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- -- Localize for performance.
- local math_floor = math.floor
- -- Typedata is used when traversing the network, without touching the node.
- -- It must contain as much data as needed to get the node even if unloaded.
- -- This must be done after node construction.
- -- This should also be done when punched, to allow old nodes to be upgraded.
- generator.initialize_typedata =
- function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("technic_machine", "yes")
- meta:set_string("technic_type", "generator")
- meta:set_string("technic_tier", "lv|mv")
- -- The active nodetype should have all same properties and functions.
- meta:set_string("technic_name", "generator:inactive")
- end
- generator.on_punch =
- function(pos, node, puncher, pointed_thing)
- generator.initialize_typedata(pos)
- generator.trigger_update(pos)
- end
- generator.compose_formspec =
- function(fuel_percent)
- local formspec =
- "size[8,8.5]" ..
- default.formspec.get_form_colors() ..
- default.formspec.get_form_image() ..
- default.formspec.get_slot_colors() ..
- "label[3.5,0;Fuel Supply]" ..
- "list[context;fuel;3.5,2;1,1;]" ..
- "image[3.5,1;1,1;default_furnace_fire_bg.png^[lowpart:" ..
- (fuel_percent) .. ":default_furnace_fire_fg.png]" ..
- "label[1.5,0;Upgrades]" ..
- "list[context;upgrades;1.5,1;1,2]" ..
- "label[5.5,0;Configuration]" ..
- "list[context;config;5.5,1;1,2]" ..
- "list[current_player;main;0,4.25;8,1;]" ..
- "list[current_player;main;0,5.5;8,3;8]" ..
- "listring[context;fuel]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 4.25)
- return formspec
- end
- generator.can_dig =
- function(pos, player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- return inv:is_empty("fuel") and
- inv:is_empty("upgrades") and
- inv:is_empty("config")
- end
- generator.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- -- Listname `dst` is unused.
- return machines.allow_metadata_inventory_put(
- pos, listname, index, stack, player,
- {"fuel", "mesefuel"}, "fuel", "src", nil, "config", "upgrades")
- end
- generator.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- local pname = player:get_player_name()
- if minetest.test_protection(pos, pname) then
- return 0
- end
-
- if from_list == to_list then
- return count
- end
- return 0
- end
- generator.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- local pname = player:get_player_name()
- if minetest.test_protection(pos, pname) then
- return 0
- end
-
- return stack:get_count()
- end
- generator.on_timer =
- function(pos, elapsed)
- machines.log_update(pos, "Generator")
-
- local result = false
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local fuellist = inv:get_list("fuel")
- local time = meta:get_float("time")
- local maxtime = meta:get_float("maxtime")
- local fuel_state = ""
- local percent = 0
- local eups = meta:get_int("eups") -- EUs per/sec.
- local eu_buffered = meta:get_int("eu_buffered")
- local buffer_max = 10000
- -- Manage fuel and EU-producing stuff.
- if time > 0 then
- -- Keep burning current fuel item.
- time = time - 1
- meta:set_float("time", time)
- percent = math_floor(time / maxtime * 100)
- fuel_state = percent .. "%"
- eu_buffered = eu_buffered + eups
-
- -- Restart timer.
- result = true
- else
- if eu_buffered >= buffer_max then
- -- Batteries full, shutdown generator.
- -- We can only get here if the buffer wasn't purged during the last
- -- iteration. That means the network can't absorb any more power.
- fuel_state = "Standby-Mode"
- eups = 0
- machines.swap_node(pos, "generator:inactive")
- minetest.get_node_timer(pos):stop()
- else
- -- Burntime has run out (and batteries not full), get new fuel item.
- if fuellist[1]:get_count() > 0 then
- local fuel, afterfuel
-
- -- Try to get fuel.
- fuel, afterfuel = minetest.get_craft_result({
- method="fuel", width=1, items=fuellist,
- })
- eups = 200
-
- -- If not regular fuel, try to get mesefuel.
- if fuel.time == 0 then
- fuel, afterfuel = minetest.get_craft_result({
- method="mesefuel", width=1, items=fuellist,
- })
- eups = 600
- end
-
- if fuel.time > 0 then
- -- We got a valid fuel item, consume it.
- inv:set_stack("fuel", 1, afterfuel.items[1])
-
- meta:set_float("time", fuel.time)
- meta:set_float("maxtime", fuel.time)
- machines.swap_node(pos, "generator:active")
- percent = 100
- fuel_state = "100%"
- result = true -- Restart timer.
- else
- fuel_state = "Not Fuel"
- eups = 0
- machines.swap_node(pos, "generator:inactive")
- minetest.get_node_timer(pos):stop()
- end
- else
- -- No more fuel, shutdown generator.
- fuel_state = "Empty"
- eups = 0
- machines.swap_node(pos, "generator:inactive")
- minetest.get_node_timer(pos):stop()
- end
- end
- end
-
- -- Deliver charge onto the network.
- -- We allow the buffer to be temporarily greater than its max for this.
- if eu_buffered >= buffer_max then
- eu_buffered = generator.deliver_charge(pos, eu_buffered)
- end
-
- -- Clamp buffer level to capacity.
- if eu_buffered > buffer_max then
- eu_buffered = buffer_max
- end
-
- local machine_state = "Standby"
- if result then machine_state = "Active" end
- local infotext = "Power Generator (" .. machine_state .. ")\n" ..
- "EUs per/sec: " .. eups .. "\nFuel Burn: " .. fuel_state .. "\n" ..
- "Buffered: " .. eu_buffered .. " EUs"
-
- meta:set_int("eups", eups)
- meta:set_int("eu_buffered", eu_buffered)
- meta:set_string("infotext", infotext)
- meta:set_string("formspec", generator.compose_formspec(percent))
- return result
- end
- -- Deliver EUs to batteries on the network. Return EUs left over.
- generator.deliver_charge =
- function(pos, charge)
- -- The generator can charge MV batteries as well as LV batteries.
- local hubs = machines.get_adjacent_network_hubs(pos, {"lv", "mv"})
- if hubs then
- for k, v in ipairs(hubs) do
- if charge > 0 then
- -- Gets back the energy left over.
- charge = machines.deliver_charge_to_network(pos, v, charge)
- end
- end
- end
- return charge
- end
- generator.on_blast =
- function(pos)
- local drops = {}
- default.get_inventory_drops(pos, "fuel", drops)
- default.get_inventory_drops(pos, "upgrades", drops)
- default.get_inventory_drops(pos, "config", drops)
- drops[#drops+1] = "generator:inactive"
- minetest.remove_node(pos)
- return drops
- end
- generator.on_construct =
- function(pos)
- generator.initialize_typedata(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
- meta:set_string("infotext", "Power Generator (Standby)")
- meta:set_string("formspec", generator.compose_formspec(0))
- inv:set_size("fuel", 1)
- inv:set_size("upgrades", 2)
- inv:set_size("config", 2)
- end
- generator.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- end
- generator.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- if not timer:is_started() then
- timer:start(1.0)
- end
- end
- generator.on_metadata_inventory_move =
- function(pos)
- generator.trigger_update(pos)
- end
- generator.on_metadata_inventory_put =
- function(pos)
- generator.trigger_update(pos)
- end
- generator.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- generator.trigger_update(pos)
- end
- if not generator.functions_loaded then
- local c = "generator:core"
- local f = generator.modpath .. "/functions.lua"
- reload.register_file(c, f, false)
- generator.functions_loaded = true
- end
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