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- /* $NetBSD: execute.c,v 1.11 2004/01/27 20:30:30 jsm Exp $ */
- /*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)execute.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: execute.c,v 1.11 2004/01/27 20:30:30 jsm Exp $");
- #endif
- #endif /* not lint */
- #include "monop.ext"
- #include <fcntl.h>
- #include <stdlib.h>
- #include <unistd.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <sys/time.h>
- #include <time.h>
- #define SEGSIZE 8192
- typedef struct stat STAT;
- typedef struct tm TIME;
- static char buf[257];
- static bool new_play; /* set if move on to new player */
- extern void *heapstart;
- static void show_move(void);
- /*
- * This routine executes the given command by index number
- */
- void
- execute(com_num)
- int com_num;
- {
- new_play = FALSE; /* new_play is true if fixing */
- (*func[com_num])();
- notify();
- force_morg();
- if (new_play)
- next_play();
- else if (num_doub)
- printf("%s rolled doubles. Goes again\n", cur_p->name);
- }
- /*
- * This routine moves a piece around.
- */
- void
- do_move()
- {
- int r1, r2;
- bool was_jail;
- new_play = was_jail = FALSE;
- printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
- if (cur_p->loc == JAIL) {
- was_jail++;
- if (!move_jail(r1, r2)) {
- new_play++;
- goto ret;
- }
- }
- else {
- if (r1 == r2 && ++num_doub == 3) {
- printf("That's 3 doubles. You go to jail\n");
- goto_jail();
- new_play++;
- goto ret;
- }
- move(r1+r2);
- }
- if (r1 != r2 || was_jail)
- new_play++;
- ret:
- return;
- }
- /*
- * This routine moves a normal move
- */
- void
- move(rl)
- int rl;
- {
- int old_loc;
- old_loc = cur_p->loc;
- cur_p->loc = (cur_p->loc + rl) % N_SQRS;
- if (cur_p->loc < old_loc && rl > 0) {
- cur_p->money += 200;
- printf("You pass %s and get $200\n", board[0].name);
- }
- show_move();
- }
- /*
- * This routine shows the results of a move
- */
- static void
- show_move()
- {
- SQUARE *sqp;
- sqp = &board[cur_p->loc];
- printf("That puts you on %s\n", sqp->name);
- switch (sqp->type) {
- case SAFE:
- printf("That is a safe place\n");
- break;
- case CC:
- cc(); break;
- case CHANCE:
- chance(); break;
- case INC_TAX:
- inc_tax(); break;
- case GOTO_J:
- goto_jail(); break;
- case LUX_TAX:
- lux_tax(); break;
- case PRPTY:
- case RR:
- case UTIL:
- if (sqp->owner < 0) {
- printf("That would cost $%d\n", sqp->cost);
- if (getyn("Do you want to buy? ") == 0) {
- buy(player, sqp);
- cur_p->money -= sqp->cost;
- }
- else if (num_play > 2)
- bid();
- }
- else if (sqp->owner == player)
- printf("You own it.\n");
- else
- rent(sqp);
- }
- }
- /*
- * This routine saves the current game for use at a later date
- */
- void
- save()
- {
- char *sp;
- int outf, num;
- time_t t;
- struct stat sb;
- char *start, *end;
- printf("Which file do you wish to save it in? ");
- sp = buf;
- while ((*sp++=getchar()) != '\n')
- continue;
- *--sp = '\0';
- /*
- * check for existing files, and confirm overwrite if needed
- */
- if (stat(buf, &sb) > -1
- && getyn("File exists. Do you wish to overwrite? ") > 0)
- return;
- if ((outf=creat(buf, 0644)) < 0) {
- perror(buf);
- return;
- }
- printf("\"%s\" ", buf);
- time(&t); /* get current time */
- strcpy(buf, ctime(&t));
- for (sp = buf; *sp != '\n'; sp++)
- continue;
- *sp = '\0';
- start = heapstart;
- end = sbrk(0);
- while (start < end) { /* write out entire data space */
- num = start + 16 * 1024 > end ? end - start : 16 * 1024;
- write(outf, start, num);
- start += num;
- }
- close(outf);
- printf("[%s]\n", buf);
- }
- /*
- * This routine restores an old game from a file
- */
- void
- restore()
- {
- char *sp;
- printf("Which file do you wish to restore from? ");
- for (sp = buf; (*sp=getchar()) != '\n'; sp++)
- continue;
- *sp = '\0';
- rest_f(buf);
- }
- /*
- * This does the actual restoring. It returns TRUE if the
- * backup was successful, else false.
- */
- int
- rest_f(file)
- const char *file;
- {
- char *sp;
- int inf, num;
- char buf[80];
- char *start, *end;
- STAT sbuf;
- if ((inf=open(file, O_RDONLY)) < 0) {
- perror(file);
- return FALSE;
- }
- printf("\"%s\" ", file);
- if (fstat(inf, &sbuf) < 0) { /* get file stats */
- perror(file);
- exit(1);
- }
- start = heapstart;
- brk(end = start + sbuf.st_size);
- while (start < end) { /* write out entire data space */
- num = start + 16 * 1024 > end ? end - start : 16 * 1024;
- read(inf, start, num);
- start += num;
- }
- close(inf);
- strcpy(buf, ctime(&sbuf.st_mtime));
- for (sp = buf; *sp != '\n'; sp++)
- continue;
- *sp = '\0';
- printf("[%s]\n", buf);
- return TRUE;
- }
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