gamesupport.c 13 KB

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  1. /* $NetBSD: gamesupport.c,v 1.9 2005/02/15 12:58:21 jsm Exp $ */
  2. /*
  3. * gamesupport.c - auxiliary routines for support of Phantasia
  4. */
  5. #include "include.h"
  6. #undef bool
  7. #include <curses.h>
  8. void
  9. changestats(ingameflag)
  10. phbool ingameflag;
  11. {
  12. static char flag[2] = /* for printing values of bools */
  13. {'F', 'T'};
  14. struct player *playerp; /* pointer to structure to alter */
  15. const char *prompt; /* pointer to prompt string */
  16. int c; /* input */
  17. int today; /* day of year of today */
  18. int temp; /* temporary variable */
  19. long loc; /* location in player file */
  20. time_t now; /* time now */
  21. double dtemp; /* temporary variable */
  22. phbool *bptr; /* pointer to bool item to change */
  23. double *dptr; /* pointer to double item to change */
  24. short *sptr; /* pointer to short item to change */
  25. clear();
  26. for (;;)
  27. /* get name of player to examine/alter */
  28. {
  29. mvaddstr(5, 0, "Which character do you want to look at ? ");
  30. getstring(Databuf, SZ_DATABUF);
  31. truncstring(Databuf);
  32. if (Databuf[0] == '\0')
  33. userlist(ingameflag);
  34. else
  35. break;
  36. }
  37. loc = -1L;
  38. if (!ingameflag)
  39. /* use 'Player' structure */
  40. playerp = &Player;
  41. else
  42. if (strcmp(Databuf, Player.p_name) == 0)
  43. /* alter/examine current player */
  44. {
  45. playerp = &Player;
  46. loc = Fileloc;
  47. } else
  48. /* use 'Other' structure */
  49. playerp = &Other;
  50. /* find player on file */
  51. if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
  52. /* didn't find player */
  53. {
  54. clear();
  55. mvaddstr(11, 0, "Not found.");
  56. return;
  57. }
  58. time(&now);
  59. today = localtime(&now)->tm_yday;
  60. clear();
  61. for (;;)
  62. /* print player structure, and prompt for action */
  63. {
  64. mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
  65. if (Wizard)
  66. printw("B:Password %s\n", playerp->p_password);
  67. else
  68. addstr("B:Password XXXXXXXX\n");
  69. printw(" :Login %s\n", playerp->p_login);
  70. printw("C:Experience %.0f\n", playerp->p_experience);
  71. printw("D:Level %.0f\n", playerp->p_level);
  72. printw("E:Strength %.0f\n", playerp->p_strength);
  73. printw("F:Sword %.0f\n", playerp->p_sword);
  74. printw(" :Might %.0f\n", playerp->p_might);
  75. printw("G:Energy %.0f\n", playerp->p_energy);
  76. printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
  77. printw("I:Shield %.0f\n", playerp->p_shield);
  78. printw("J:Quickness %.0f\n", playerp->p_quickness);
  79. printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
  80. printw(" :Speed %.0f\n", playerp->p_speed);
  81. printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
  82. printw("M:Mana %.0f\n", playerp->p_mana);
  83. printw("N:Brains %.0f\n", playerp->p_brains);
  84. if (Wizard || playerp->p_specialtype != SC_VALAR)
  85. mvaddstr(0, 40, descrstatus(playerp));
  86. mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
  87. mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
  88. mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
  89. mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
  90. if (Wizard) {
  91. mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
  92. mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
  93. } else {
  94. mvaddstr(5, 40, "S:X-coord ?\n");
  95. mvaddstr(6, 40, "T:Y-coord ?\n");
  96. }
  97. mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
  98. mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
  99. mvprintw(9, 40, "W:Type %d (%s)\n",
  100. playerp->p_type, descrtype(playerp, FALSE) + 1);
  101. mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
