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- status = status or {}
- status.modpath = minetest.get_modpath("status")
- status.motd = minetest.setting_get("motd") or ""
- -- Get text color.
- local STATUS_COLOR = core.get_color_escape_sequence("#0d9b7b")
- status.color = STATUS_COLOR
- function status.chat_players(user, param)
- do
- -- Serialize player names to string.
- local players = minetest.get_connected_players()
- local clients = "{"
- local num_clients = 0
- for k, v in ipairs(players) do
- local hide = minetest.check_player_privs(v:get_player_name(), {statushide=true})
- if hide == false then
- clients = clients .. rename.gpn(v:get_player_name()) .. ", "
- num_clients = num_clients + 1
- end
- end
- clients = clients .. "}"
- clients = string.gsub(clients, ", }", "}")
- -- Build status string.
- local final =
- STATUS_COLOR .. "# Server: Players Online (" .. num_clients .. "): " .. clients .. "."
- minetest.chat_send_player(user, final)
- end
- do
- -- Serialize player names to string.
- local channel = shout.player_channel(user)
- if channel and channel ~= "" then
- local players = shout.channel_players(channel)
- local clients = "{"
- local num_clients = 0
- for k, v in ipairs(players) do
- local hide = minetest.check_player_privs(v, {statushide=true})
- if hide == false then
- clients = clients .. rename.gpn(v) .. ", "
- num_clients = num_clients + 1
- end
- end
- clients = clients .. "}"
- clients = string.gsub(clients, ", }", "}")
- -- Build status string.
- local final =
- STATUS_COLOR .. "# Server: Players In Channel '" .. channel .. "' (" .. num_clients .. "): " .. clients .. "."
- minetest.chat_send_player(user, final)
- end
- end
- return true
- end
- function status.chat_status(user, param)
- local p1, p2
-
- -- Get uptime.
- local status_str = status.original_status()
- p1, p2 = string.find(status_str, "uptime:[^|]+")
- local uptime = "uptime: unknown"
- if p1 and p2 then
- uptime = string.sub(status_str, p1, p2)
- uptime = string.gsub(uptime, "uptime: ", "Uptime: ")
- uptime = string.trim(uptime)
- end
-
- p1, p2 = string.find(status_str, "max lag:[^|]+")
- local max_lag = "max lag: unknown"
- if p1 and p2 then
- max_lag = string.sub(status_str, p1, p2)
- max_lag = string.gsub(max_lag, "max lag: ", "Max Lag: ")
- max_lag = string.trim(max_lag)
- end
- -- Get MoTD.
- local motd2 = status.motd
- if not motd2 then
- motd2 = "Daily message has not been set!"
- end
-
- -- Get version string.
- local version = "version: unknown"
- p1, p2 = string.find(status_str, "version:[^|]+")
- if p1 and p2 then
- version = string.sub(status_str, p1, p2)
- version = string.trim(version)
- end
- version = string.gsub(version, "version: ", "Version: ")
- version = string.gsub(version, "-dev", "-DEV")
-
- -- Build status string.
- local final =
- STATUS_COLOR .. "# Server: " .. version .. ", " .. uptime .. ", " .. max_lag .. ".\n" ..
- STATUS_COLOR .. "# Server: " .. motd2 .. "\n" ..
- STATUS_COLOR .. "# Server: More info can be found at http://arklegacy.duckdns.org/."
-
- minetest.chat_send_player(user, final)
- return true
- end
- function status.chat_short_status(user, param)
- -- Serialize player names to string.
- local players = minetest.get_connected_players()
- local clients = "{"
- local num_clients = 0
- for k, v in ipairs(players) do
- local pname = v:get_player_name()
- local hide = minetest.check_player_privs(pname, {statushide=true})
- if pname == user then
- hide = true
- end
- if hide == false then
- clients = clients .. rename.gpn(pname) .. ", "
- num_clients = num_clients + 1
- end
- end
- clients = clients .. "}"
- clients = string.gsub(clients, ", }", "}")
- local sare = "are"
- local splayers = "players"
- if num_clients == 1 then
- sare = "is"
- splayers = "player"
- end
- local tail = ": " .. clients .. "."
- if num_clients == 0 then
- tail = "."
- end
- local final = STATUS_COLOR .. "# Server: " ..
- "Welcome back, <" .. rename.gpn(user) .. ">! There " .. sare ..
- " currently " ..
- num_clients .. " " .. splayers .. " online" .. tail
- minetest.chat_send_player(user, final)
- end
- function status.chat_admin(name, param)
- minetest.chat_send_player(name,
- STATUS_COLOR .. "# Server: The administrator of this server is <MustTest>. " ..
- "You may send me messages using the email interface found through the Key of Citizenship.")
- return true
- end
- function status.on_joinplayer(player)
- local pname = player:get_player_name()
- -- Don't show /status info to registered players rejoining the server.
- -- It's just noise, if they want it they can type /status manually.
- if not passport.player_registered(pname) then
- status.chat_status(pname, "")
- else
- status.chat_short_status(pname, "")
- end
- end
- if not status.registered then
- -- Save original function.
- status.original_status = minetest.get_server_status
- -- Override builtin status function to prevent showing this message on player join!
- function minetest.get_server_status(pname, joined)
- return nil
- end
- -- Override the /status chat command.
- minetest.override_chatcommand("status", {
- params = "",
- description = "Show the server's current status.",
- privs = {},
- func = function(...) return status.chat_status(...) end,
- })
- minetest.register_chatcommand("players", {
- params = "",
- description = "Show list of players currently online.",
- privs = {},
- func = function(...) return status.chat_players(...) end,
- })
- minetest.override_chatcommand("admin", {
- params = "",
- description = "Show the name of the server owner and primary operator.",
- privs = {},
- func = function(...) return status.chat_admin(...) end,
- })
- local timefunc = minetest.registered_chatcommands["time"].func
- assert(type(timefunc) == "function")
- minetest.override_chatcommand("time", {
- description = "Set or get the current time of day.",
- func = function(name, param)
- local result, message = timefunc(name, param)
- message = STATUS_COLOR .. "# Server: " .. message
- return result, message
- end,
- })
- local daysfunc = minetest.registered_chatcommands["days"].func
- assert(type(daysfunc) == "function")
- minetest.override_chatcommand("days", {
- description = "Display day count.",
- func = function(name, param)
- local result, message = daysfunc(name, param)
- message = STATUS_COLOR ..
- "# Server: " .. message .. ". " ..
- string.gsub(hud_clock.get_date_string(), "\n+", ", ") .. "."
- return result, message
- end,
- })
- minetest.register_privilege("statushide", {
- description = "Player's name will not be shown in the server's status string.",
- give_to_singleplayer = false,
- })
- -- Send status string to players on join.
- -- The engine status string is disabled in server config.
- minetest.register_on_joinplayer(function(...) return status.on_joinplayer(...) end)
- reload.register_file("status:core", status.modpath .. "/init.lua", false)
- status.registered = true
- end
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