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- --- Returns true if given value is a finite number; otherwise false or nil if value is not of type string nor number.
- function x_marketplace.isfinite(value)
- if type(value) == "string" then
- value = tonumber(value)
- if value == nil then return nil end
- elseif type(value) ~= "number" then
- return nil
- end
- return value > -math.huge and value < math.huge
- end
- --- Returns true if given value is not a number (NaN); otherwise false or nil if value is not of type string nor number.
- function x_marketplace.isnan(value)
- if type(value) == "string" then
- value = tonumber(value)
- if value == nil then return nil end
- elseif type(value) ~= "number" then
- return nil
- end
- return value ~= value
- end
- --- rounds a number to the nearest decimal places
- -- @local
- local function round(val, decimal)
- if (decimal) then
- return math.floor( (val * 10^decimal) + 0.5) / (10^decimal)
- else
- return math.floor(val+0.5)
- end
- end
- local function string_endswith(full, part)
- return full:find(part, 1, true) == #full - #part + 1
- end
- --- Normalize nodename string without mod prefix and return nodename with mod prefix. This function was borrowed from WorldEdit mod.
- -- @param nodename name of the node as a string, can be without the mod prefix
- -- @return nil if node doesn't exists or nodename with mode prefix
- -- @see https://github.com/Uberi/Minetest-WorldEdit
- function x_marketplace.normalize_nodename(nodename)
- if not nodename then
- return false
- end
- nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
- if nodename == "" then return nil end
- local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
- if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
- return fullname
- end
- for key, value in pairs(minetest.registered_nodes) do
- if string_endswith(key, ":" .. nodename) then -- matches name (w/o mod part)
- return key
- end
- end
- end
- --- Search items in marketplace object
- -- @param string the string
- -- @return string with found items, if no items found returns boolean false
- function x_marketplace.store_find(string)
- local found = ""
- local str = x_marketplace.normalize_nodename(string)
- if not str then
- return false
- end
- for k, v in pairs(x_marketplace.store_list) do
- if string.find(k, str) then
- found = found..k.." buy: "..string.format("%.2f", v.buy).." sell: "..string.format("%.2f", v.sell).."\n"
- end
- end
- if found == "" then
- found = false
- end
- return found
- end
- --- Get random items from the store
- -- @param number the integer
- -- @return string with found items
- function x_marketplace.store_get_random(number)
- local keys, i, suggest = {}, 1, ""
- local how_many = number or 5
- for k, v in pairs(x_marketplace.store_list) do
- keys[i] = k
- i = i + 1
- end
- for i = 1, how_many do
- suggest = suggest.."\n"..keys[math.random(1, #keys)]
- end
- return suggest
- end
- --- Get players balance of BitGold
- -- @param name the string of player name
- -- @return string the current balance
- function x_marketplace.get_player_balance(name)
- if not name then
- return ""
- end
- local player = minetest.get_player_by_name(name)
- local balance = player:get_attribute("balance") or 0
- return balance
- end
- --- Set players balance of BitGold
- -- @param name the string of player name
- -- @param amount the number of what should be added/deducted (if negative) from players balance
- -- @return string the balance info message, returns false if not enough funds
- function x_marketplace.set_player_balance(name, amount)
- if not name or not amount then
- return ""
- end
- local player = minetest.get_player_by_name(name)
- local balance = player:get_attribute("balance") or 0
- local new_balance = balance + amount
- if new_balance < 0 then
- return false, "below"
- end
- if new_balance > x_marketplace.max_balance then
- return false, "above"
- end
- player:set_attribute("balance", new_balance)
- return new_balance
- end
- function x_marketplace.find_signs(player_pos, text, sign)
- local pos0 = vector.subtract(player_pos, 2)
- local pos1 = vector.add(player_pos, 2)
- local positions = minetest.find_nodes_in_area(pos0, pos1, sign)
- local found = false
- if #positions <= 0 then
- return false
- end
- for k, v in pairs(positions) do
- local sign_meta = minetest.get_meta(v)
- local sign_text = sign_meta:get_string("text"):trim()
- if sign_text == text then
- found = true
- break
- end
- end
- return found
- end
- minetest.register_craftitem("x_marketplace:head", {
- description = "head",
- inventory_image = "x_marketplace_head-front.png",
- wield_image = "x_marketplace_head-front.png",
- stack_max = 1,
- wield_scale = {x=1.5, y=1.5, z=6},
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "node" then
- local node = minetest.get_node(pointed_thing.under)
- if node.name == "x_marketplace:sign_wall_bones" then
- local node_meta = minetest.get_meta(pointed_thing.under)
- if node_meta:get_string("text"):trim() == "/mp sellhead" then
- local stack_meta = itemstack:to_table().meta
- local stack_meta_value = tonumber(stack_meta.value)
- local stack_meta_owner = stack_meta.owner
- if not stack_meta_value then
- itemstack:take_item()
- return itemstack
- end
- -- sell item
- local new_balance = x_marketplace.set_player_balance(user:get_player_name(), stack_meta_value)
- if new_balance then
- minetest.sound_play("x_marketplace_gold", {
- object = user,
- max_hear_distance = 10,
- gain = 1.0
- })
- minetest.chat_send_player(user:get_player_name(), minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You sold "..stack_meta_owner.." head for "..stack_meta_value.." BitGold. Your new balance is: "..new_balance.." BitGold"))
- itemstack:take_item()
- else
- minetest.chat_send_player(user:get_player_name(), minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You will go above the maximum balance if you sell this item. Transaction cancelled."))
- end
- end
- else
- minetest.chat_send_player(user:get_player_name(), minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: If you want to sell the head, you have to punch Bones Sign with text '/mp sellhead' on it."))
- end
- end
- return itemstack
- end,
- })
- minetest.register_on_dieplayer(function(player)
- local player_name = player:get_player_name()
- local balance = tonumber(x_marketplace.get_player_balance(player_name))
- local lost_value, new_balance
- if balance then
- -- no money, nothing to loose
- if balance == 0 then
- return
- -- almost no money, drop everything
- elseif balance <= 10 then
- lost_value = balance
- -- loose between 5-10% from balance
- else
- lost_value = (balance / 100) * math.random(5, 10)
- end
- lost_value = round(lost_value, 2)
- new_balance = x_marketplace.set_player_balance(player_name, lost_value * -1)
- local pos = vector.round(player:getpos())
- local itemstack = ItemStack("x_marketplace:head")
- local meta = itemstack:get_meta()
- local item_description = minetest.registered_items["x_marketplace:head"]["description"]
- meta:set_string("owner", player_name)
- meta:set_string("value", lost_value)
- meta:set_string("description", player_name.." "..item_description.."\nvalue: "..lost_value.." BitGold")
- local obj = minetest.add_item(pos, itemstack)
- if obj then
- obj:set_velocity({
- x = math.random(-10, 10) / 9,
- y = 5,
- z = math.random(-10, 10) / 9,
- })
- end
- minetest.chat_send_player(player_name, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: When you died you lost "..lost_value.." BitGold"))
- end
- end)
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