Commit History

Author SHA1 Message Date
  Brandon Craig Rhodes 50bdf25097 In the walkthrough, made it to the troll a third time. 14 years ago
  Brandon Craig Rhodes f013cb4976 Added special motion across the troll bridge. 14 years ago
  Brandon Craig Rhodes 4b7e0e678b Added drinking, filling, and fee-fie-foe-foo. 14 years ago
  Brandon Craig Rhodes f3b232df40 Started working toward better support for collecting liquids with the bottle. 14 years ago
  Brandon Craig Rhodes e84295ae7b Wrote routines for eating and rubbing. 14 years ago
  Brandon Craig Rhodes 62d0158688 Implemented pouring. 14 years ago
  Brandon Craig Rhodes 4c4dc8617a Wrote full lock and unlock routines. 14 years ago
  Brandon Craig Rhodes f9b055019d Added "NotImplemented" stubs for all remaining verbs, to see how many are left. 14 years ago
  Brandon Craig Rhodes 3fbfd2ae4e Implemented intransitive unlock and attack. 14 years ago
  Brandon Craig Rhodes a6fb1580b3 Now each word is a separate object that knows its synonyms; and did "say". 14 years ago
  Brandon Craig Rhodes 179ea6dc02 The bottle now starts with water; and, we reach the plant in the twopit room. 14 years ago
  Brandon Craig Rhodes 4562623b41 Added some code to handle carrying when a filled bottle is involved. 14 years ago
  Brandon Craig Rhodes 954d29eb23 Bugfix: dropping the vase did not actually place it in the current room. 14 years ago
  Brandon Craig Rhodes 90d09496eb Brought the chest back to the building; noticed the vase is not working right. 14 years ago
  Brandon Craig Rhodes d24aa9ebfc Implemented two special actions associated with the Plover room. 14 years ago
  Brandon Craig Rhodes 5d1358d438 Reached the clam and tried (unsuccessfully) to open it. 14 years ago
  Brandon Craig Rhodes 457cc966fd Bugfix: killing the dragon was not moving the player to the replacement room. 14 years ago
  Brandon Craig Rhodes 44805d1c98 Wrote logic for hints (but have not tested it yet). 14 years ago
  Brandon Craig Rhodes b57ab1c3ae You can now kill the dragon with your bare hands. 14 years ago
  Brandon Craig Rhodes 68e6130f42 The pirate can now successfully pounce out of the shadows. 14 years ago
  Brandon Craig Rhodes 6be71c13f8 Bugfix: the data input routine failed to read the movement table 14 years ago
  Brandon Craig Rhodes 199340b351 Back on track. Fixed that objects fell in the wrong place when knife gets you. 14 years ago
  Brandon Craig Rhodes f344dbb5d8 False alarm! A misplaced argument was what ruined the random number 14 years ago
  Brandon Craig Rhodes 88d42215e0 Kept writing walkthrough; added score-and-exit code; and reached another 14 years ago
  Brandon Craig Rhodes 0e2ec51941 Audited and groomed dwarf code, because I was suspicious to encounter 14 years ago
  Brandon Craig Rhodes 076e718129 Whoops; let dwarves move in the cave, not aboveground! And kept working 14 years ago
  Brandon Craig Rhodes b197d39a20 Fixed the non-determinism by stablizing the order of a list used with 14 years ago
  Brandon Craig Rhodes 7a90e6c5b7 Switched to using per-game random number generator for thread safety etc; 14 years ago
  Brandon Craig Rhodes d39fa59efc Made it possible to kill dwarves; now hung up on random() nondeterminism 14 years ago
  Brandon Craig Rhodes 6e1a859634 First attempt at implementing dwarves at pirate; ruined tests, of course. 14 years ago