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- Minetest Game mod: farming awards
- ==========================
- See license.txt for license information.
- Mod for extending the farming capabilities of minetest.
- You have wild crops, which you can cultivate to get faster and more harvest.
- The crops can be infected, where you get nothing. And the infection spreads to nearby crops.
- A culture of crops can be destroyed by the infection, where the cultured variant of crops
- are easier infected than the wild form.
- With special plants (right now nettles) you can make a curing mixture. And other plants can protect the culture.
- You should use special devices to get more fruits:
- - With a scythe you dig the node and by change get one more harvest. The change is better for a steel scythe than for stone or wood
- - With a billhook you punch for example berries to get by change one berry more.
- Booth are weared out by each harvest.
- For each crop you can define the count of step. In the last step the crop is full-grown, where the crops can be punchable.
- The defined grow time is modified by the amount of light the crop would see and the place: The less light at
- the position will be (under a tree for example), the longer the crop needs to reach the next step.
- The code is written to enable extension by other mods.
- You have only one txt file to configure the crops. It's read in a table. Not defined fields are filled,
- if a default row is given. If no default is given, the field is not importet to the crop.
- Based on the definition the behauvior is defined:
- - Crops with harvest (Wheat, Barley, Spelt, Nettle, Hemp): The crop has to be digged and drops a harvest, which can not be seeded again.
- The seed has to be crafted out of the harvest. If the option "use_flail" is activated, a standard
- craft is used: With a flail you get one seed and one straw (default, can be changed by field "straw").
- The seed can be placed again to grow more.
- If a cultured variant is given (Wheat), by change you get cultured harvest, which grows faster, has more harvest,
- gets easier infected or what ever is defined for the cultured crop.
- Most kind of wheat, barley and so on are defined this way.
- - Crops with seed: The crop drops directly seed. The amount is given in the configuration by "max_harvest".
- Crops like potato or corn are defined in this way.
- - Punchable fruits (Berries, Tea, Tobaco, Coffee): Full-grown fruits can be punched to give one fruit and back one step. After the growing
- time the fruits are available again. The full-grown can't be digged. It will be punched, directly afterwards
- the second last step will be digged, giving one fruit.
- - Crops with trellis (Tomatoes, Hop, Grapes): For creating seedable items you have to craft out of the harvest the seed with a trellis.
- Digging any step will release the trellis for further usage. By using the option "use_trellis" the craft
- is direct registered.
- - crops with extractable seed (Tea, Tobaco): The normal harvest are the leaves of the plant, which you can punch out of the box.
- To get a seed of the fruit, you have to use a seed picker. The plant goes back one step and need to regrow booth
- leaves and seed.
- Authors of source code
- ----------------------
- ademant (MIT)
- Authors of media (textures)
- ---------------------------
- Created by ademant (CC BY 3.0):
- farming_awards_thresher (based on picture from addysgLLGC on opencliparts)
- farming_awards_miller (based on https://openclipart.org/detail/11551/rpg-map-symbols-windmill)
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