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- /* $NetBSD: phantglobs.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
- /*
- * phantglobs.c - globals for Phantasia
- */
- #include "include.h"
- double Circle; /* which circle player is in */
- double Shield; /* force field thrown up in monster battle */
- bool Beyond; /* set if player is beyond point of no return */
- bool Marsh; /* set if player is in dead marshes */
- bool Throne; /* set if player is on throne */
- bool Changed; /* set if important player stats have changed */
- bool Wizard; /* set if player is the 'wizard' of the game */
- bool Timeout; /* set if short timeout waiting for input */
- bool Windows; /* set if we are set up for curses stuff */
- bool Luckout; /* set if we have tried to luck out in fight */
- bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
- bool Echo; /* set if echo input to terminal */
- int Users; /* number of users currently playing */
- int Whichmonster; /* which monster we are fighting */
- int Lines; /* line on screen counter for fight routines */
- jmp_buf Fightenv; /* used to jump into fight routine */
- jmp_buf Timeoenv; /* used for timing out waiting for input */
- long Fileloc; /* location in file of player statistics */
- const char *Login; /* pointer to login of player */
- const char *Enemyname; /* pointer name of monster/player we are battling*/
- struct player Player; /* stats for player */
- struct player Other; /* stats for another player */
- struct monster Curmonster;/* stats for current monster */
- struct energyvoid Enrgyvoid;/* energy void buffer */
- const struct charstats *Statptr;/* pointer into Stattable[] */
- /* lookup table for character type dependent statistics */
- const struct charstats Stattable[7] = {
- /* MAGIC USER */
- {
- 15.0, 200.0, 18.0, 175.0, 10,
- {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
- {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
- },
- /* FIGHTER */
- {
- 10.0, 110.0, 15.0, 220.0, 20,
- {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
- {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
- },
- /* ELF */
- {
- 12.0, 150.0, 17.0, 190.0, 13,
- {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
- {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
- },
- /* DWARF */
- { 7.0, 80.0, 13.0, 255.0, 25,
- {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
- {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
- },
- /* HALFLING */
- {
- 11.0, 80.0, 10.0, 125.0, 40,
- {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
- {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
- },
- /* EXPERIMENTO */
- { 9.0, 90.0, 16.0, 160.0, 20,
- {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
- {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
- },
- /* SUPER */
- {
- 15.0, 200.0, 10.0, 225.0, 40,
- {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
- {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
- }
- };
- /* menu of items for purchase */
- const struct menuitem Menu[] = {
- {"Mana", 1},
- {"Shield", 5},
- {"Book", 200},
- {"Sword", 500},
- {"Charm", 1000},
- {"Quicksilver", 2500},
- {"Blessing", 1000},
- };
- FILE *Playersfp; /* pointer to open player file */
- FILE *Monstfp; /* pointer to open monster file */
- FILE *Messagefp; /* pointer to open message file */
- FILE *Energyvoidfp; /* pointer to open energy void file */
- char Databuf[SZ_DATABUF]; /* a place to read data into */
- /* some canned strings for messages */
- const char Illcmd[] = "Illegal command.\n";
- const char Illmove[] = "Too far.\n";
- const char Illspell[] = "Illegal spell.\n";
- const char Nomana[] = "Not enought mana for that spell.\n";
- const char Somebetter[] = "But you already have something better.\n";
- const char Nobetter[] = "That's no better than what you already have.\n";
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