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README.xml








About




AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.




The contents of this README:





Documentation



Basics





  • get started - before you play, basics, instructions on running the game


  • game - information about gameplay, modes, weapons, etc


  • server - set up your own server, administration




Advanced





Misc





Online Resources




The AssaultCube Wiki (work in progress) contains additional documentation created by
the community.



Help!



If you need help when running AC, follow these steps:





  1. Search this documentation for a solution, make sure you read the relevant sections.


  2. Browse the AC wiki,
    especially its FAQ might help.


  3. Visit the Cube Engine forum and use its search functionality.
    If you don't find any useful stuff, post a detailed question there. Please respect the forum
    rules..




Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.



Contribute





  • help and discussions on the Cube Engine forum

  • development, testing and gaming on IRC #AssaultCube Quakenet


  • report bugs on the bugtracker


  • submit patches here



Authors



Rabid Viper Productions

































Andrew “Arghvark” Davis
Project Leader, Game Concept, Code

Adrian “driAn” Henke
Lead Coder

Markus “makkE” Bekel
Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound
Shane Nieb Models
Mitaman Maps, Ressources

Elliot “Verbal_” Lockwood
QA, Advisor, Lead Tester, pro-coffee service

Lee “eihrul” Salzman
Coder, Enet Library, Cube2 backporting


Thanks to
































Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine
Rick Helmus Bot Code
Julian “absinth” Mayer Packaging AssaultCube for Mac
Paul “JCDPC” Cash Laptop Model, Company
Dietmar “DCP” Pier Soundtrack
Zac “dtd” Jarco Hosting
ac_stef bug fixes



Thanks to kurtis84, player1, quase, exis, talou and others for testing.
Thanks to flowtron and exis for organising the AssaultCube Release Cup.



License




AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive unmodified on any media.
You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
any changes beyond that require explicit permission.



AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any
damages incurred.




As this game consists of different packages with different licenses, see these files in your AssaultCube installation
for additional information:





  • docs/package_copyrights.txt


  • source/README.txt


  • source/README_CUBEENGINE.txt