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- /* $NetBSD: gamesupport.c,v 1.9 2005/02/15 12:58:21 jsm Exp $ */
- /*
- * gamesupport.c - auxiliary routines for support of Phantasia
- */
- #include "include.h"
- #undef bool
- #include <curses.h>
- void
- changestats(ingameflag)
- phbool ingameflag;
- {
- static char flag[2] = /* for printing values of bools */
- {'F', 'T'};
- struct player *playerp; /* pointer to structure to alter */
- const char *prompt; /* pointer to prompt string */
- int c; /* input */
- int today; /* day of year of today */
- int temp; /* temporary variable */
- long loc; /* location in player file */
- time_t now; /* time now */
- double dtemp; /* temporary variable */
- phbool *bptr; /* pointer to bool item to change */
- double *dptr; /* pointer to double item to change */
- short *sptr; /* pointer to short item to change */
- clear();
- for (;;)
- /* get name of player to examine/alter */
- {
- mvaddstr(5, 0, "Which character do you want to look at ? ");
- getstring(Databuf, SZ_DATABUF);
- truncstring(Databuf);
- if (Databuf[0] == '\0')
- userlist(ingameflag);
- else
- break;
- }
- loc = -1L;
- if (!ingameflag)
- /* use 'Player' structure */
- playerp = &Player;
- else
- if (strcmp(Databuf, Player.p_name) == 0)
- /* alter/examine current player */
- {
- playerp = &Player;
- loc = Fileloc;
- } else
- /* use 'Other' structure */
- playerp = &Other;
- /* find player on file */
- if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
- /* didn't find player */
- {
- clear();
- mvaddstr(11, 0, "Not found.");
- return;
- }
- time(&now);
- today = localtime(&now)->tm_yday;
- clear();
- for (;;)
- /* print player structure, and prompt for action */
- {
- mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
- if (Wizard)
- printw("B:Password %s\n", playerp->p_password);
- else
- addstr("B:Password XXXXXXXX\n");
- printw(" :Login %s\n", playerp->p_login);
- printw("C:Experience %.0f\n", playerp->p_experience);
- printw("D:Level %.0f\n", playerp->p_level);
- printw("E:Strength %.0f\n", playerp->p_strength);
- printw("F:Sword %.0f\n", playerp->p_sword);
- printw(" :Might %.0f\n", playerp->p_might);
- printw("G:Energy %.0f\n", playerp->p_energy);
- printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
- printw("I:Shield %.0f\n", playerp->p_shield);
- printw("J:Quickness %.0f\n", playerp->p_quickness);
- printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
- printw(" :Speed %.0f\n", playerp->p_speed);
- printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
- printw("M:Mana %.0f\n", playerp->p_mana);
- printw("N:Brains %.0f\n", playerp->p_brains);
- if (Wizard || playerp->p_specialtype != SC_VALAR)
- mvaddstr(0, 40, descrstatus(playerp));
- mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
- mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
- mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
- mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
- if (Wizard) {
- mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
- mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
- } else {
- mvaddstr(5, 40, "S:X-coord ?\n");
- mvaddstr(6, 40, "T:Y-coord ?\n");
- }
- mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
- mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
- mvprintw(9, 40, "W:Type %d (%s)\n",
- playerp->p_type, descrtype(playerp, FALSE) + 1);
- mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
- mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
- mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
- mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
- mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
- mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
- temp = today - playerp->p_lastused;
- if (temp < 0)
- /* last year */
- temp += 365;
- mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
- mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
- flag[(int)playerp->p_palantir],
- flag[(int)playerp->p_blessing],
- flag[(int)playerp->p_virgin],
- flag[(int)playerp->p_blindness]);
- if (!Wizard)
- mvprintw(19, 8, "8:Ring %c",
- flag[playerp->p_ring.ring_type != R_NONE]);
- else
- mvprintw(19, 8, "8:Ring %d 9:Duration %d",
- playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
- if (!Wizard
- /* not wizard */
- && (ingameflag || strcmp(Login, playerp->p_login) != 0))
- /* in game or not examining own character */