  102. mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
  103. mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
  104. mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
  105. mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
  106. mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
  107. temp = today - playerp->p_lastused;
  108. if (temp < 0)
  109. /* last year */
  110. temp += 365;
  111. mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
  112. mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
  113. flag[(int)playerp->p_palantir],
  114. flag[(int)playerp->p_blessing],
  115. flag[(int)playerp->p_virgin],
  116. flag[(int)playerp->p_blindness]);
  117. if (!Wizard)
  118. mvprintw(19, 8, "8:Ring %c",
  119. flag[playerp->p_ring.ring_type != R_NONE]);
  120. else
  121. mvprintw(19, 8, "8:Ring %d 9:Duration %d",
  122. playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
  123. if (!Wizard
  124. /* not wizard */
  125. && (ingameflag || strcmp(Login, playerp->p_login) != 0))
  126. /* in game or not examining own character */
  127. {
  128. if (ingameflag) {
  129. more(LINES - 1);
  130. clear();
  131. return;
  132. } else
  133. cleanup(TRUE);
  134. /* NOTREACHED */
  135. }
  136. mvaddstr(20, 0, "!:Quit ?:Delete");
  137. mvaddstr(21, 0, "What would you like to change ? ");
  138. if (Wizard)
  139. c = getanswer(" ", TRUE);
  140. else
  141. /* examining own player; allow to change name and
  142. * password */
  143. c = getanswer("!BA", FALSE);
  144. switch (c) {
  145. case 'A': /* change name */
  146. case 'B': /* change password */
  147. if (!Wizard)
  148. /* prompt for password */
  149. {
  150. mvaddstr(23, 0, "Password ? ");
  151. Echo = FALSE;
  152. getstring(Databuf, 9);
  153. Echo = TRUE;
  154. if (strcmp(Databuf, playerp->p_password) != 0)
  155. continue;
  156. }
  157. if (c == 'A')
  158. /* get new name */
  159. {
  160. mvaddstr(23, 0, "New name: ");
  161. getstring(Databuf, SZ_NAME);
  162. truncstring(Databuf);
  163. if (Databuf[0] != '\0')
  164. if (Wizard || findname(Databuf, &Other) < 0L)
  165. strcpy(playerp->p_name, Databuf);
  166. } else
  167. /* get new password */
  168. {
  169. if (!Wizard)
  170. Echo = FALSE;
  171. do
  172. /* get two copies of new password
  173. * until they match */
  174. {
  175. /* get first copy */
  176. mvaddstr(23, 0, "New password ? ");
  177. getstring(Databuf, SZ_PASSWORD);
  178. if (Databuf[0] == '\0')
  179. break;
  180. /* get second copy */
  181. mvaddstr(23, 0, "One more time ? ");
  182. getstring(playerp->p_password, SZ_PASSWORD);
  183. }
  184. while (strcmp(playerp->p_password, Databuf) != 0);
  185. Echo = TRUE;
  186. }
  187. continue;
  188. case 'C': /* change experience */
  189. prompt = "experience";
  190. dptr = &playerp->p_experience;
  191. goto DALTER;
  192. case 'D': /* change level */
  193. prompt = "level";
  194. dptr = &playerp->p_level;
  195. goto DALTER;
  196. case 'E': /* change strength */
  197. prompt = "strength";
  198. dptr = &playerp->p_strength;
  199. goto DALTER;
  200. case 'F': /* change swords */
  201. prompt = "sword";
  202. dptr = &playerp->p_sword;
  203. goto DALTER;
  204. case 'G': /* change energy */
  205. prompt = "energy";
  206. dptr = &playerp->p_energy;
  207. goto DALTER;
  208. case 'H': /* change maximum energy */
  209. prompt = "max energy";
  210. dptr = &playerp->p_maxenergy;
  211. goto DALTER;
  212. case 'I': /* change shields */
  213. prompt = "shield";
  214. dptr = &playerp->p_shield;
  215. goto DALTER;
  216. case 'J': /* change quickness */
  217. prompt = "quickness";
  218. dptr = &playerp->p_quickness;
  219. goto DALTER;
  220. case 'K': /* change quicksilver */
  221. prompt = "quicksilver";
  222. dptr = &playerp->p_quksilver;
