Commit History

Author SHA1 Message Date
  Brandon Craig Rhodes 4562623b41 Added some code to handle carrying when a filled bottle is involved. 14 years ago
  Brandon Craig Rhodes 655d703e4f The player can now reach the dark room successfully. 14 years ago
  Brandon Craig Rhodes 954d29eb23 Bugfix: dropping the vase did not actually place it in the current room. 14 years ago
  Brandon Craig Rhodes 90d09496eb Brought the chest back to the building; noticed the vase is not working right. 14 years ago
  Brandon Craig Rhodes d24aa9ebfc Implemented two special actions associated with the Plover room. 14 years ago
  Brandon Craig Rhodes 8d3f085e83 In the walkthrough, made it into and (finally) out of Witt's End. 14 years ago
  Brandon Craig Rhodes 5d1358d438 Reached the clam and tried (unsuccessfully) to open it. 14 years ago
  Brandon Craig Rhodes 457cc966fd Bugfix: killing the dragon was not moving the player to the replacement room. 14 years ago
  Brandon Craig Rhodes 44805d1c98 Wrote logic for hints (but have not tested it yet). 14 years ago
  Brandon Craig Rhodes b57ab1c3ae You can now kill the dragon with your bare hands. 14 years ago
  Brandon Craig Rhodes 6764dfae5f The bird in the walkthrough now gets burnt to a cinder. 14 years ago
  Brandon Craig Rhodes 68e6130f42 The pirate can now successfully pounce out of the shadows. 14 years ago
  Brandon Craig Rhodes 6be71c13f8 Bugfix: the data input routine failed to read the movement table 14 years ago
  Brandon Craig Rhodes 199340b351 Back on track. Fixed that objects fell in the wrong place when knife gets you. 14 years ago
  Brandon Craig Rhodes f344dbb5d8 False alarm! A misplaced argument was what ruined the random number 14 years ago
  Brandon Craig Rhodes 88d42215e0 Kept writing walkthrough; added score-and-exit code; and reached another 14 years ago
  Brandon Craig Rhodes 0e2ec51941 Audited and groomed dwarf code, because I was suspicious to encounter 14 years ago
  Brandon Craig Rhodes 076e718129 Whoops; let dwarves move in the cave, not aboveground! And kept working 14 years ago
  Brandon Craig Rhodes b197d39a20 Fixed the non-determinism by stablizing the order of a list used with 14 years ago
  Brandon Craig Rhodes 7a90e6c5b7 Switched to using per-game random number generator for thread safety etc; 14 years ago
  Brandon Craig Rhodes d39fa59efc Made it possible to kill dwarves; now hung up on random() nondeterminism 14 years ago
  Brandon Craig Rhodes 6e1a859634 First attempt at implementing dwarves at pirate; ruined tests, of course. 14 years ago
  Brandon Craig Rhodes a142a0421e A dwarf now walks around the corner, throws his axe, curses, and runs away. 14 years ago
  Brandon Craig Rhodes a019936b3c Added intransitive handling for one verb, and uppercased all output. 14 years ago
  Brandon Craig Rhodes ec6a604268 Dwarf activation is nearly ready, and a hollow voice now says "PLUGH". 14 years ago
  Brandon Craig Rhodes b4dc666c3a Taught the game when to activate (but not yet how to move) the dwarves. 14 years ago
  Brandon Craig Rhodes eaae23794c Implemented the "back" command. 14 years ago
  Brandon Craig Rhodes 96dcad84ab Fixed warning about not-closed file on Python exit. 14 years ago
  Brandon Craig Rhodes 6d9611e8f4 Converted project to Python 3, since this is a good chance to get practice. 14 years ago
  Brandon Craig Rhodes 227fe3df1b Scoring now works, and your score increases when you find a treasure. 14 years ago