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- /* $NetBSD: main.c,v 1.15 2004/12/09 05:15:59 jmc Exp $ */
- /*
- * Phantasia 3.3.2 -- Interterminal fantasy game
- *
- * Edward A. Estes
- * AT&T, March 12, 1986
- */
- /* DISCLAIMER:
- *
- * This game is distributed for free as is. It is not guaranteed to work
- * in every conceivable environment. It is not even guaranteed to work
- * in ANY environment.
- *
- * This game is distributed without notice of copyright, therefore it
- * may be used in any manner the recipient sees fit. However, the
- * author assumes no responsibility for maintaining or revising this
- * game, in its original form, or any derivitives thereof.
- *
- * The author shall not be responsible for any loss, cost, or damage,
- * including consequential damage, caused by reliance on this material.
- *
- * The author makes no warranties, express or implied, including warranties
- * of merchantability or fitness for a particular purpose or use.
- *
- * AT&T is in no way connected with this game.
- */
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <pwd.h>
- #include <termios.h>
- /*
- * The program allocates as much file space as it needs to store characters,
- * so the possibility exists for the character file to grow without bound.
- * The file is purged upon normal entry to try to avoid that problem.
- * A similar problem exists for energy voids. To alleviate the problem here,
- * the void file is cleared with every new king, and a limit is placed
- * on the size of the energy void file.
- */
- /*
- * Put one line of text into the file 'motd' for announcements, etc.
- */
- /*
- * The scoreboard file is updated when someone dies, and keeps track
- * of the highest character to date for that login.
- * Being purged from the character file does not cause the scoreboard
- * to be updated.
- */
- /*
- * main.c Main routines for Phantasia
- */
- #include "include.h"
- #undef bool
- #include <curses.h>
- int main(int, char **);
- int
- main(argc, argv)
- int argc;
- char **argv;
- {
- bool noheader = FALSE; /* set if don't want header */
- bool headeronly = FALSE; /* set if only want header */
- bool examine = FALSE; /* set if examine a character */
- time_t seconds; /* for time of day */
- double dtemp; /* for temporary calculations */
- initialstate(); /* init globals */
- /* process arguments */
- while (--argc && (*++argv)[0] == '-')
- switch ((*argv)[1]) {
- case 's': /* short */
- noheader = TRUE;
- break;
- case 'H': /* Header */
- headeronly = TRUE;
- break;
- case 'a': /* all users */
- activelist();
- cleanup(TRUE);
- /* NOTREACHED */
- case 'p': /* purge old players */
- purgeoldplayers();
- cleanup(TRUE);
- /* NOTREACHED */
- case 'S': /* set 'Wizard' */
- Wizard = !getuid();
- break;
- case 'x': /* examine */
- examine = TRUE;
- break;
- case 'm': /* monsters */
- monstlist();
- cleanup(TRUE);
- /* NOTREACHED */
- case 'b': /* scoreboard */
- scorelist();
- cleanup(TRUE);
- /* NOTREACHED */
- }
- if (!isatty(0)) /* don't let non-tty's play */
- cleanup(TRUE);
- /* NOTREACHED */
- playinit(); /* set up to catch signals, init curses */
- if (examine) {
- changestats(FALSE);
- cleanup(TRUE);
- /* NOTREACHED */
- }
- if (!noheader) {
- titlelist();
- purgeoldplayers(); /* clean up old characters */
- }
- if (headeronly)
- cleanup(TRUE);
- /* NOTREACHED */
- do
- /* get the player structure filled */
- {
- Fileloc = -1L;
- mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
- switch (getanswer("NYQ", FALSE)) {
- case 'Y':
- Fileloc = recallplayer();
- break;
- case 'Q':
- cleanup(TRUE);
- /* NOTREACHED */
- default:
- Fileloc = rollnewplayer();
- break;
- }
- clear();
- }
- while (Fileloc < 0L);
- if (Player.p_level > 5.0)
- /* low level players have long timeout */
- Timeout = TRUE;
- /* update some important player statistics */
- strcpy(Player.p_login, Login);
- time(&seconds);
- Player.p_lastused = localtime(&seconds)->tm_yday;
- Player.p_status = S_PLAYING;
- writerecord(&Player, Fileloc);
- Statptr = &Stattable[Player.p_type]; /* initialize pointer */
- /* catch interrupts */
- #ifdef BSD41
- sigset(SIGINT, interrupt);
- #endif
- #ifdef BSD42
- signal(SIGINT, interrupt);
- #endif
- #ifdef SYS3
- signal(SIGINT, interrupt);
- #endif
- #ifdef SYS5
- signal(SIGINT, interrupt);
- #endif
- altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
- clear();
- for (;;)
- /* loop forever, processing input */
- {
- adjuststats(); /* cleanup stats */
- if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
- /* not allowed on throne -- move */
- {
- mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
- altercoordinates(0.0, 0.0, A_NEAR);
- }
- checktampered();/* check for energy voids, etc. */
- if (Player.p_status != S_CLOAKED
- /* not cloaked */
- && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
- /* |x| = |y| */
- && !Throne)
- /* not on throne */
- {
- dtemp = sqrt(dtemp / 100.0);
- if (floor(dtemp) == dtemp)
- /* |x| / 100 == n*n; at a trading post */
- {
- tradingpost();
- clear();
- }
- }
- checkbattle(); /* check for player to player battle */
- neatstuff(); /* gurus, medics, etc. */
- if (Player.p_status == S_CLOAKED) {
- /* costs 3 mana per turn to be cloaked */
- if (Player.p_mana > 3.0)
- Player.p_mana -= 3.0;
- else
- /* ran out of mana, uncloak */
- {
- Player.p_status = S_PLAYING;
- Changed = TRUE;
- }
- }
- if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
- /* change status back to S_PLAYING */
- {
- Player.p_status = S_PLAYING;
- Changed = TRUE;
- }
- if (Changed)
- /* update file only if important stuff has changed */
- {
- writerecord(&Player, Fileloc);
- Changed = FALSE;
- continue;
- }
- readmessage(); /* read message, if any */
- displaystats(); /* print statistics */
- move(6, 0);
- if (Throne)
- /* maybe make king, print prompt, etc. */
- throneroom();
- /* print status line */
- addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
- if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
- addstr("6:Cloak ");
- if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
- addstr("7:Teleport ");
- if (Player.p_specialtype >= SC_COUNCIL || Wizard)
- addstr("8:Intervene ");
- procmain(); /* process input */
- }
- }
- void
- initialstate()
- {
- struct stat sb;
- Beyond = FALSE;
- Marsh = FALSE;
- Throne = FALSE;
- Changed = FALSE;
- Wizard = FALSE;
- Timeout = FALSE;
- Users = 0;
- Windows = FALSE;
- Echo = TRUE;
- /* setup login name */
- if ((Login = getlogin()) == NULL)
- Login = getpwuid(getuid())->pw_name;
- /* open some files */
- if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
- error(_PATH_PEOPLE);
- /* NOTREACHED */
- if (fileno(Playersfp) < 3)
- exit(1);
- if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
- error(_PATH_MONST);
- /* NOTREACHED */
- if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
- error(_PATH_MESS);
- /* NOTREACHED */
- if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
- error(_PATH_VOID);
- if (fstat(fileno(Energyvoidfp), &sb) == -1)
- error("stat");
- if (sb.st_size == 0) {
- /* initialize grail to new location */
- Enrgyvoid.ev_active = TRUE;
- Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
- Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
- writevoid(&Enrgyvoid, 0L);
- }
- /* NOTREACHED */
- srandom((unsigned) time(NULL)); /* prime random numbers */
- }
- long
- rollnewplayer()
- {
- int chartype; /* character type */
- int ch; /* input */
- initplayer(&Player); /* initialize player structure */
- clear();
- mvaddstr(4, 21, "Which type of character do you want:");
- mvaddstr(8, 4,
- "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
- if (Wizard) {
- addstr("7:Super ? ");
- chartype = getanswer("1234567", FALSE);
- } else {
- addstr("? ");
- chartype = getanswer("123456", FALSE);
- }
- do {
- genchar(chartype); /* roll up a character */
- /* print out results */
- mvprintw(12, 14,
- "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
- Player.p_strength, Player.p_quickness, Player.p_mana);
- mvprintw(13, 14,
- "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
- Player.p_energy, Player.p_brains, Player.p_magiclvl);
- if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
- break;
- mvaddstr(14, 14, "Type '1' to keep >");
- ch = getanswer(" ", TRUE);
- }
- while (ch != '1');
- if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
- /* get coordinates for experimento */
- for (;;) {
- mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
- getstring(Databuf, SZ_DATABUF);
- sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
- if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
- mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
- else
