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- /* $NetBSD: command4.c,v 1.2 2003/08/07 09:37:00 agc Exp $ */
- /*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
- #else
- __RCSID("$NetBSD: command4.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
- #endif
- #endif /* not lint */
- #include "extern.h"
- int
- take(from)
- unsigned int from[];
- {
- int firstnumber, heavy, bulky, value;
- firstnumber = wordnumber;
- if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
- wordnumber++;
- wordvalue[wordnumber] = TAKEOFF;
- wordtype[wordnumber] = VERB;
- return (cypher());
- } else {
- wordnumber++;
- while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
- value = wordvalue[wordnumber];
- printf("%s:\n", objsht[value]);
- heavy = (carrying + objwt[value]) <= WEIGHT;
- bulky = (encumber + objcumber[value]) <= CUMBER;
- if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
- setbit(inven, value);
- carrying += objwt[value];
- encumber += objcumber[value];
- ourtime++;
- if (testbit(from, value))
- printf("Taken.\n");
- else
- printf("Zap! Taken from thin air.\n");
- clearbit(from, value);
- if (value == MEDALION)
- win--;
- } else if (testbit(inven, value))
- printf("You're already holding %s%s.\n",
- A_OR_AN_OR_BLANK(value),
- objsht[value]);
- else if (!testbit(from, value))
- printf("I don't see any %s around here.\n", objsht[value]);
- else if (!heavy)
- printf("The %s %stoo heavy.\n", objsht[value],
- IS_OR_ARE(value));
- else
- printf("The %s %stoo cumbersome to hold.\n",
- objsht[value], IS_OR_ARE(value));
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return (firstnumber);
- }
- }
- /* special cases with their own return()'s */
- if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
- switch (wordvalue[wordnumber]) {
- case SWORD:
- if (testbit(from, SWORD)) {
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- }
- if (testbit(from, TWO_HANDED)) {
- wordvalue[wordnumber] = TWO_HANDED;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- }
- wordvalue[wordnumber] = BROAD;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- case BODY:
- if (testbit(from, MAID)) {
- wordvalue[wordnumber] = MAID;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- } else if (testbit(from, DEADWOOD)) {
- wordvalue[wordnumber] = DEADWOOD;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- } else if (testbit(from, DEADNATIVE)) {
- wordvalue[wordnumber] = DEADNATIVE;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- } else {
- if (testbit(from, DEADGOD)) {
- wordvalue[wordnumber] = DEADGOD;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- } else {
- wordvalue[wordnumber] = DEADTIME;
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- }
- }
- break;
- case AMULET:
- if (testbit(location[position].objects, AMULET)) {
- puts("The amulet is warm to the touch, and its beauty catches your breath.");
- puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
- puts("and sharper but far away as if in a dream. The sound of purling water");
- puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
- puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
- }
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- case MEDALION:
- if (testbit(location[position].objects, MEDALION)) {
- puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
- puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
- }
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- case TALISMAN:
- if (testbit(location[position].objects, TALISMAN)) {
- puts("The talisman is cold to the touch, and it sends a chill down your spine.");
- }
- wordtype[wordnumber--] = OBJECT;
- return (take(from));
- case NORMGOD:
- if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
- puts("She offers a delicate hand, and you help her out of the sparkling springs.");
- puts("Water droplets like liquid silver bedew her golden skin, but when they part");
- puts("from her, they fall as teardrops. She wraps a single cloth around her and");
- puts("ties it at the waist. Around her neck hangs a golden amulet.");
- puts("She bids you to follow her, and walks away.");
- pleasure++;
- followgod = ourtime;
- clearbit(location[position].objects, BATHGOD);
- } else
- if (!testbit(location[position].objects, BATHGOD))
- puts("You're in no position to take her.");
- else
- puts("She moves away from you.");
- break;
- default:
- puts("It doesn't seem to work.");
- }
- else
- puts("You've got to be kidding.");
- return (firstnumber);
- }
- int
- throw(name)
- const char *name;
- {
- unsigned int n;
- int deposit = 0;
- int first, value;
- first = wordnumber;
- if (drop(name) != -1) {
- switch (wordvalue[wordnumber]) {
- case AHEAD:
- deposit = ahead;
- break;
- case BACK:
- deposit = back;
- break;
- case LEFT:
- deposit = left;
