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- /* sockets.h - wrappers for Windows socket functions
- Copyright (C) 2008-2023 Free Software Foundation, Inc.
- This file is free software: you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as
- published by the Free Software Foundation; either version 2.1 of the
- License, or (at your option) any later version.
- This file is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>. */
- /* Written by Simon Josefsson */
- #ifndef SOCKETS_H
- #define SOCKETS_H 1
- #define SOCKETS_1_0 0x0001
- #define SOCKETS_1_1 0x0101
- #define SOCKETS_2_0 0x0002
- #define SOCKETS_2_1 0x0102
- #define SOCKETS_2_2 0x0202
- int gl_sockets_startup (int version)
- #ifndef WINDOWS_SOCKETS
- _GL_ATTRIBUTE_CONST
- #endif
- ;
- int gl_sockets_cleanup (void)
- #ifndef WINDOWS_SOCKETS
- _GL_ATTRIBUTE_CONST
- #endif
- ;
- /* This function is useful it you create a socket using gnulib's
- Winsock wrappers but needs to pass on the socket handle to some
- other library that only accepts sockets. */
- #ifdef WINDOWS_SOCKETS
- # include <sys/socket.h>
- # if GNULIB_MSVC_NOTHROW
- # include "msvc-nothrow.h"
- # else
- # include <io.h>
- # endif
- static inline SOCKET
- gl_fd_to_handle (int fd)
- {
- return _get_osfhandle (fd);
- }
- #else
- # define gl_fd_to_handle(x) (x)
- #endif /* WINDOWS_SOCKETS */
- #endif /* SOCKETS_H */
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