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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- #ifndef _SDL_main_h
- #define _SDL_main_h
- #include "SDL_stdinc.h"
- /** @file SDL_main.h
- * Redefine main() on Win32 and MacOS so that it is called by winmain.c
- */
- #if defined(__WIN32__) || \
- (defined(__MWERKS__) && !defined(__BEOS__)) || \
- defined(__MACOS__) || defined(__MACOSX__) || \
- defined(__SYMBIAN32__) || defined(QWS)
- #ifdef __cplusplus
- #define C_LINKAGE "C"
- #else
- #define C_LINKAGE
- #endif /* __cplusplus */
- /** The application's main() function must be called with C linkage,
- * and should be declared like this:
- * @code
- * #ifdef __cplusplus
- * extern "C"
- * #endif
- * int main(int argc, char *argv[])
- * {
- * }
- * @endcode
- */
- #define main SDL_main
- /** The prototype for the application's main() function */
- extern C_LINKAGE int SDL_main(int argc, char *argv[]);
- /** @name From the SDL library code -- needed for registering the app on Win32 */
- /*@{*/
- #ifdef __WIN32__
- #include "begin_code.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** This should be called from your WinMain() function, if any */
- extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
- /** This can also be called, but is no longer necessary */
- extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
- /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
- extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif
- /*@}*/
- /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
- /*@{*/
- #if defined(__MACOS__)
- #include "begin_code.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** Forward declaration so we don't need to include QuickDraw.h */
- struct QDGlobals;
- /** This should be called from your main() function, if any */
- extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif
- /*@}*/
- #endif /* Need to redefine main()? */
- #endif /* _SDL_main_h */
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