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- extends Area2D
- const FIREBALL_SPEED = 200
- # class member variables go here, for example:
- # var a = 2
- # var b = "textvar"
- func _ready():
- # Called when the node is added to the scene for the first time.
- # Initialization here
-
- pass
- func _process(delta):
- var speed_x = 1
- var speed_y = 0
- var motion = Vector2(speed_x, speed_y) * FIREBALL_SPEED
- set_position(get_global_position() + motion * delta)
- #func _on_Area2D_body_entered(area):
- # print("Body entexdfsred the area")
- func _on_asd_area_entered(area):
- queue_free()
- area.queue_free()
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