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- Farming API
- -----------
- The farming API allows you to easily register plants.
- A new plant is created by insert a new line in crops.txt and fill the columns. During loading each row is interpreted and the necessary items and craft recipes are registered.
- The description of the column is stated in file crops.lua, where the table is read.
- The initialisation is done via main function farming.register_plant(plant_def). Depending on definition it calls several helping functions.
- -- Table Definition --
- def={
- name = Name of plant,
- steps = Count of growing steps,
- harvest_max = Max. amount of harvest for last step with no special tools,
- rarity_grass_drop = Rarity to find seed in drop table of normal grass,
- rarity_junglegrass_drop = Rarity to find seed in drop table of jungle grass,
- eat_hp = HP-change during eating,
- drink = for thirst mod: How much thirst is reduced
- temperature_min = Minimum Temperature for plant,
- temperature_max = Maximum Temperature for plant,
- humidity_min = Min. Humidity,
- humidity_max = Max. Humidity,
- elevation_min = Min. elevetion where plant can be found,
- elevation_max = Max. elevation where plant can be found,
- light_min = Min. amount of light needed for planting and growing,
- light_max = Max. amount of light, where growing can occur,
- infect_rate_base = Infection rate of plant,
- infect_rate_monoculture = Infection rate, when plant is in monoculture,
- spread_rate = Rate for spreading plant,
- grow_time_mean = Mean time between steps in second,
- wilt_time = Time of last step to wild,
- straw = If plant has harvest to get seed out of with a flail, which kind of straw is given back,
- seed_drop = name of dropped seed,
- grind = name of grindes item,
- roast = name of roasted item
- group = {
- to_culture = Plant can not be found in the world, it has to be planted,
- to_dig = Plant has to be digged to give harves,
- has_harvest = Plant give harvest instead of seed. Out of harvest the seed has to be crafted,
- on_soil = Has to be planted on soil; otherwise can be planted on earth, where temperature/humidity is fullfilled,
- is_bush = has own mesh,
- punchable = can give seed by punching, where the plant is going back one step and regrow after grow_mean_time,
- wiltable = plant can wilt,
- infectable = plant can be infected,
- infection_defence = distance, where plant protect other plants,
- seed_extractable = seed has to be extracted by special tool,
- use_flail = the seed has to be crafted with farming:flail
- use_trellis = for planting you have to craft seed with a trellis,
- for_coffee = plant is used for coffee, where roasting and grinding is considered,
- seed_roastable = seed can be roasted and eated,
- seed_grindable = seed can be grinded,
- for_flour = seed is grindable and can be used to craft flour for bread,
- damage_per_second = amount of damage per second a player feel if staying inside node,
- liquid_viscosity = viscosity for walking through node
- }
- }
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