  223. goto DALTER;
  224. case 'L': /* change magic */
  225. prompt = "magic level";
  226. dptr = &playerp->p_magiclvl;
  227. goto DALTER;
  228. case 'M': /* change mana */
  229. prompt = "mana";
  230. dptr = &playerp->p_mana;
  231. goto DALTER;
  232. case 'N': /* change brains */
  233. prompt = "brains";
  234. dptr = &playerp->p_brains;
  235. goto DALTER;
  236. case 'O': /* change poison */
  237. prompt = "poison";
  238. dptr = &playerp->p_poison;
  239. goto DALTER;
  240. case 'P': /* change gold */
  241. prompt = "gold";
  242. dptr = &playerp->p_gold;
  243. goto DALTER;
  244. case 'Q': /* change gems */
  245. prompt = "gems";
  246. dptr = &playerp->p_gems;
  247. goto DALTER;
  248. case 'R': /* change sin */
  249. prompt = "sin";
  250. dptr = &playerp->p_sin;
  251. goto DALTER;
  252. case 'S': /* change x coord */
  253. prompt = "x";
  254. dptr = &playerp->p_x;
  255. goto DALTER;
  256. case 'T': /* change y coord */
  257. prompt = "y";
  258. dptr = &playerp->p_y;
  259. goto DALTER;
  260. case 'U': /* change age */
  261. mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
  262. dtemp = infloat();
  263. if (dtemp != 0.0)
  264. playerp->p_age = (long) dtemp;
  265. continue;
  266. case 'V': /* change degen */
  267. mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
  268. dtemp = infloat();
  269. if (dtemp != 0.0)
  270. playerp->p_degenerated = (int) dtemp;
  271. continue;
  272. case 'W': /* change type */
  273. prompt = "type";
  274. sptr = &playerp->p_type;
  275. goto SALTER;
  276. case 'X': /* change special type */
  277. prompt = "special type";
  278. sptr = &playerp->p_specialtype;
  279. goto SALTER;
  280. case 'Y': /* change lives */
  281. prompt = "lives";
  282. sptr = &playerp->p_lives;
  283. goto SALTER;
  284. case 'Z': /* change crowns */
  285. prompt = "crowns";
  286. sptr = &playerp->p_crowns;
  287. goto SALTER;
  288. case '0': /* change charms */
  289. prompt = "charm";
  290. sptr = &playerp->p_charms;
  291. goto SALTER;
  292. case '1': /* change amulet */
  293. prompt = "amulet";
  294. sptr = &playerp->p_amulets;
  295. goto SALTER;
  296. case '2': /* change holy water */
  297. prompt = "holy water";
  298. sptr = &playerp->p_holywater;
  299. goto SALTER;
  300. case '3': /* change last-used */
  301. prompt = "last-used";
  302. sptr = &playerp->p_lastused;
  303. goto SALTER;
  304. case '4': /* change palantir */
  305. prompt = "palantir";
  306. bptr = &playerp->p_palantir;
  307. goto BALTER;
  308. case '5': /* change blessing */
  309. prompt = "blessing";
  310. bptr = &playerp->p_blessing;
  311. goto BALTER;
  312. case '6': /* change virgin */
  313. prompt = "virgin";
  314. bptr = &playerp->p_virgin;
  315. goto BALTER;
  316. case '7': /* change blindness */
  317. prompt = "blindness";
  318. bptr = &playerp->p_blindness;
  319. goto BALTER;
  320. case '8': /* change ring type */
  321. prompt = "ring-type";
  322. sptr = &playerp->p_ring.ring_type;
  323. goto SALTER;
  324. case '9': /* change ring duration */
  325. prompt = "ring-duration";
  326. sptr = &playerp->p_ring.ring_duration;
  327. goto SALTER;
  328. case '!': /* quit, update */
  329. if (Wizard &&
  330. (!ingameflag || playerp != &Player))
  331. /* turn off status if not modifying self */
  332. {
  333. playerp->p_status = S_OFF;
  334. playerp->p_tampered = T_OFF;
  335. }
  336. writerecord(playerp, loc);
  337. clear();
  338. return;
  339. case '?': /* delete player */
  340. if (ingameflag && playerp == &Player)
  341. /* cannot delete self */
  342. continue;
  343. freerecord(playerp, loc);
  344. clear();
  345. return;
  346. default:
  347. continue;
  348. }
  349. DALTER:
  350. mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
  351. dtemp = infloat();