- break;
- }
- for (;;)
- /* name the new character */
- {
- mvprintw(18, 0,
- "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
- getstring(Player.p_name, SZ_NAME);
- truncstring(Player.p_name); /* remove trailing blanks */
- if (Player.p_name[0] == '\0')
- /* no null names */
- mvaddstr(19, 0, "Invalid name.");
- else
- if (findname(Player.p_name, &Other) >= 0L)
- /* cannot have duplicate names */
- mvaddstr(19, 0, "Name already in use.");
- else
- /* name is acceptable */
- break;
- addstr(" Pick another.\n");
- }
- /* get a password for character */
- Echo = FALSE;
- do {
- mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
- getstring(Player.p_password, SZ_PASSWORD);
- mvaddstr(21, 0, "Enter again to verify: ");
- getstring(Databuf, SZ_PASSWORD);
- }
- while (strcmp(Player.p_password, Databuf) != 0);
- Echo = TRUE;
- return (allocrecord());
- }
- void
- procmain()
- {
- int ch; /* input */
- double x; /* desired new x coordinate */
- double y; /* desired new y coordinate */
- double temp; /* for temporary calculations */
- FILE *fp; /* for opening files */
- int loop; /* a loop counter */
- bool hasmoved = FALSE; /* set if player has moved */
- ch = inputoption();
- mvaddstr(4, 0, "\n\n"); /* clear status area */
- move(7, 0);
- clrtobot(); /* clear data on bottom area of screen */
- if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
- /* valar cannot move */
- ch = ' ';
- switch (ch) {
- case 'K': /* move up/north */
- case 'N':
- x = Player.p_x;
- y = Player.p_y + MAXMOVE();
- hasmoved = TRUE;
- break;
- case 'J': /* move down/south */
- case 'S':
- x = Player.p_x;
- y = Player.p_y - MAXMOVE();
- hasmoved = TRUE;
- break;
- case 'L': /* move right/east */
- case 'E':
- x = Player.p_x + MAXMOVE();
- y = Player.p_y;
- hasmoved = TRUE;
- break;
- case 'H': /* move left/west */
- case 'W':
- x = Player.p_x - MAXMOVE();
- y = Player.p_y;
- hasmoved = TRUE;
- break;
- default: /* rest */
- Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
- + Player.p_level / 3.0 + 2.0;
- Player.p_energy =
- MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
- if (Player.p_status != S_CLOAKED)
- /* cannot find mana if cloaked */
- {
- Player.p_mana += (Circle + Player.p_level) / 4.0;
- if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
- /* wandering monster */
- encounter(-1);
- }
- break;
- case 'X': /* change/examine a character */
- changestats(TRUE);
- break;
- case '1': /* move */
- for (loop = 3; loop; --loop) {
- mvaddstr(4, 0, "X Y Coordinates ? ");
- getstring(Databuf, SZ_DATABUF);
- if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
- mvaddstr(5, 0, "Try again\n");
- else
- if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
- ILLMOVE();
- else {
- hasmoved = TRUE;
- break;
- }
- }
- break;
- case '2': /* players */
- userlist(TRUE);
- break;
- case '3': /* message */
- mvaddstr(4, 0, "Message ? ");
- getstring(Databuf, SZ_DATABUF);
- /* we open the file for writing to erase any data which is
- * already there */
- fp = fopen(_PATH_MESS, "w");
- if (Databuf[0] != '\0')
- fprintf(fp, "%s: %s", Player.p_name, Databuf);
- fclose(fp);
- break;
- case '4': /* stats */
- allstatslist();
- break;
- case '5': /* good-bye */
- leavegame();
- /* NOTREACHED */
- case '6': /* cloak */
- if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
- ILLCMD();
- else
- if (Player.p_status == S_CLOAKED)
- Player.p_status = S_PLAYING;
- else
- if (Player.p_mana < MM_CLOAK)
- mvaddstr(5, 0, "No mana left.\n");
- else {
- Changed = TRUE;
- Player.p_mana -= MM_CLOAK;
- Player.p_status = S_CLOAKED;
- }
- break;
- case '7': /* teleport */
- /*
- * conditions for teleport
- * - 20 per (level plus magic level)
- * - OR council of the wise or valar or ex-valar
- * - OR transport from throne
- * transports from throne cost no mana
- */
- if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
- ILLCMD();
- else
- for (loop = 3; loop; --loop) {
- mvaddstr(4, 0, "X Y Coordinates ? ");
- getstring(Databuf, SZ_DATABUF);
- if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
- temp = distance(Player.p_x, x, Player.p_y, y);
- if (!Throne
- /* can transport anywhere from throne */
- && Player.p_specialtype <= SC_COUNCIL
- /* council, valar can transport
- * anywhere */
- && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
- /* can only move 20 per exp.
