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- local S=minerdream.intllib
- local has_value = basic_functions.has_value
- local tier_cols={
- col_num={"name"},}
- local tier_definition = basic_functions.import_csv(minerdream.path.."/tiers.txt",tier_cols)
- local tool_cols={
- col_num={"range","uses"},
- as_numeric=1,
- }
- local tool_definition = basic_functions.import_csv(minerdream.path.."/armor.txt",tool_cols)
- for i,tdef in pairs(tool_definition) do
- if (i ~= "default") then
- local tooldef={}
- for col in pairs(tdef) do
- tooldef=basic_functions.parse_tree(tooldef,col,tdef[col])
- end
- if minerdream.itemdef[i]==nil then
- minerdream.itemdef[i]={}
- end
-
- local tierd=tier_definition[tostring(tdef.tier)]
- for _,tool in pairs({"helmet","chestplate","boots","leggings","shields"}) do
- if tooldef[tool] ~= nil then
- minerdream.itemdef[i][tool]=tooldef[tool]
- local ttv=tooldef[tool]
- tdesc=core.colorize("#"..tierd.color, S(i:gsub("^%l", string.upper)).." "..S(tool:gsub("^%l", string.upper)).."\n")..
- core.colorize("#A0A0A0", "tier: "..tierd.name.." ("..tierd.desc..")")
- if ttv.fleshy then
- tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Defense")..": "..ttv.fleshy)
- end
- if ttv.heal then
- tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Heal")..": "..ttv.heal)
- end
- if ttv.speed then
- tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Walking speed")..": "..(ttv.speed*100).."%")
- end
- if ttv.gravity then
- tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Gravity")..": "..(ttv.gravity*100).."%")
- end
- if ttv.jump then
- tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Jump force")..": "..(ttv.jump*100).."%")
- end
- tt_def={description=tdesc,
- -- tt_def={description=i.." "..tool,
- inventory_image=minerdream.modname.."_inv_"..tool.."_"..i..".png",
- damage_groups = {level = ttv.level or 2},
- armor_groups={fleshy=ttv.fleshy or 10},
- groups={armor_heal=ttv.heal,armor_use=ttv.use,
- physics_jump=ttv.jump,physics_speed=ttv.speed,physics_gravity=ttv.gravity}
- }
- for _,gc in pairs({"cracky","crumbly","choppy","snappy"}) do
- tt_def.damage_groups[gc]=ttv[gc]
- end
- if tool == "helmet" then
- tt_def.groups.armor_head=1
- elseif tool == "chestplate" then
- tt_def.groups.armor_torso=1
- elseif tool == "leggings" then
- tt_def.groups.armor_legs=1
- elseif tool == "boots" then
- tt_def.groups.armor_feet=1
- elseif tool == "shields" then
- tt_def.groups.armor_shield=1
- end
-
- toolname=minerdream.modname..":"..tool.."_"..i
- armor:register_armor(toolname,tt_def)
- end
- end
- end
- end
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