- break;
- case RIGHT:
- deposit = right;
- break;
- case UP:
- deposit = location[position].up * (location[position].access || position == FINAL);
- break;
- case DOWN:
- deposit = location[position].down;
- break;
- }
- wordnumber = first + 1;
- while (wordnumber <= wordcount) {
- value = wordvalue[wordnumber];
- if (deposit && testbit(location[position].objects, value)) {
- clearbit(location[position].objects, value);
- if (value != GRENADE)
- setbit(location[deposit].objects, value);
- else {
- puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
- for (n = 0; n < NUMOFWORDS; n++)
- location[deposit].objects[n] = 0;
- setbit(location[deposit].objects, CHAR);
- }
- if (value == ROPE && position == FINAL)
- location[position].access = 1;
- switch (deposit) {
- case 189:
- case 231:
- puts("The stone door is unhinged.");
- location[189].north = 231;
- location[231].south = 189;
- break;
- case 30:
- puts("The wooden door is blown open.");
- location[30].west = 25;
- break;
- case 31:
- puts("The door is not damaged.");
- }
- } else
- if (value == GRENADE && testbit(location[position].objects, value)) {
- puts("You are blown into shreds when your grenade explodes.");
- die();
- }
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return (first);
- }
- return (first);
- }
- return (first);
- }
- int
- drop(name)
- const char *name;
- {
- int firstnumber, value;
- firstnumber = wordnumber;
- wordnumber++;
- while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
- value = wordvalue[wordnumber];
- if (value == BODY) { /* special case */
- wordtype[wordnumber] = OBJECT;
- if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
- value = MAID;
- else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
- value = DEADWOOD;
- else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
- value = DEADGOD;
- else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
- value = DEADTIME;
- else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
- value = DEADNATIVE;
- }
- if (wordtype[wordnumber] == NOUNS && value == DOOR) {
- if (*name == 'K')
- puts("You hurt your foot.");
- else
- puts("You're not holding a door.");
- } else if (objsht[value] == NULL) {
- if (*name == 'K')
- puts("That's not for kicking!");
- else
- puts("You don't have that.");
- } else {
- printf("%s:\n", objsht[value]);
- if (testbit(inven, value)) {
- clearbit(inven, value);
- carrying -= objwt[value];
- encumber -= objcumber[value];
- if (value == BOMB) {
- puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
- die();
- }
- if (value != AMULET && value != MEDALION && value != TALISMAN)
- setbit(location[position].objects, value);
- else
- tempwiz = 0;
- ourtime++;
- if (*name == 'K')
- puts("Drop kicked.");
- else
- printf("%s.\n", name);
- } else {
- if (*name != 'K') {
- printf("You aren't holding the %s.\n", objsht[value]);
- if (testbit(location[position].objects, value)) {
- if (*name == 'T')
- puts("Kicked instead.");
- else if (*name == 'G')
- puts("Given anyway.");
- }
- } else if (testbit(location[position].objects, value))
- puts("Kicked.");
- else if (testbit(wear, value))
- puts("Not while it's being worn.");
- else
- puts("Not found.");
- }
- }
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return (firstnumber);
- }
- puts("Do what?");
- return (-1);
- }
- int
- takeoff()
- {
- wordnumber = take(wear);
- return (drop("Dropped"));
- }
- int
- puton()
- {
- wordnumber = take(location[position].objects);
- return (wearit());
- }
- int
- eat()
- {
- int firstnumber, value;
- firstnumber = wordnumber;
- wordnumber++;
- while (wordnumber <= wordcount) {
- value = wordvalue[wordnumber];
- if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
- value = -2;
- switch (value) {
- case -2:
- puts("You can't eat that!");
- return (firstnumber);
- case -1:
- puts("Eat what?");
- return (firstnumber);
- default:
- printf("You can't eat %s%s!\n",
- A_OR_AN_OR_BLANK(value), objsht[value]);
- return (firstnumber);
- case PAPAYAS:
- case PINEAPPLE:
- case KIWI:
- case COCONUTS: /* eatable things */
- case MANGO:
- printf("%s:\n", objsht[value]);
- if (testbit(inven, value) &&
- ourtime > ate - CYCLE &&
- testbit(inven, KNIFE)) {
- clearbit(inven, value);
- carrying -= objwt[value];
- encumber -= objcumber[value];
- ate = max(ourtime, ate) + CYCLE / 3;
- snooze += CYCLE / 10;
- ourtime++;
- puts("Eaten. You can explore a little longer now.");
- } else if (!testbit(inven, value))
- printf("You aren't holding the %s.\n", objsht[value]);
- else if (!testbit(inven, KNIFE))
- puts("You need a knife.");
- else
- puts("You're stuffed.");
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return (firstnumber);
- } /* end switch */
- } /* end while */
- return (firstnumber);
- }
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