec99771b1 Added support for words that only exist to elicit messages. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 12eab74332 Continued working on closing time, then discovered I cannot pick up rod #2. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 296319cffd Improved some function names, and the cave can now close. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes b42ceea7a3 Rewrote the walkthrough so the cave closes at its end rather than middle. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 47b914cf02 Added cave-closing timeouts. Now it closes partway through our walkthrough! %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes b584f22781 Implemented feeding, and got all treasures but the spices back to the house. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 50bdf25097 In the walkthrough, made it to the troll a third time. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes f013cb4976 Added special motion across the troll bridge. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 4b7e0e678b Added drinking, filling, and fee-fie-foe-foo. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes f3b232df40 Started working toward better support for collecting liquids with the bottle. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes e84295ae7b Wrote routines for eating and rubbing. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 62d0158688 Implemented pouring. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes a6fb1580b3 Now each word is a separate object that knows its synonyms; and did "say". %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 179ea6dc02 The bottle now starts with water; and, we reach the plant in the twopit room. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 655d703e4f The player can now reach the dark room successfully. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 954d29eb23 Bugfix: dropping the vase did not actually place it in the current room. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 90d09496eb Brought the chest back to the building; noticed the vase is not working right. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes d24aa9ebfc Implemented two special actions associated with the Plover room. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 8d3f085e83 In the walkthrough, made it into and (finally) out of Witt's End. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 5d1358d438 Reached the clam and tried (unsuccessfully) to open it. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes 457cc966fd Bugfix: killing the dragon was not moving the player to the replacement room. %!s(int64=14) %!d(string=hai) anos
  Brandon Craig Rhodes b57ab1c3ae You can now kill the dragon with your bare hands. %!s(int64=14) %!d(string=hai) anos