Commit History

Author SHA1 Message Date
  Brandon Craig Rhodes 1cf28d9f6c Simplification: have the game accumulate a string response instead of write(). 14 years ago
  Brandon Craig Rhodes 736d64a22f Triumph: several bugs fixed to create a walkthrough that earns a full 350 pts. 14 years ago
  Brandon Craig Rhodes e6febd187f Finished implementing all basic commands. Walkthrough #1 is now complete. 14 years ago
  Brandon Craig Rhodes e3999e1ac7 Rewrote the basic command interpretation to more closely match the FORTRAN. 14 years ago
  Brandon Craig Rhodes dec99771b1 Added support for words that only exist to elicit messages. 14 years ago
  Brandon Craig Rhodes 12eab74332 Continued working on closing time, then discovered I cannot pick up rod #2. 14 years ago
  Brandon Craig Rhodes 296319cffd Improved some function names, and the cave can now close. 14 years ago
  Brandon Craig Rhodes b42ceea7a3 Rewrote the walkthrough so the cave closes at its end rather than middle. 14 years ago
  Brandon Craig Rhodes 47b914cf02 Added cave-closing timeouts. Now it closes partway through our walkthrough! 14 years ago
  Brandon Craig Rhodes b584f22781 Implemented feeding, and got all treasures but the spices back to the house. 14 years ago
  Brandon Craig Rhodes 50bdf25097 In the walkthrough, made it to the troll a third time. 14 years ago
  Brandon Craig Rhodes f013cb4976 Added special motion across the troll bridge. 14 years ago
  Brandon Craig Rhodes 4b7e0e678b Added drinking, filling, and fee-fie-foe-foo. 14 years ago
  Brandon Craig Rhodes f3b232df40 Started working toward better support for collecting liquids with the bottle. 14 years ago
  Brandon Craig Rhodes e84295ae7b Wrote routines for eating and rubbing. 14 years ago
  Brandon Craig Rhodes 62d0158688 Implemented pouring. 14 years ago
  Brandon Craig Rhodes 4c4dc8617a Wrote full lock and unlock routines. 14 years ago
  Brandon Craig Rhodes f9b055019d Added "NotImplemented" stubs for all remaining verbs, to see how many are left. 14 years ago
  Brandon Craig Rhodes 3fbfd2ae4e Implemented intransitive unlock and attack. 14 years ago
  Brandon Craig Rhodes a6fb1580b3 Now each word is a separate object that knows its synonyms; and did "say". 14 years ago
  Brandon Craig Rhodes 179ea6dc02 The bottle now starts with water; and, we reach the plant in the twopit room. 14 years ago
  Brandon Craig Rhodes 4562623b41 Added some code to handle carrying when a filled bottle is involved. 14 years ago
  Brandon Craig Rhodes 655d703e4f The player can now reach the dark room successfully. 14 years ago
  Brandon Craig Rhodes 954d29eb23 Bugfix: dropping the vase did not actually place it in the current room. 14 years ago
  Brandon Craig Rhodes 90d09496eb Brought the chest back to the building; noticed the vase is not working right. 14 years ago
  Brandon Craig Rhodes d24aa9ebfc Implemented two special actions associated with the Plover room. 14 years ago
  Brandon Craig Rhodes 8d3f085e83 In the walkthrough, made it into and (finally) out of Witt's End. 14 years ago
  Brandon Craig Rhodes 5d1358d438 Reached the clam and tried (unsuccessfully) to open it. 14 years ago
  Brandon Craig Rhodes 457cc966fd Bugfix: killing the dragon was not moving the player to the replacement room. 14 years ago
  Brandon Craig Rhodes 44805d1c98 Wrote logic for hints (but have not tested it yet). 14 years ago