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- -- Localize for performance.
- local math_random = math.random
- -- Indexed array.
- -- List of nodes which nether flora can use as soil.
- nethervine.flora_surfaces = {
- "rackstone:redrack",
- "rackstone:dauthsand",
- }
- -- List of nearby nether flora that should be notified when a flora node is removed.
- nethervine.flora_nodes = {
- "nether:grass_1",
- "nether:grass_2",
- "nether:grass_3",
- }
- nethervine.flora_mintime = 60*3
- nethervine.flora_maxtime = 60*30
- function nethervine.surface_can_spawn_flora(pos)
- local name = minetest.get_node(pos).name
- local nodes = nethervine.flora_surfaces
- for i=1, #nodes do
- if string.find(nodes[i], "^group:") then
- local group = string.sub(nodes[i], 7)
- if minetest.get_item_group(name, group) ~= 0 then
- return true
- end
- elseif nodes[i] == name then
- return true
- end
- end
- return false
- end
- function nethervine.on_flora_construct(pos)
- if nethervine.surface_can_spawn_flora({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(nethervine.flora_mintime, nethervine.flora_maxtime))
- end
- end
- function nethervine.on_flora_destruct(pos)
- -- Notify nearby flora.
- local minp = {x=pos.x-2, y=pos.y-2, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
- local flora = minetest.find_nodes_in_area_under_air(minp, maxp, nethervine.flora_nodes)
- if flora and #flora > 0 then
- for i=1, #flora do
- minetest.get_node_timer(flora[i]):start(math_random(nethervine.flora_mintime, nethervine.flora_maxtime))
- end
- end
- end
- function nethervine.on_flora_timer(pos, elapsed)
- --minetest.chat_send_player("MustTest", "Nether flora timer @ " .. minetest.pos_to_string(pos) .. "!")
- local node = minetest.get_node(pos)
- if nethervine.flora_spread(pos, node) then
- minetest.get_node_timer(pos):start(math_random(nethervine.flora_mintime, nethervine.flora_maxtime))
- else
- -- Else timer should stop, cannot grow anymore.
- minetest.get_node_timer(pos):stop()
- end
- end
- function nethervine.on_flora_punch(pos, node, puncher, pt)
- if nethervine.surface_can_spawn_flora({x=pos.x, y=pos.y-1, z=pos.z}) then
- minetest.get_node_timer(pos):start(math_random(nethervine.flora_mintime, nethervine.flora_maxtime))
- end
- end
- -- Called by the bonemeal mod.
- -- Returns 'true' or 'false' to indicate if a mushroom was spawned.
- function nethervine.flora_spread(pos, node)
- local minp = {x=pos.x-2, y=pos.y-2, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
- local dirt = minetest.find_nodes_in_area_under_air(minp, maxp, nethervine.flora_surfaces)
- if not dirt or #dirt == 0 then
- return false
- end
- local density = nethervine.flora_density_for_surface({x=pos.x, y=pos.y-1, z=pos.z})
- local pos0 = vector.subtract(pos, 4)
- local pos1 = vector.add(pos, 4)
- if #minetest.find_nodes_in_area(pos0, pos1, "group:netherflora") > density then
- return false -- Max flora reached.
- end
- local randp = dirt[math_random(1, #dirt)]
- local airp = {x=randp.x, y=randp.y+1, z=randp.z}
- local airn = minetest.get_node_or_nil(airp)
- if not airn or airn.name ~= "air" then
- return false
- end
- -- Nether flora grows in nether regardless of light level.
- if pos.y < -25000 then
- minetest.add_node(airp, {name = node.name})
- return true
- end
- return false
- end
- function nethervine.flora_density_for_surface(pos)
- local cold = 0
- if minetest.find_node_near(pos, 5, {
- "group:snow",
- "group:snowy",
- "group:ice",
- "group:cold",
- }) then
- cold = -6
- end
- -- High heat makes nether plants grow denser.
- local heat = 0
- if minetest.find_node_near(pos, 3, "group:lava") then
- heat = 4
- end
- local minerals = 0
- if minetest.find_node_near(pos, 3, "glowstone:minerals") then
- minerals = 1
- end
- if minetest.get_node(pos).name == "rackstone:dauthsand" then
- return 4 + minerals + heat + cold
- end
- -- Default flower density.
- return 1 + minerals + heat + cold
- end
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