Brandon Craig Rhodes
|
1cf28d9f6c
Simplification: have the game accumulate a string response instead of write().
|
14 years ago |
Brandon Craig Rhodes
|
736d64a22f
Triumph: several bugs fixed to create a walkthrough that earns a full 350 pts.
|
14 years ago |
Brandon Craig Rhodes
|
e6febd187f
Finished implementing all basic commands. Walkthrough #1 is now complete.
|
14 years ago |
Brandon Craig Rhodes
|
e3999e1ac7
Rewrote the basic command interpretation to more closely match the FORTRAN.
|
14 years ago |
Brandon Craig Rhodes
|
dec99771b1
Added support for words that only exist to elicit messages.
|
14 years ago |
Brandon Craig Rhodes
|
12eab74332
Continued working on closing time, then discovered I cannot pick up rod #2.
|
14 years ago |
Brandon Craig Rhodes
|
296319cffd
Improved some function names, and the cave can now close.
|
14 years ago |
Brandon Craig Rhodes
|
b42ceea7a3
Rewrote the walkthrough so the cave closes at its end rather than middle.
|
14 years ago |
Brandon Craig Rhodes
|
47b914cf02
Added cave-closing timeouts. Now it closes partway through our walkthrough!
|
14 years ago |
Brandon Craig Rhodes
|
b584f22781
Implemented feeding, and got all treasures but the spices back to the house.
|
14 years ago |
Brandon Craig Rhodes
|
50bdf25097
In the walkthrough, made it to the troll a third time.
|
14 years ago |
Brandon Craig Rhodes
|
f013cb4976
Added special motion across the troll bridge.
|
14 years ago |
Brandon Craig Rhodes
|
4b7e0e678b
Added drinking, filling, and fee-fie-foe-foo.
|
14 years ago |
Brandon Craig Rhodes
|
f3b232df40
Started working toward better support for collecting liquids with the bottle.
|
14 years ago |
Brandon Craig Rhodes
|
e84295ae7b
Wrote routines for eating and rubbing.
|
14 years ago |
Brandon Craig Rhodes
|
62d0158688
Implemented pouring.
|
14 years ago |
Brandon Craig Rhodes
|
4c4dc8617a
Wrote full lock and unlock routines.
|
14 years ago |
Brandon Craig Rhodes
|
f9b055019d
Added "NotImplemented" stubs for all remaining verbs, to see how many are left.
|
14 years ago |
Brandon Craig Rhodes
|
3fbfd2ae4e
Implemented intransitive unlock and attack.
|
14 years ago |
Brandon Craig Rhodes
|
a6fb1580b3
Now each word is a separate object that knows its synonyms; and did "say".
|
14 years ago |
Brandon Craig Rhodes
|
179ea6dc02
The bottle now starts with water; and, we reach the plant in the twopit room.
|
14 years ago |
Brandon Craig Rhodes
|
4562623b41
Added some code to handle carrying when a filled bottle is involved.
|
14 years ago |
Brandon Craig Rhodes
|
655d703e4f
The player can now reach the dark room successfully.
|
14 years ago |
Brandon Craig Rhodes
|
954d29eb23
Bugfix: dropping the vase did not actually place it in the current room.
|
14 years ago |
Brandon Craig Rhodes
|
90d09496eb
Brought the chest back to the building; noticed the vase is not working right.
|
14 years ago |
Brandon Craig Rhodes
|
d24aa9ebfc
Implemented two special actions associated with the Plover room.
|
14 years ago |
Brandon Craig Rhodes
|
8d3f085e83
In the walkthrough, made it into and (finally) out of Witt's End.
|
14 years ago |
Brandon Craig Rhodes
|
5d1358d438
Reached the clam and tried (unsuccessfully) to open it.
|
14 years ago |
Brandon Craig Rhodes
|
457cc966fd
Bugfix: killing the dragon was not moving the player to the replacement room.
|
14 years ago |
Brandon Craig Rhodes
|
44805d1c98
Wrote logic for hints (but have not tested it yet).
|
14 years ago |