- * level + mag. level */
- ILLMOVE();
- else {
- temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
- if (!Throne && temp > Player.p_mana)
- mvaddstr(5, 0, "Not enough power for that distance.\n");
- else {
- if (!Throne)
- Player.p_mana -= temp;
- hasmoved = TRUE;
- break;
- }
- }
- }
- }
- break;
- case 'C':
- case '9': /* monster */
- if (Throne)
- /* no monsters while on throne */
- mvaddstr(5, 0, "No monsters in the chamber!\n");
- else
- if (Player.p_specialtype != SC_VALAR)
- /* the valar cannot call monsters */
- {
- Player.p_sin += 1e-6;
- encounter(-1);
- }
- break;
- case '0': /* decree */
- if (Wizard || (Player.p_specialtype == SC_KING && Throne))
- /* kings must be on throne to decree */
- dotampered();
- else
- ILLCMD();
- break;
- case '8': /* intervention */
- if (Wizard || Player.p_specialtype >= SC_COUNCIL)
- dotampered();
- else
- ILLCMD();
- break;
- }
- if (hasmoved)
- /* player has moved -- alter coordinates, and do random
- * monster */
- {
- altercoordinates(x, y, A_SPECIFIC);
- if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
- encounter(-1);
- }
- }
- void
- titlelist()
- {
- FILE *fp; /* used for opening various files */
- bool councilfound = FALSE; /* set if we find a member of the
- * council */
- bool kingfound = FALSE; /* set if we find a king */
- double hiexp, nxtexp; /* used for finding the two highest players */
- double hilvl, nxtlvl; /* used for finding the two highest players */
- char hiname[21], nxtname[21]; /* used for finding the two
- * highest players */
- nxtexp = 0;
- mvaddstr(0, 14,
- "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
- /* print message of the day */
- if ((fp = fopen(_PATH_MOTD, "r")) != NULL
- && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
- mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
- fclose(fp);
- }
- /* search for king */
- fseek(Playersfp, 0L, SEEK_SET);
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_specialtype == SC_KING &&
- Other.p_status != S_NOTUSED)
- /* found the king */
- {
- sprintf(Databuf, "The present ruler is %s Level:%.0f",
- Other.p_name, Other.p_level);
- mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
- kingfound = TRUE;
- break;
- }
- if (!kingfound)
- mvaddstr(4, 24, "There is no ruler at this time.");
- /* search for valar */
- fseek(Playersfp, 0L, SEEK_SET);
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
- /* found the valar */
- {
- sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
- mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
- break;
- }
- /* search for council of the wise */
- fseek(Playersfp, 0L, SEEK_SET);
- Lines = 10;
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
- /* found a member of the council */
- {
- if (!councilfound) {
- mvaddstr(8, 30, "Council of the Wise:");
- councilfound = TRUE;
- }
- /* This assumes a finite (<=5) number of C.O.W.: */
- sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
- mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
- }
- /* search for the two highest players */
- nxtname[0] = hiname[0] = '\0';
- hiexp = 0.0;
- nxtlvl = hilvl = 0;
- fseek(Playersfp, 0L, SEEK_SET);
- while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
- if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
- /* highest found so far */
- {
- nxtexp = hiexp;
- hiexp = Other.p_experience;
- nxtlvl = hilvl;
- hilvl = Other.p_level;
- strcpy(nxtname, hiname);
- strcpy(hiname, Other.p_name);
- } else
- if (Other.p_experience > nxtexp
- && Other.p_specialtype <= SC_KING
- && Other.p_status != S_NOTUSED)
- /* next highest found so far */
- {
- nxtexp = Other.p_experience;
- nxtlvl = Other.p_level;
- strcpy(nxtname, Other.p_name);
- }
- mvaddstr(15, 28, "Highest characters are:");
- sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
- hiname, hilvl, nxtname, nxtlvl);
- mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
- /* print last to die */
- if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
- && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
- mvaddstr(19, 25, "The last character to die was:");
- mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
- fclose(fp);
- }
- refresh();
- }
- long
- recallplayer()
- {
- long loc = 0L; /* location in player file */
- int loop; /* loop counter */
- int ch; /* input */
- clear();
- mvprintw(10, 0, "What was your character's name ? ");
- getstring(Databuf, SZ_NAME);
- truncstring(Databuf);
- if ((loc = findname(Databuf, &Player)) >= 0L)
- /* found character */
- {
- Echo = FALSE;
- for (loop = 0; loop < 2; ++loop) {
- /* prompt for password */
- mvaddstr(11, 0, "Password ? ");
- getstring(Databuf, SZ_PASSWORD);
- if (strcmp(Databuf, Player.p_password) == 0)
- /* password good */
- {
- Echo = TRUE;
- if (Player.p_status != S_OFF)
- /* player did not exit normally last
- * time */
- {
- clear();
- addstr("Your character did not exit normally last time.\n");
- addstr("If you think you have good cause to have your character saved,\n");
- printw("you may quit and mail your reason to 'root'.\n");
- addstr("Otherwise, continuing spells certain death.\n");
- addstr("Do you want to quit ? ");
- ch = getanswer("YN", FALSE);
- if (ch == 'Y') {
- Player.p_status = S_HUNGUP;
- writerecord(&Player, loc);
- cleanup(TRUE);
- /* NOTREACHED */
- }
- death("Stupidity");
- /* NOTREACHED */
- }
- return (loc);
- } else
- mvaddstr(12, 0, "No good.\n");
- }
- Echo = TRUE;
- } else
- mvaddstr(11, 0, "Not found.\n");
- more(13);
- return (-1L);
- }
- void
- neatstuff()
- {
- double temp; /* for temporary calculations */
- int ch; /* input */
- switch ((int) ROLL(0.0, 100.0)) {
- case 1:
- case 2:
- if (Player.p_poison > 0.0) {
- mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
- temp = floor(infloat());
- if (temp < 0.0 || temp > Player.p_gold)
- /* negative gold, or more than available */
- {
- mvaddstr(6, 0, "He was not amused, and made you worse.\n");
- Player.p_poison += 1.0;
- } else
- if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
- /* medic wants 1/2 of available gold */
- mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
- else {
- mvaddstr(5, 0, "He accepted.");
- Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
- Player.p_gold -= temp;
- }
- }
- break;
- case 3:
- mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
- Player.p_experience += 4000.0;
- Player.p_sin += 0.5;
- break;
- case 4:
- temp = ROLL(10.0, 75.0);
- mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
- ch = getanswer("NY", FALSE);
- if (ch == 'Y')
- collecttaxes(temp, 0.0);
- break;
- case 5:
- if (Player.p_sin > 1.0) {
- mvaddstr(4, 0, "You've found a Holy Orb!\n");
- Player.p_sin -= 0.25;
- }
- break;
- case 6:
- if (Player.p_poison < 1.0) {
- mvaddstr(4, 0, "You've been hit with a plague!\n");
- Player.p_poison += 1.0;
- }
- break;
- case 7:
- mvaddstr(4, 0, "You've found some holy water.\n");
- ++Player.p_holywater;
- break;
- case 8:
- mvaddstr(4, 0, "You've met a Guru. . .");
- if (drandom() * Player.p_sin > 1.0)
- addstr("You disgusted him with your sins!\n");
- else
- if (Player.p_poison > 0.0) {
- addstr("He looked kindly upon you, and cured you.\n");
- Player.p_poison = 0.0;
- } else {
- addstr("He rewarded you for your virtue.\n");
- Player.p_mana += 50.0;
- Player.p_shield += 2.0;
- }
- break;
- case 9:
- mvaddstr(4, 0, "You've found an amulet.\n");
- ++Player.p_amulets;
- break;
- case 10:
- if (Player.p_blindness) {
- mvaddstr(4, 0, "You've regained your sight!\n");
- Player.p_blindness = FALSE;
- }
- break;
