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pics | 19 years ago | |
schemas | 18 years ago | |
styles | 18 years ago | |
transformations | 18 years ago | |
README.xml | 18 years ago | |
cube_bot-readme.txt | 18 years ago | |
cubeengine.xml | 18 years ago | |
cuberef.txt | 18 years ago | |
cubescript.xml | 18 years ago | |
game.xml | 18 years ago | |
getstarted.xml | 18 years ago | |
history.xml | 18 years ago | |
knownissues.xml | 18 years ago | |
mappers_readme.txt | 18 years ago | |
package_copyrights.txt | 18 years ago | |
reference.xml | 18 years ago | |
server.xml | 18 years ago | |
startup.xml | 18 years ago |
AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
The contents of this README:
The AssaultCube Wiki (work in progress) contains additional documentation created by
the community.
If you need help when running AC, follow these steps:
Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.
Andrew “Arghvark” Davis | Project Leader, Game Concept, Code |
Adrian “driAn” Henke | Lead Coder |
Markus “makkE” Bekel | Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound |
Shane Nieb | Models |
Mitaman | Maps, Ressources |
Elliot “Verbal_” Lockwood | QA, Advisor, Lead Tester, pro-coffee service |
Lee “eihrul” Salzman | Coder, Enet Library, Cube2 backporting |
Wouter “Aardappel” van Oortmerssen and others | The Cube Game/Engine |
Rick Helmus | Bot Code |
Julian “absinth” Mayer | Packaging AssaultCube for Mac |
Paul “JCDPC” Cash | Laptop Model, Company |
Dietmar “DCP” Pier | Soundtrack |
Zac “dtd” Jarco | Hosting |
ac_stef | bug fixes |
Thanks to kurtis84, player1, quase, exis, talou and others for testing.
Thanks to flowtron and exis for organising the AssaultCube Release Cup.
AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive unmodified on any media.
You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
any changes beyond that require explicit permission.
AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any
damages incurred.
As this game consists of different packages with different licenses, see these files in your AssaultCube installation
for additional information: