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- /* $NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $ */
- /*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $");
- #endif
- #endif /* not lint */
- # include "robots.h"
- /*
- * play_level:
- * Let the player play the current level
- */
- void
- play_level()
- {
- COORD *cp;
- move(My_pos.y, My_pos.x);
- addch(PLAYER);
- refresh();
- for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
- if (cp->y < 0)
- continue;
- move(cp->y, cp->x);
- addch(ROBOT);
- }
- refresh();
- # ifdef DEBUG
- standout();
- move(Min.y, Min.x);
- addch(inch());
- move(Max.y, Max.x);
- addch(inch());
- standend();
- # endif /* DEBUG */
- setjmp(End_move);
- flush_in();
- while (!Dead && Num_robots > 0) {
- move(My_pos.y, My_pos.x);
- if (!jumping())
- refresh();
- get_move();
- if (Real_time)
- alarm(0);
- if (Field[My_pos.y][My_pos.x] != 0)
- Dead = TRUE;
- if (!Dead)
- move_robots(FALSE);
- if (Was_bonus) {
- move(Y_PROMPT, X_PROMPT);
- clrtoeol();
- move(Y_PROMPT + 1, X_PROMPT);
- clrtoeol();
- Was_bonus = FALSE;
- }
- }
- /*
- * if the player didn't die, add on the possible bonuses
- */
- if (!Dead) {
- Was_bonus = FALSE;
- if (Level == Start_level && Start_level > 1) {
- move(Y_PROMPT, X_PROMPT);
- printw("Advance bonus: %d", S_BONUS);
- refresh();
- add_score(S_BONUS);
- Was_bonus = TRUE;
- }
- if (Wait_bonus != 0) {
- if (!Was_bonus)
- move(Y_PROMPT, X_PROMPT);
- else
- move(Y_PROMPT + 1, X_PROMPT);
- printw("Wait bonus: %d", Wait_bonus);
- refresh();
- add_score(Wait_bonus);
- Was_bonus = TRUE;
- }
- }
- }
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