  352. if (dtemp != 0.0)
  353. *dptr = dtemp;
  354. continue;
  355. SALTER:
  356. mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
  357. dtemp = infloat();
  358. if (dtemp != 0.0)
  359. *sptr = (short) dtemp;
  360. continue;
  361. BALTER:
  362. mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
  363. prompt);
  364. c = getanswer("\nTF", TRUE);
  365. if (c == 'T')
  366. *bptr = TRUE;
  367. else
  368. if (c == 'F')
  369. *bptr = FALSE;
  370. continue;
  371. }
  372. }
  373. void
  374. monstlist()
  375. {
  376. int count = 0; /* count in file */
  377. puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
  378. fseek(Monstfp, 0L, SEEK_SET);
  379. while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
  380. printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
  381. Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
  382. Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
  383. Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
  384. }
  385. void
  386. scorelist()
  387. {
  388. struct scoreboard sbuf; /* for reading entries */
  389. FILE *fp; /* to open the file */
  390. if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
  391. while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
  392. printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
  393. sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
  394. fclose(fp);
  395. }
  396. }
  397. void
  398. activelist()
  399. {
  400. fseek(Playersfp, 0L, SEEK_SET);
  401. printf("Current characters on file are:\n\n");
  402. while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
  403. if (Other.p_status != S_NOTUSED)
  404. printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
  405. Other.p_name, Other.p_login, Other.p_level,
  406. descrtype(&Other, FALSE), descrstatus(&Other));
  407. }
  408. void
  409. purgeoldplayers()
  410. {
  411. int today; /* day of year for today */
  412. int daysold; /* how many days since the character has been
  413. * used */
  414. time_t ltime; /* time in seconds */
  415. long loc = 0L; /* location in file */
  416. time(&ltime);
  417. today = localtime(&ltime)->tm_yday;
  418. for (;;) {
  419. fseek(Playersfp, loc, SEEK_SET);
  420. if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
  421. break;
  422. daysold = today - Other.p_lastused;
  423. if (daysold < 0)
  424. daysold += 365;
  425. if (daysold > N_DAYSOLD)
  426. /* player hasn't been used in a while; delete */
  427. freerecord(&Other, loc);
  428. loc += SZ_PLAYERSTRUCT;
  429. }
  430. }
  431. void
  432. enterscore()
  433. {
  434. struct scoreboard sbuf; /* buffer to read in scoreboard entries */
  435. FILE *fp; /* to open scoreboard file */
  436. long loc = 0L; /* location in scoreboard file */
  437. bool found = FALSE; /* set if we found an entry for this login */
  438. if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
  439. while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
  440. if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
  441. found = TRUE;
  442. break;
  443. } else
  444. loc += SZ_SCORESTRUCT;
  445. } else {
  446. error(_PATH_SCORE);
  447. /* NOTREACHED */
  448. }
  449. /*
  450. * At this point, 'loc' will either indicate a point beyond
  451. * the end of file, or the place where the previous entry
  452. * was found.
  453. */
  454. if ((!found) || Player.p_level > sbuf.sb_level)
  455. /* put new entry in for this login */
  456. {
  457. strcpy(sbuf.sb_login, Player.p_login);
  458. strcpy(sbuf.sb_name, Player.p_name);
  459. sbuf.sb_level = Player.p_level;
  460. strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
  461. }
  462. /* update entry */
  463. fseek(fp, loc, SEEK_SET);
  464. fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
  465. fclose(fp);
  466. }