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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- slouken@libsdl.org
- */
- /**
- * @file SDL_active.h
- * Include file for SDL application focus event handling
- */
- #ifndef _SDL_active_h
- #define _SDL_active_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /** @name The available application states */
- /*@{*/
- #define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
- #define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
- #define SDL_APPACTIVE 0x04 /**< The application is active */
- /*@}*/
- /* Function prototypes */
- /**
- * This function returns the current state of the application, which is a
- * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
- * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
- * see your application, otherwise it has been iconified or disabled.
- */
- extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_active_h */
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