- {
- if (ingameflag) {
- more(LINES - 1);
- clear();
- return;
- } else
- cleanup(TRUE);
- /* NOTREACHED */
- }
- mvaddstr(20, 0, "!:Quit ?:Delete");
- mvaddstr(21, 0, "What would you like to change ? ");
- if (Wizard)
- c = getanswer(" ", TRUE);
- else
- /* examining own player; allow to change name and
- * password */
- c = getanswer("!BA", FALSE);
- switch (c) {
- case 'A': /* change name */
- case 'B': /* change password */
- if (!Wizard)
- /* prompt for password */
- {
- mvaddstr(23, 0, "Password ? ");
- Echo = FALSE;
- getstring(Databuf, 9);
- Echo = TRUE;
- if (strcmp(Databuf, playerp->p_password) != 0)
- continue;
- }
- if (c == 'A')
- /* get new name */
- {
- mvaddstr(23, 0, "New name: ");
- getstring(Databuf, SZ_NAME);
- truncstring(Databuf);
- if (Databuf[0] != '\0')
- if (Wizard || findname(Databuf, &Other) < 0L)
- strcpy(playerp->p_name, Databuf);
- } else
- /* get new password */
- {
- if (!Wizard)
- Echo = FALSE;
- do
- /* get two copies of new password
- * until they match */
- {
- /* get first copy */
- mvaddstr(23, 0, "New password ? ");
- getstring(Databuf, SZ_PASSWORD);
- if (Databuf[0] == '\0')
- break;
- /* get second copy */
- mvaddstr(23, 0, "One more time ? ");
- getstring(playerp->p_password, SZ_PASSWORD);
- }
- while (strcmp(playerp->p_password, Databuf) != 0);
- Echo = TRUE;
- }
- continue;
- case 'C': /* change experience */
- prompt = "experience";
- dptr = &playerp->p_experience;
- goto DALTER;
- case 'D': /* change level */
- prompt = "level";
- dptr = &playerp->p_level;
- goto DALTER;
- case 'E': /* change strength */
- prompt = "strength";
- dptr = &playerp->p_strength;
- goto DALTER;
- case 'F': /* change swords */
- prompt = "sword";
- dptr = &playerp->p_sword;
- goto DALTER;
- case 'G': /* change energy */
- prompt = "energy";
- dptr = &playerp->p_energy;
- goto DALTER;
- case 'H': /* change maximum energy */
- prompt = "max energy";
- dptr = &playerp->p_maxenergy;
- goto DALTER;
- case 'I': /* change shields */
- prompt = "shield";
- dptr = &playerp->p_shield;
- goto DALTER;
- case 'J': /* change quickness */
- prompt = "quickness";
- dptr = &playerp->p_quickness;
- goto DALTER;
- case 'K': /* change quicksilver */
- prompt = "quicksilver";
- dptr = &playerp->p_quksilver;
- goto DALTER;
- case 'L': /* change magic */
- prompt = "magic level";
- dptr = &playerp->p_magiclvl;
- goto DALTER;
- case 'M': /* change mana */
- prompt = "mana";
- dptr = &playerp->p_mana;
- goto DALTER;
- case 'N': /* change brains */
- prompt = "brains";
- dptr = &playerp->p_brains;
- goto DALTER;
- case 'O': /* change poison */
- prompt = "poison";
- dptr = &playerp->p_poison;
- goto DALTER;
- case 'P': /* change gold */
- prompt = "gold";
- dptr = &playerp->p_gold;
- goto DALTER;
- case 'Q': /* change gems */
- prompt = "gems";
- dptr = &playerp->p_gems;
- goto DALTER;
- case 'R': /* change sin */
- prompt = "sin";
- dptr = &playerp->p_sin;
- goto DALTER;
- case 'S': /* change x coord */
- prompt = "x";
- dptr = &playerp->p_x;
- goto DALTER;
- case 'T': /* change y coord */
- prompt = "y";
- dptr = &playerp->p_y;
- goto DALTER;
- case 'U': /* change age */
- mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
- dtemp = infloat();
- if (dtemp != 0.0)
- playerp->p_age = (long) dtemp;
- continue;
- case 'V': /* change degen */
- mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
- dtemp = infloat();
- if (dtemp != 0.0)
- playerp->p_degenerated = (int) dtemp;
- continue;
- case 'W': /* change type */
- prompt = "type";
- sptr = &playerp->p_type;
- goto SALTER;
- case 'X': /* change special type */
- prompt = "special type";
- sptr = &playerp->p_specialtype;
- goto SALTER;
- case 'Y': /* change lives */
- prompt = "lives";
- sptr = &playerp->p_lives;
- goto SALTER;
- case 'Z': /* change crowns */
- prompt = "crowns";
- sptr = &playerp->p_crowns;
- goto SALTER;
- case '0': /* change charms */
- prompt = "charm";
- sptr = &playerp->p_charms;
- goto SALTER;
- case '1': /* change amulet */
- prompt = "amulet";
- sptr = &playerp->p_amulets;
- goto SALTER;
- case '2': /* change holy water */
- prompt = "holy water";
- sptr = &playerp->p_holywater;
- goto SALTER;
- case '3': /* change last-used */
- prompt = "last-used";
- sptr = &playerp->p_lastused;
- goto SALTER;
- case '4': /* change palantir */
- prompt = "palantir";
- bptr = &playerp->p_palantir;
- goto BALTER;
- case '5': /* change blessing */
- prompt = "blessing";
- bptr = &playerp->p_blessing;
- goto BALTER;
- case '6': /* change virgin */
- prompt = "virgin";
- bptr = &playerp->p_virgin;
- goto BALTER;
- case '7': /* change blindness */
- prompt = "blindness";
- bptr = &playerp->p_blindness;
- goto BALTER;
- case '8': /* change ring type */
- prompt = "ring-type";
- sptr = &playerp->p_ring.ring_type;
- goto SALTER;
- case '9': /* change ring duration */
- prompt = "ring-duration";
- sptr = &playerp->p_ring.ring_duration;
- goto SALTER;
- case '!': /* quit, update */
- if (Wizard &&
- (!ingameflag || playerp != &Player))
- /* turn off status if not modifying self */
- {
- playerp->p_status = S_OFF;
- playerp->p_tampered = T_OFF;
- }
- writerecord(playerp, loc);
- clear();
- return;
- case '?': /* delete player */
- if (ingameflag && playerp == &Player)
- /* cannot delete self */
- continue;
- freerecord(playerp, loc);
- clear();
- return;
- default:
- continue;
- }
- DALTER:
- mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
- dtemp = infloat();
- if (dtemp != 0.0)
- *dptr = dtemp;
- continue;
- SALTER:
- mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
- dtemp = infloat();
- if (dtemp != 0.0)
- *sptr = (short) dtemp;
- continue;
- BALTER:
- mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
- prompt);
- c = getanswer("\nTF", TRUE);
- if (c == 'T')
- *bptr = TRUE;
- else
- if (c == 'F')
- *bptr = FALSE;
- continue;
- }
- }
- void
- monstlist()
- {
- int count = 0; /* count in file */
- puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
- fseek(Monstfp, 0L, SEEK_SET);
- while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
- printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
- Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
- Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
- Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
- }
- void
- scorelist()
- {
- struct scoreboard sbuf; /* for reading entries */
- FILE *fp; /* to open the file */
- if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
- while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
- printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
- sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
- fclose(fp);
- }
- }
- void
- activelist()
- {
- fseek(Playersfp, 0L, SEEK_SET);
- printf("Current characters on file are:\n\n");
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_status != S_NOTUSED)
- printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
- Other.p_name, Other.p_login, Other.p_level,
- descrtype(&Other, FALSE), descrstatus(&Other));
- }
- void
- purgeoldplayers()
- {
- int today; /* day of year for today */
- int daysold; /* how many days since the character has been
- * used */
- time_t ltime; /* time in seconds */
- long loc = 0L; /* location in file */
- time(<ime);
- today = localtime(<ime)->tm_yday;
- for (;;) {
- fseek(Playersfp, loc, SEEK_SET);
- if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
- break;
- daysold = today - Other.p_lastused;
- if (daysold < 0)
- daysold += 365;
- if (daysold > N_DAYSOLD)
- /* player hasn't been used in a while; delete */
- freerecord(&Other, loc);
- loc += SZ_PLAYERSTRUCT;
- }
- }
- void
- enterscore()
- {
- struct scoreboard sbuf; /* buffer to read in scoreboard entries */
- FILE *fp; /* to open scoreboard file */
- long loc = 0L; /* location in scoreboard file */
- bool found = FALSE; /* set if we found an entry for this login */
- if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
- while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
- if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
- found = TRUE;
- break;
- } else
- loc += SZ_SCORESTRUCT;
- } else {
- error(_PATH_SCORE);
- /* NOTREACHED */
- }
- /*
- * At this point, 'loc' will either indicate a point beyond
- * the end of file, or the place where the previous entry
- * was found.
- */
- if ((!found) || Player.p_level > sbuf.sb_level)
- /* put new entry in for this login */
- {
- strcpy(sbuf.sb_login, Player.p_login);
- strcpy(sbuf.sb_name, Player.p_name);
- sbuf.sb_level = Player.p_level;
- strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
- }
- /* update entry */
- fseek(fp, loc, SEEK_SET);
- fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
- fclose(fp);
- }
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