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- '''
- * This file is part of the Chinchon (https://notabug.org/alkeon/chinchon.
- * Copyright (c) 2020 Alejandro "alkeon" Castilla.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, version 3.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- '''
- from hand import Hand
- from copy import deepcopy
- debug = False
- '''
- Checks if string can be converted to int
- '''
- def possible_int(string):
- try:
- int(string)
- return True
- except ValueError:
- return False
- class Player:
- def __init__(self, hand, mode, hard_mode):
- self.mode = mode
- self.hand = hand
- self.possible_end = 0
- self.hard_mode = hard_mode
- self.deck_cards_avoided = 0
-
-
- '''
- Easy mode AI
- Takes risk when choose card from deck.
- Try best movement but never tries a chinchon or a full hand unless luck give it
- '''
- def decide_next_move_easy(self, card):
- initial_points = self.hand.calculate_points()
- choice_and_position = list()
- if(initial_points >= 4):
- best_move_list = self.best_move(card, initial_points)
-
- if(best_move_list[1] < initial_points):
- choice_and_position.append(1)
- choice_and_position += best_move_list
- else:
- choice_and_position.append(0)
- choice_and_position.append(best_move_list[0])
- choice_and_position.append(best_move_list[1] + 10)
-
- else:
- choice_and_position.append(2)
- choice_and_position.append(0)
- choice_and_position.append(initial_points)
- return choice_and_position
- '''
- Hard mode AI
- Knows first card from deck
- Try best movement but never tries a chinchon or a full hand unless luck give it
- '''
- def decide_next_move_hard(self, card, deck_card):
- initial_points = self.hand.calculate_points()
- choice_and_position = list() #result
- if(initial_points >= 4):
- best_move_list = self.best_move(card, initial_points)
- best_move_list_deck_card = self.best_move(deck_card, initial_points)
- if(best_move_list[1] < best_move_list_deck_card[1] and
- best_move_list[1] < initial_points):
-
- choice_and_position.append(1)
- choice_and_position += best_move_list
- elif(best_move_list[1] > best_move_list_deck_card[1] and
- best_move_list_deck_card[1] < initial_points):
- choice_and_position.append(0)
- choice_and_position += best_move_list_deck_card
- elif(self.deck_cards_avoided < 10):
- choice_and_position.append(1)
- choice_and_position += best_move_list
- self.deck_cards_avoided += 1
- else:
- choice_and_position.append(0)
- choice_and_position += best_move_list_deck_card
- self.deck_cards_avoided = 0
- elif(self.possible_end <= 5):
- best_move_list = self.best_move(card, initial_points)
- choice_and_position.append(1)
- choice_and_position += best_move_list
- self.possible_end += 1
- else:
- choice_and_position.append(2)
- choice_and_position.append(0)
- choice_and_position.append(initial_points)
- return choice_and_position
- '''
- Greedy algorithm that checks all movements points
- '''
- def best_move(self, card, initial_points):
- temporal_hand = deepcopy(self.hand)
- temporal_hand.insert(0, card)
- position = 0
- min_points_position = 0
- min_points = initial_points
- while(position < len(temporal_hand.get_cards())):
- possible_hand = deepcopy(temporal_hand)
- possible_hand.pop(position)
- points = possible_hand.calculate_points()
- if(points < min_points):
- min_points_position = position
- min_points = points
-
- position += 1
- return_list = list()
- return_list.append(min_points_position)
- return_list.append(min_points)
- return return_list
- '''
- After AI choose best option, this code executes that option
- '''
- def opponent(self, deck, reversed_deck):
- choice_and_position = list()
- if(self.hard_mode == 1):
- choice_and_position = self.decide_next_move_hard(reversed_deck.get(0), deck.get(0))
- else:
- choice_and_position = self.decide_next_move_easy(reversed_deck.get(0))
- result = 0
- if(debug):
- print('choice')
- print(choice_and_position[0])
- print('position')
- print(choice_and_position[1])
- print('points')
- print(choice_and_position[2])
- if(choice_and_position[0] == 0):
- self.hand.insert(0, deck.get(0))
- deck.pop(0)
- reversed_deck.insert(0, self.hand.get(choice_and_position[1]))
- self.hand.pop(choice_and_position[1])
- elif(choice_and_position[0] == 1):
- self.hand.insert(0, reversed_deck.get(0))
- reversed_deck.pop(0)
- reversed_deck.insert(0, self.hand.get(choice_and_position[1]))
- self.hand.pop(choice_and_position[1])
- else:
- result = 2
- return result
- '''
- UI for choosing an option
- '''
- def choose_option(self, deck, reversed_deck):
- if(self.mode == 2):
- option_s = input('0 top of deck, 1 Reversed card , 2 stop ')
- choice = int()
- if(possible_int(option_s)):
- choice = int(option_s)
- else:
- choice = 0
-
- if(choice != 2):
- if(choice == 0):
- self.hand.insert(0, deck.get(0))
- deck.pop(0)
- else:
- self.hand.insert(0, reversed_deck.get(0))
- reversed_deck.pop(0)
- print(self.hand)
- card_position = int()
- card_position_s = input('Choose card by position ')
- if(possible_int(card_position_s)):
- card_position = int(card_position_s)
- else:
- card_position = 0
- reversed_deck.insert(0, self.hand.get(card_position))
- self.hand.pop(card_position)
- else:
- if(self.hand.calculate_points() > 3):
- print('You must have less than four points in your hand')
- choice = self.choose_option( reversed_deck, deck)
- return choice
- else:
- return self.opponent(deck, reversed_deck)
- def return_hand(self):
- return self.hand
- def set_hand(self,hand):
- self.hand = deepcopy(hand)
- def get_mode(self):
- return self.mode
- def get_hard_mode(self):
- return self.hard_mode
- def __str__(self):
- return str(self.hand)
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