- default: /* deal with poison */
- if (Player.p_poison > 0.0) {
- temp = Player.p_poison * Statptr->c_weakness
- * Player.p_maxenergy / 600.0;
- if (Player.p_energy > Player.p_maxenergy / 10.0
- && temp + 5.0 < Player.p_energy)
- Player.p_energy -= temp;
- }
- break;
- }
- }
- void
- genchar(type)
- int type;
- {
- int subscript; /* used for subscripting into Stattable */
- const struct charstats *statptr; /* for pointing into Stattable */
- subscript = type - '1';
- if (subscript < C_MAGIC || subscript > C_EXPER)
- if (subscript != C_SUPER || !Wizard)
- /* fighter is default */
- subscript = C_FIGHTER;
- statptr = &Stattable[subscript];
- Player.p_quickness =
- ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
- Player.p_strength =
- ROLL(statptr->c_strength.base, statptr->c_strength.interval);
- Player.p_mana =
- ROLL(statptr->c_mana.base, statptr->c_mana.interval);
- Player.p_maxenergy =
- Player.p_energy =
- ROLL(statptr->c_energy.base, statptr->c_energy.interval);
- Player.p_brains =
- ROLL(statptr->c_brains.base, statptr->c_brains.interval);
- Player.p_magiclvl =
- ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
- Player.p_type = subscript;
- if (Player.p_type == C_HALFLING)
- /* give halfling some experience */
- Player.p_experience = ROLL(600.0, 200.0);
- }
- void
- playinit()
- {
- #ifdef NCURSES_VERSION
- struct termios tty;
- #endif
- /* catch/ingnore signals */
- #ifdef BSD41
- sigignore(SIGQUIT);
- sigignore(SIGALRM);
- sigignore(SIGTERM);
- sigignore(SIGTSTP);
- sigignore(SIGTTIN);
- sigignore(SIGTTOU);
- sighold(SIGINT);
- sigset(SIGHUP, ill_sig);
- sigset(SIGTRAP, ill_sig);
- sigset(SIGIOT, ill_sig);
- sigset(SIGEMT, ill_sig);
- sigset(SIGFPE, ill_sig);
- sigset(SIGBUS, ill_sig);
- sigset(SIGSEGV, ill_sig);
- sigset(SIGSYS, ill_sig);
- sigset(SIGPIPE, ill_sig);
- #endif
- #ifdef BSD42
- signal(SIGQUIT, ill_sig);
- signal(SIGALRM, SIG_IGN);
- signal(SIGTERM, SIG_IGN);
- signal(SIGTSTP, SIG_IGN);
- signal(SIGTTIN, SIG_IGN);
- signal(SIGTTOU, SIG_IGN);
- signal(SIGINT, ill_sig);
- signal(SIGHUP, SIG_DFL);
- signal(SIGTRAP, ill_sig);
- signal(SIGIOT, ill_sig);
- signal(SIGEMT, ill_sig);
- signal(SIGFPE, ill_sig);
- signal(SIGBUS, ill_sig);
- signal(SIGSEGV, ill_sig);
- signal(SIGSYS, ill_sig);
- signal(SIGPIPE, ill_sig);
- #endif
- #ifdef SYS3
- signal(SIGINT, SIG_IGN);
- signal(SIGQUIT, SIG_IGN);
- signal(SIGTERM, SIG_IGN);
- signal(SIGALRM, SIG_IGN);
- signal(SIGHUP, ill_sig);
- signal(SIGTRAP, ill_sig);
- signal(SIGIOT, ill_sig);
- signal(SIGEMT, ill_sig);
- signal(SIGFPE, ill_sig);
- signal(SIGBUS, ill_sig);
- signal(SIGSEGV, ill_sig);
- signal(SIGSYS, ill_sig);
- signal(SIGPIPE, ill_sig);
- #endif
- #ifdef SYS5
- signal(SIGINT, SIG_IGN);
- signal(SIGQUIT, SIG_IGN);
- signal(SIGTERM, SIG_IGN);
- signal(SIGALRM, SIG_IGN);
- signal(SIGHUP, ill_sig);
- signal(SIGTRAP, ill_sig);
- signal(SIGIOT, ill_sig);
- signal(SIGEMT, ill_sig);
- signal(SIGFPE, ill_sig);
- signal(SIGBUS, ill_sig);
- signal(SIGSEGV, ill_sig);
- signal(SIGSYS, ill_sig);
- signal(SIGPIPE, ill_sig);
- #endif
- initscr(); /* turn on curses */
- noecho(); /* do not echo input */
- cbreak(); /* do not process erase, kill */
- #ifdef NCURSES_VERSION /* Ncurses needs some terminal mode fiddling */
- tcgetattr(0, &tty);
- tty.c_iflag |= ICRNL;
- tcsetattr(0, TCSANOW, &tty);
- #endif
- clear();
- refresh();
- Windows = TRUE; /* mark the state */
- }
- void
- cleanup(doexit)
- int doexit;
- {
- if (Windows) {
- move(LINES - 2, 0);
- refresh();
- nocbreak();
- endwin();
- }
- if (Playersfp)
- fclose(Playersfp);
- if (Monstfp)
- fclose(Monstfp);
- if (Messagefp)
- fclose(Messagefp);
- if (Energyvoidfp)
- fclose(Energyvoidfp);
- if (doexit)
- exit(0);
- /* NOTREACHED */
- }
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