dosbox-0.74-2.conf 11 KB

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  1. # This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4. [sdl]
  5. # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
  6. # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
  7. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
  8. # Using your monitor's native resolution (desktop) with aspect=true might give the best results.
  9. # If you end up with small window on a large screen, try an output different from surface.
  10. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
  11. # to use a lower full/windowresolution, in order to avoid window size problems.
  12. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  13. # (output=surface does not!)
  14. # output: What video system to use for output.
  15. # Possible values: surface, overlay, opengl, openglnb.
  16. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
  17. # sensitivity: Mouse sensitivity.
  18. # waitonerror: Wait before closing the console if dosbox has an error.
  19. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
  20. # pause is only valid for the second entry.
  21. # Possible values: lowest, lower, normal, higher, highest, pause.
  22. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
  23. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  24. fullscreen=false
  25. fulldouble=false
  26. fullresolution=original
  27. windowresolution=original
  28. output=surface
  29. autolock=true
  30. sensitivity=100
  31. waitonerror=true
  32. priority=higher,normal
  33. mapperfile=mapper-0.74-2.map
  34. usescancodes=true
  35. [dosbox]
  36. # language: Select another language file.
  37. # machine: The type of machine DOSBox tries to emulate.
  38. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  39. # captures: Directory where things like wave, midi, screenshot get captured.
  40. # memsize: Amount of memory DOSBox has in megabytes.
  41. # This value is best left at its default to avoid problems with some games,
  42. # though few games might require a higher value.
  43. # There is generally no speed advantage when raising this value.
  44. language=
  45. machine=svga_s3
  46. captures=capture
  47. memsize=16
  48. [render]
  49. # frameskip: How many frames DOSBox skips before drawing one.
  50. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
  51. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  52. # then the scaler will be used even if the result might not be desired.
  53. # To fit a scaler in the resolution used at full screen may require a border or side bars,
  54. # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
  55. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  56. frameskip=0
  57. aspect=false
  58. scaler=normal2x
  59. [cpu]
  60. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  61. # appropriate.
  62. # Possible values: auto, dynamic, normal, simple.
  63. # cputype: CPU Type used in emulation. auto is the fastest choice.
  64. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  65. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  66. # Setting this value too high results in sound dropouts and lags.
  67. # Cycles can be set in 3 ways:
  68. # 'auto' tries to guess what a game needs.
  69. # It usually works, but can fail for certain games.
  70. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  71. # need if 'auto' fails. (Example: fixed 4000).
  72. # 'max' will allocate as much cycles as your computer is able to
  73. # handle.
  74. # Possible values: auto, fixed, max.
  75. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  76. # cycledown: Setting it lower than 100 will be a percentage.
  77. core=auto
  78. cputype=auto
  79. cycles=auto
  80. cycleup=10
  81. cycledown=20
  82. [mixer]
  83. # nosound: Enable silent mode, sound is still emulated though.
  84. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  85. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  86. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  87. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  88. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  89. nosound=false
  90. rate=44100
  91. blocksize=1024
  92. prebuffer=25
  93. [midi]
  94. # mpu401: Type of MPU-401 to emulate.
  95. # Possible values: intelligent, uart, none.
  96. # mididevice: Device that will receive the MIDI data from MPU-401.
  97. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  98. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
  99. # (find the id with mixer/listmidi).
  100. # Or in the case of coreaudio, you can specify a soundfont here.
  101. # See the README/Manual for more details.
  102. mpu401=intelligent
  103. mididevice=default
  104. midiconfig=
  105. [sblaster]
  106. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  107. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  108. # sbbase: The IO address of the soundblaster.
  109. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  110. # irq: The IRQ number of the soundblaster.
  111. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  112. # dma: The DMA number of the soundblaster.
  113. # Possible values: 1, 5, 0, 3, 6, 7.
  114. # hdma: The High DMA number of the soundblaster.
  115. # Possible values: 1, 5, 0, 3, 6, 7.
  116. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  117. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  118. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  119. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  120. # Possible values: default, compat, fast.
  121. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  122. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  123. sbtype=sb16
  124. sbbase=220
  125. irq=7
  126. dma=1
  127. hdma=5
  128. sbmixer=true
  129. oplmode=auto
  130. oplemu=default
  131. oplrate=44100
  132. [gus]
  133. # gus: Enable the Gravis Ultrasound emulation.
  134. # gusrate: Sample rate of Ultrasound emulation.
  135. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  136. # gusbase: The IO base address of the Gravis Ultrasound.
  137. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  138. # gusirq: The IRQ number of the Gravis Ultrasound.
  139. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  140. # gusdma: The DMA channel of the Gravis Ultrasound.
  141. # Possible values: 3, 0, 1, 5, 6, 7.
  142. # ultradir: Path to Ultrasound directory. In this directory
  143. # there should be a MIDI directory that contains
  144. # the patch files for GUS playback. Patch sets used
  145. # with Timidity should work fine.
  146. gus=false
  147. gusrate=44100
  148. gusbase=240
  149. gusirq=5
  150. gusdma=3
  151. ultradir=C:\ULTRASND
  152. [speaker]
  153. # pcspeaker: Enable PC-Speaker emulation.
  154. # pcrate: Sample rate of the PC-Speaker sound generation.
  155. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  156. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  157. # Possible values: auto, on, off.
  158. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  159. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  160. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  161. pcspeaker=true
  162. pcrate=44100
  163. tandy=auto
  164. tandyrate=44100
  165. disney=true
  166. [joystick]
  167. # joysticktype: Type of joystick to emulate: auto (default), none,
  168. # 2axis (supports two joysticks),
  169. # 4axis (supports one joystick, first joystick used),
  170. # 4axis_2 (supports one joystick, second joystick used),
  171. # fcs (Thrustmaster), ch (CH Flightstick).
  172. # none disables joystick emulation.
  173. # auto chooses emulation depending on real joystick(s).
  174. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  175. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  176. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  177. # autofire: continuously fires as long as you keep the button pressed.
  178. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
  179. # buttonwrap: enable button wrapping at the number of emulated buttons.
  180. joysticktype=auto
  181. timed=true
  182. autofire=false
  183. swap34=false
  184. buttonwrap=false
  185. [serial]
  186. # serial1: set type of device connected to com port.
  187. # Can be disabled, dummy, modem, nullmodem, directserial.
  188. # Additional parameters must be in the same line in the form of
  189. # parameter:value. Parameter for all types is irq (optional).
  190. # for directserial: realport (required), rxdelay (optional).
  191. # (realport:COM1 realport:ttyS0).
  192. # for modem: listenport (optional).
  193. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  194. # transparent, port, inhsocket (all optional).
  195. # Example: serial1=modem listenport:5000
  196. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  197. # serial2: see serial1
  198. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  199. # serial3: see serial1
  200. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  201. # serial4: see serial1
  202. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  203. serial1=dummy
  204. serial2=dummy
  205. serial3=disabled
  206. serial4=disabled
  207. [dos]
  208. # xms: Enable XMS support.
  209. # ems: Enable EMS support.
  210. # umb: Enable UMB support.
  211. # keyboardlayout: Language code of the keyboard layout (or none).
  212. xms=true
  213. ems=true
  214. umb=true
  215. keyboardlayout=auto
  216. [ipx]
  217. # ipx: Enable ipx over UDP/IP emulation.
  218. ipx=false
  219. [autoexec]
  220. # Lines in this section will be run at startup.
  221. # You can put your MOUNT lines here.