project.godot 1.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="copyright_infringment_bird"
  11. run/main_scene="res://scenes/main_menu.tscn"
  12. config/features=PackedStringArray("4.2", "Forward Plus")
  13. [autoload]
  14. Global="*res://scripts/global.gd"
  15. [display]
  16. window/size/viewport_width=1280
  17. window/size/viewport_height=720
  18. [filesystem]
  19. import/blender/enabled=false
  20. [input]
  21. space={
  22. "deadzone": 0.5,
  23. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  24. ]
  25. }
  26. enter={
  27. "deadzone": 0.5,
  28. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
  29. ]
  30. }