README.txt 1.4 KB

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  1. License
  2. =======
  3. The AssaultCube source code is mainly based on the cube game/engine and uses the
  4. same license (z-lib like). See README_CUBEENGINE.txt
  5. In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
  6. and other sources.
  7. AssaultCube Authors
  8. ==================
  9. Please see the the credits in the in-game "about" menu.
  10. Please see the AssaultCube history here https://assault.cubers.net/docs/history.html
  11. Cube Engine Authors
  12. ===================
  13. Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
  14. See README_CUBEENGINE.txt and
  15. http://www.cubeengine.com
  16. pCube Authors
  17. =============
  18. Adrian 'driAn' Henke and others.
  19. http://p.cubers.net
  20. Sauerbraten Authors
  21. ===================
  22. Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
  23. http://www.sauerbraten.org
  24. Cheat Protection
  25. ================
  26. The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries
  27. compiled from source are compatible with the official binaries. This means, the client can
  28. easily be hacked, on the other hand, you can compile AssaultCube for different platforms and
  29. fix bugs yourself.
  30. You MUST NOT connect to servers that are not yours with a modified client that contains changes
  31. that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you
  32. for supporting fair play gaming.