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- #!/bin/sh
- # Copyright (C) 2003, 2006, 2008-2012, 2016, 2017, 2021, 2022 Free Software Foundation
- #
- # This file is part of GNU Guile.
- #
- # This script is free software; you can redistribute it and/or modify
- # it under the terms of the GNU Lesser General Public License as
- # published by the Free Software Foundation; either version 3 of the
- # License, or (at your option) any later version.
- #
- # This library is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- # Lesser General Public License for more details.
- #
- # You should have received a copy of the GNU Lesser General Public
- # License along with this library; if not, write to the Free Software
- # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
- # 02110-1301 USA
- # Usage: build-env [ARGS]
- # This script arranges for the environment to support running Guile from
- # the build tree. Unlike uninstalled-env, we clobber the environment so
- # as to avoid inheriting environment variables that could make Guile
- # load .scm, .go, or .so files from installed directories.
- # Example: build-env guile -c '(display "hello\n")'
- # Example: ../../build-env ./guile-test-foo
- top_srcdir="@top_srcdir_absolute@"
- top_builddir="@top_builddir_absolute@"
- [ x"$top_srcdir" = x -o ! -d "$top_srcdir" -o \
- x"$top_builddir" = x -o ! -d "$top_builddir" ] && {
- echo $0: bad environment
- echo top_srcdir=$top_srcdir
- echo top_builddir=$top_builddir
- exit 1
- }
- GUILE_AUTO_COMPILE=0
- export GUILE_AUTO_COMPILE
- # When cross-compiling, let $GUILE_FOR_BUILD use its own .go files since
- # the ones that are being built may be incompatible ($GUILE_FOR_BUILD is
- # typically used to run `guild compile --target=$host'.) Likewise,
- # $GUILE_FOR_BUILD must use its own source files when booting; for
- # instance, $srcdir/module/ice-9/boot-9.scm must not be in its search
- # path, because it would then end up using its C evaluator to run the
- # compiler.
- if test "@cross_compiling@" = "no"
- then
- GUILE_LOAD_PATH="${top_srcdir}/module:${top_srcdir}/guile-readline"
- if test "${top_srcdir}" != "${top_builddir}"; then
- GUILE_LOAD_PATH="$GUILE_LOAD_PATH:${top_builddir}/module:${top_builddir}/guile-readline"
- fi
- export GUILE_LOAD_PATH
- case "$GUILE_BOOTSTRAP_STAGE" in
- stage0) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage0:${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@" ;;
- stage1) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1:${top_builddir}/stage0" ;;
- stage2) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1" ;;
- *) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage2:${top_builddir}/guile-readline" ;;
- esac
- export GUILE_LOAD_COMPILED_PATH
- # Don't look in installed dirs for guile modules
- if ( env | grep -v '^GUILE_SYSTEM_PATH=' > /dev/null ); then
- GUILE_SYSTEM_PATH=
- export GUILE_SYSTEM_PATH
- fi
- # Don't look in installed dirs for compiled guile modules
- if ( env | grep -v '^GUILE_SYSTEM_COMPILED_PATH=' > /dev/null ); then
- GUILE_SYSTEM_COMPILED_PATH=
- export GUILE_SYSTEM_COMPILED_PATH
- fi
- # Don't look in installed dirs for dlopen-able modules
- if ( env | grep -v '^GUILE_SYSTEM_EXTENSIONS_PATH=' > /dev/null ); then
- GUILE_SYSTEM_EXTENSIONS_PATH=
- export GUILE_SYSTEM_EXTENSIONS_PATH
- fi
- fi
- # handle LTDL_LIBRARY_PATH (no clobber)
- for dir in guile-readline libguile ; do
- if test -z "$LTDL_LIBRARY_PATH"; then
- LTDL_LIBRARY_PATH="${top_builddir}/${dir}"
- else
- LTDL_LIBRARY_PATH="${top_builddir}/${dir}:${LTDL_LIBRARY_PATH}"
- fi
- if test -z "$DYLD_LIBRARY_PATH"; then
- DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs"
- else
- DYLD_LIBRARY_PATH="${top_builddir}/${dir}/.libs:${DYLD_LIBRARY_PATH}"
- fi
- done
- export LTDL_LIBRARY_PATH
- export DYLD_LIBRARY_PATH
- if [ x"$PKG_CONFIG_PATH" = x ]
- then
- PKG_CONFIG_PATH="${top_builddir}/meta"
- else
- PKG_CONFIG_PATH="${top_builddir}/meta:$PKG_CONFIG_PATH"
- fi
- export PKG_CONFIG_PATH
- # handle PATH (no clobber)
- PATH="${top_builddir}/libguile:${PATH}"
- PATH="${top_srcdir}/meta:${PATH}"
- if test "x${top_srcdir}" != "x${top_builddir}"; then
- PATH="${top_builddir}/meta:${PATH}"
- fi
- export PATH
- # Define $GUILE, used by `guild'.
- if test "@cross_compiling@" = "no"
- then
- GUILE=${top_builddir}/libguile/guile@EXEEXT@
- else
- GUILE="@GUILE_FOR_BUILD@"
- fi
- export GUILE
-
- XDG_CACHE_HOME=${top_builddir}/cache
- export XDG_CACHE_HOME
- exec "$@"
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