Brandon Craig Rhodes
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4562623b41
Added some code to handle carrying when a filled bottle is involved.
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14 years ago |
Brandon Craig Rhodes
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655d703e4f
The player can now reach the dark room successfully.
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14 years ago |
Brandon Craig Rhodes
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954d29eb23
Bugfix: dropping the vase did not actually place it in the current room.
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14 years ago |
Brandon Craig Rhodes
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90d09496eb
Brought the chest back to the building; noticed the vase is not working right.
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14 years ago |
Brandon Craig Rhodes
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d24aa9ebfc
Implemented two special actions associated with the Plover room.
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14 years ago |
Brandon Craig Rhodes
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8d3f085e83
In the walkthrough, made it into and (finally) out of Witt's End.
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14 years ago |
Brandon Craig Rhodes
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5d1358d438
Reached the clam and tried (unsuccessfully) to open it.
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14 years ago |
Brandon Craig Rhodes
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457cc966fd
Bugfix: killing the dragon was not moving the player to the replacement room.
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14 years ago |
Brandon Craig Rhodes
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44805d1c98
Wrote logic for hints (but have not tested it yet).
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14 years ago |
Brandon Craig Rhodes
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b57ab1c3ae
You can now kill the dragon with your bare hands.
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14 years ago |
Brandon Craig Rhodes
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6764dfae5f
The bird in the walkthrough now gets burnt to a cinder.
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14 years ago |
Brandon Craig Rhodes
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68e6130f42
The pirate can now successfully pounce out of the shadows.
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14 years ago |
Brandon Craig Rhodes
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6be71c13f8
Bugfix: the data input routine failed to read the movement table
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14 years ago |
Brandon Craig Rhodes
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199340b351
Back on track. Fixed that objects fell in the wrong place when knife gets you.
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14 years ago |
Brandon Craig Rhodes
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f344dbb5d8
False alarm! A misplaced argument was what ruined the random number
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14 years ago |
Brandon Craig Rhodes
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88d42215e0
Kept writing walkthrough; added score-and-exit code; and reached another
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14 years ago |
Brandon Craig Rhodes
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0e2ec51941
Audited and groomed dwarf code, because I was suspicious to encounter
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14 years ago |
Brandon Craig Rhodes
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076e718129
Whoops; let dwarves move in the cave, not aboveground! And kept working
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14 years ago |
Brandon Craig Rhodes
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b197d39a20
Fixed the non-determinism by stablizing the order of a list used with
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14 years ago |
Brandon Craig Rhodes
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7a90e6c5b7
Switched to using per-game random number generator for thread safety etc;
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14 years ago |
Brandon Craig Rhodes
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d39fa59efc
Made it possible to kill dwarves; now hung up on random() nondeterminism
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14 years ago |
Brandon Craig Rhodes
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6e1a859634
First attempt at implementing dwarves at pirate; ruined tests, of course.
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14 years ago |
Brandon Craig Rhodes
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a142a0421e
A dwarf now walks around the corner, throws his axe, curses, and runs away.
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14 years ago |
Brandon Craig Rhodes
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a019936b3c
Added intransitive handling for one verb, and uppercased all output.
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14 years ago |
Brandon Craig Rhodes
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ec6a604268
Dwarf activation is nearly ready, and a hollow voice now says "PLUGH".
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14 years ago |
Brandon Craig Rhodes
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b4dc666c3a
Taught the game when to activate (but not yet how to move) the dwarves.
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14 years ago |
Brandon Craig Rhodes
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eaae23794c
Implemented the "back" command.
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14 years ago |
Brandon Craig Rhodes
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96dcad84ab
Fixed warning about not-closed file on Python exit.
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14 years ago |
Brandon Craig Rhodes
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6d9611e8f4
Converted project to Python 3, since this is a good chance to get practice.
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14 years ago |
Brandon Craig Rhodes
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227fe3df1b
Scoring now works, and your score increases when you find a treasure.
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14 years ago |