Brandon Craig Rhodes
|
50bdf25097
In the walkthrough, made it to the troll a third time.
|
14 years ago |
Brandon Craig Rhodes
|
f013cb4976
Added special motion across the troll bridge.
|
14 years ago |
Brandon Craig Rhodes
|
4b7e0e678b
Added drinking, filling, and fee-fie-foe-foo.
|
14 years ago |
Brandon Craig Rhodes
|
f3b232df40
Started working toward better support for collecting liquids with the bottle.
|
14 years ago |
Brandon Craig Rhodes
|
e84295ae7b
Wrote routines for eating and rubbing.
|
14 years ago |
Brandon Craig Rhodes
|
62d0158688
Implemented pouring.
|
14 years ago |
Brandon Craig Rhodes
|
4c4dc8617a
Wrote full lock and unlock routines.
|
14 years ago |
Brandon Craig Rhodes
|
f9b055019d
Added "NotImplemented" stubs for all remaining verbs, to see how many are left.
|
14 years ago |
Brandon Craig Rhodes
|
3fbfd2ae4e
Implemented intransitive unlock and attack.
|
14 years ago |
Brandon Craig Rhodes
|
a6fb1580b3
Now each word is a separate object that knows its synonyms; and did "say".
|
14 years ago |
Brandon Craig Rhodes
|
179ea6dc02
The bottle now starts with water; and, we reach the plant in the twopit room.
|
14 years ago |
Brandon Craig Rhodes
|
4562623b41
Added some code to handle carrying when a filled bottle is involved.
|
14 years ago |
Brandon Craig Rhodes
|
954d29eb23
Bugfix: dropping the vase did not actually place it in the current room.
|
14 years ago |
Brandon Craig Rhodes
|
90d09496eb
Brought the chest back to the building; noticed the vase is not working right.
|
14 years ago |
Brandon Craig Rhodes
|
d24aa9ebfc
Implemented two special actions associated with the Plover room.
|
14 years ago |
Brandon Craig Rhodes
|
5d1358d438
Reached the clam and tried (unsuccessfully) to open it.
|
14 years ago |
Brandon Craig Rhodes
|
457cc966fd
Bugfix: killing the dragon was not moving the player to the replacement room.
|
14 years ago |
Brandon Craig Rhodes
|
44805d1c98
Wrote logic for hints (but have not tested it yet).
|
14 years ago |
Brandon Craig Rhodes
|
b57ab1c3ae
You can now kill the dragon with your bare hands.
|
14 years ago |
Brandon Craig Rhodes
|
68e6130f42
The pirate can now successfully pounce out of the shadows.
|
14 years ago |
Brandon Craig Rhodes
|
6be71c13f8
Bugfix: the data input routine failed to read the movement table
|
14 years ago |
Brandon Craig Rhodes
|
199340b351
Back on track. Fixed that objects fell in the wrong place when knife gets you.
|
14 years ago |
Brandon Craig Rhodes
|
f344dbb5d8
False alarm! A misplaced argument was what ruined the random number
|
14 years ago |
Brandon Craig Rhodes
|
88d42215e0
Kept writing walkthrough; added score-and-exit code; and reached another
|
14 years ago |
Brandon Craig Rhodes
|
0e2ec51941
Audited and groomed dwarf code, because I was suspicious to encounter
|
14 years ago |
Brandon Craig Rhodes
|
076e718129
Whoops; let dwarves move in the cave, not aboveground! And kept working
|
14 years ago |
Brandon Craig Rhodes
|
b197d39a20
Fixed the non-determinism by stablizing the order of a list used with
|
14 years ago |
Brandon Craig Rhodes
|
7a90e6c5b7
Switched to using per-game random number generator for thread safety etc;
|
14 years ago |
Brandon Craig Rhodes
|
d39fa59efc
Made it possible to kill dwarves; now hung up on random() nondeterminism
|
14 years ago |
Brandon Craig Rhodes
|
6e1a859634
First attempt at implementing dwarves at pirate; ruined tests, of course.
|
14 years ago |