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- moretrees = moretrees or {}
- moretrees.can_grow = function(pos)
- return basictrees.can_grow(pos)
- end
- moretrees.sapling_selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3},
- }
- moretrees.sapling_groups = utility.dig_groups("plant", {
- flammable = 2,
- attached_node = 1,
- sapling = 1,
- })
- moretrees.tree_groups = utility.dig_groups("tree", {
- tree = 1,
- flammable = 2,
- })
- moretrees.get_wood_groups = function(extra)
- local groups = utility.dig_groups("wood", extra or {})
-
- groups.flammable = 2
- groups.wood = 1
- return groups
- end
- moretrees.stair_groups = utility.dig_groups("wood", {
- flammable = 2,
- })
- moretrees.leaves_groups = utility.dig_groups("leaves", {
- leafdecay = 3,
- flammable = 2,
- leaves = 1,
- green_leaves = 1,
- })
- moretrees.get_leafdrop_table = function(chance, sapling, leaves)
- local drop = {
- max_items = 1,
- items = {
- {items={sapling}, rarity=chance},
- {items={"default:stick"}, rarity=10},
- -- Player will get leaves only if he gets nothing else; this is because 'max_items' is 1.
- {items={leaves}},
- }
- }
- return drop
- end
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