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- extends Area2D
- @onready var output: Label = get_node("/root/main/output")
- @onready var hitbox: CollisionShape2D = get_node("hitbox")
- func _ready():
- connect("area_entered", update_score)
- func update_score(_area):
- if Global.player_dead:
- return
- output.text = str(int(output.text) + 1)
- hide()
- call_deferred("disable_hitbox")
- func disable_hitbox():
- hitbox.disabled = true
- func enable_hitbox():
- hitbox.disabled = false
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