Fork from github.com/lamarios/monopoly [link removed for privacy reasons] It seems like Monopoly but it isn't. This projects has nothing in common with monopoly. Maybe original version, but as you can imagine this isn't.

alkeon 1362cb8c30 Background sound that alert player turn 4 gadi atpakaļ
game 1362cb8c30 Background sound that alert player turn 4 gadi atpakaļ
manager 2c83542c06 First public version 4 gadi atpakaļ
LICENSE 8f1b55ac63 Original code from github.com/lamarios/monopoly 4 gadi atpakaļ
README.md b458f22ed6 Fixing wrong updated files 4 gadi atpakaļ
py.py 2c83542c06 First public version 4 gadi atpakaļ

README.md

Librepoply

First commit of repo is lamarios base code from which this project forks. This means, first commit is completely from lamarios github.com/lamarios/monopoly. All the code is GPL, first commit is GPLv3 by lamarios and the rest is GPLv3 by alkeon.

The change from lamarios code is that this librepoply is more automatic. 200$ from GO, paying when you are on someone property, moving player... Even bank player is a little obsolete but well, is okay ^^

This repo is split in two different applications, the game itself and a game launcher. The launcher is a small application to launch new instance of the game container.

The Game

Run

Configuration

The application can run without any environment variables. Note that video chat and microphone access might not work if the software is not running under HTTPS (enabled by default).

Environment variables
Name Description Default Required
PORT Which port to run the application on 8443 No
HTTP_TLS_KEY Path of the SSL key 'key.pem' No (but recommended)
HTTP_TLS_CERTIFICATE Path of the SSL Certificate 'cert.pem' No (but recommended)
HTTP Set to 'true' to disable https. To use if you want to run the game behind a HTTPS reverse proxy for example 'false' No

Docker

docker run -p "8443:8443" gonzague/monopoly

Add environment variables from above relevant for your use case

Node

This require node to run.

First the ui needs to be build

cd game/client
npm install
npm run build

Then we can start the server

cd game
npm install
npm start

The launcher

The launcher is a simple web application that will help launch multiple instances of the game and reverse proxy to the instances. It must be ran as a docker container as it needs to communicate with the game instances that will run as containers.

Run

Configuration

The application needs to be able to talk to a docker host. Note that video chat and microphone access might not work if the software is not running under HTTPS (enabled by default).

Environment variables
Name Description Default Required
PORT Which port to run the application on 8443 No
HTTP_TLS_KEY Path of the SSL key 'key.pem' No (but recommended)
HTTP_TLS_CERTIFICATE Path of the SSL Certificate 'cert.pem' No (but recommended)
HTTP Set to 'true' to disable https. To use if you want to run the launcher behind a HTTPS reverse proxy for example 'false' No
DOCKER_SOCKET The path to the docker socket /var/run/docker.sock No
DOCKER_HOST If connecting to the docker host via http No
DOCKER_PORT The port if connecting to the docker host via http No
DOCKER_NETWORK The network which the new games will be started. It must be the same network as the manager. If not set the reverse proxy to the games is not going to work. YES
GAME_CONTAINER_PREFIX This will be use to prefix the name the new containers monopoly-game No
GAME_TTL How long in hours before killing an inactive game 24 No
MAX_GAMES Maximum number of games to be ran at the same time 500 No
GAME_IMAGE The docker image to be used to run the games gonzague/monopoly No

Docker

If you're connecting to the docker socket directly, otherwise use the DOCKER_HOST and DOCKER_PORT environment variables.

# The network creation is only for the example, you may not need to create it
docker network create monopoly-network
docker run -p "8080:8080" -v "/var/run/docker.sock:/var/run/docker.sock:ro' --network="monopoly-network" -e "DOCKER_NETWORK=monopoly-network"

Add environment variables from above relevant for your use case

Technology used

  • Nodejs
  • Websockets
  • WebRTC
  • React

Is this a official paypoly

No, this isn't official and it isn't that similar to the game from 1933. This game teleports players, is a neverending game and also when you are bankrupt you win. That rich people is absolutely a loser. A loser with a ferrari maybe, a loser with more money than the rest of the population but still a loser. Is this librepoply ethical? Maybe or maybe not. Is this game related with idea of eternal recurrence by Nietzsche? Maybe, maybe. Maybe is just another *poly game? Not even close. That's clear. Why are you reading this if you could play the game?