123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 |
- -- File is individually reloadable.
- -- List of all nodes which have special liquid interaction override code.
- falldamage.liquid_interact_nodes = falldamage.liquid_interact_nodes or {}
- -- Localize for performance.
- local string_gsub = string.gsub
- local string_find = string.find
- local math_floor = math.floor
- -- Alter the way a node interacts with liquids base on its data.
- -- Specifically, this determines whether a node can be placed in liquid.
- -- A node should not be placeable if it could create airgaps for breathing.
- -- This can be considered an extension of the `buildable_to' concept, where
- -- all liquids become `buildable_to = false' when placing this node type.
- function falldamage.apply_liquid_interaction_mod(name, def)
- name = string_gsub(name, "^:", "") -- Eases later parsing.
- def.can_place_in_liquid = true -- Defaults to true.
- local nodes = falldamage.liquid_interact_nodes
- local need_mod = false
- -- First, check parameters which may set `need_mod' to true.
- -- Then, check paramters which override it to be set false instead.
- -- If neither check triggers, the default is false.
- -- Only if walkability is specifically falsified.
- if def.walkable and def.walkable == false then
- need_mod = true
- end
- if def.climbable and def.climbable == true then
- need_mod = true
- end
- if def.drawtype then
- if def.drawtype == "nodebox" or
- def.drawtype == "mesh" or
- def.drawtype == "plantlike" then
- need_mod = true
- end
- end
- if def.groups then
- if def.groups.attached_node and def.groups.attached_node > 0 then
- need_mod = true
- end
- if def.groups.hanging_node and def.groups.hanging_node > 0 then
- need_mod = true
- end
- end
- -- Whitelisted drawtypes. Nodes with these drawtypes need no modification.
- -- They can never create airgaps under any circumstance.
- if def.drawtype then
- local dt = def.drawtype
- if dt == "normal" or
- dt == "liquid" or
- dt == "flowingliquid" or
- dt == "glasslike" or
- dt == "glasslike_framed" or
- dt == "glasslike_framed_optional" or
- dt == "allfaces" or
- dt == "allfaces_optional" or
- dt == "plantlike_rooted" then
- need_mod = false
- end
- end
- -- Obviously, immovable nodes can be placed in liquid.
- -- Protectors can be these.
- if def.groups and def.groups.immovable and def.groups.immovable > 0 then
- need_mod = false
- end
- -- Tree trunk nodes are exempt (they are nodeboxes).
- if def.groups and def.groups.tree and def.groups.tree > 0 then
- need_mod = false
- end
- -- If node is already marked as floodable, it has custom handling elsewhere.
- -- So we do not need to prevent placement in liquids, here.
- if def.floodable or def.on_flood then
- need_mod = false
- end
- -- Other special node exemptions.
- if string_find(name, "^bat2:") or
- string_find(name, "^stat2:") or
- string_find(name, "^tide:") or -- Tidal turbine must be in water!
- string_find(name, "^scaffolding:") or
- string_find(name, "^throwing:") or
- string_find(name, "^maptools:") or
- string_find(name, "^doors:") or
- string_find(name, "^protector:") or
- string_find(name, "^vines:") or
- string_find(name, "^morechests:") or
- string_find(name, "^chests:") or
- string_find(name, "^barter_table:") or
- string_find(name, "^engraver:") or
- string_find(name, "^solar:") or
- string_find(name, "^windy:") then
- need_mod = false
- end
- -- Is a nodebox.
- if name == "default:cactus" or
- name == "farming:soil" or
- name == "farming:soil_wet" or
- name == "farming:desert_sand_soil" or
- name == "farming:desert_sand_soil_wet" or
- name == "techcrafts:machine_casing" then
- need_mod = false
- end
- if need_mod then
- nodes[#nodes+1] = name
- def.can_place_in_liquid = false
- end
- end
- local function copy_pointed_thing(pointed_thing)
- return {
- type = pointed_thing.type,
- above = vector.new(pointed_thing.above),
- under = vector.new(pointed_thing.under),
- ref = pointed_thing.ref,
- }
- end
- local function user_name(user)
- return user and user:get_player_name() or ""
- end
- local function is_protected(pos, name)
- return core.is_protected(pos, name) and
- not minetest.check_player_privs(name, "protection_bypass")
- end
- -- Returns a logging function. For empty names, does not log.
- local function make_log(name)
- return name ~= "" and core.log or function() end
- end
- local function check_attached_node(p, n)
- local def = core.registered_nodes[n.name]
- local d = {x = 0, y = 0, z = 0}
- if def.paramtype2 == "wallmounted" or
- def.paramtype2 == "colorwallmounted" then
- -- The fallback vector here is in case 'wallmounted to dir' is nil due
- -- to voxelmanip placing a wallmounted node without resetting a
- -- pre-existing param2 value that is out-of-range for wallmounted.
- -- The fallback vector corresponds to param2 = 0.
- d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0}
- else
- d.y = -1
- end
- local p2 = vector.add(p, d)
- local nn = core.get_node(p2).name
- local def2 = core.registered_nodes[nn]
- if def2 and not def2.walkable then
- return false
- end
- return true
- end
- -- Override what's in the server's builtin.
- function core.item_place_node(itemstack, placer, pointed_thing, param2)
- local def = itemstack:get_definition()
- if def.type ~= "node" or pointed_thing.type ~= "node" then
- return itemstack, false, nil
- end
- local under = pointed_thing.under
- local oldnode_under = core.get_node_or_nil(under)
- local above = pointed_thing.above
- local oldnode_above = core.get_node_or_nil(above)
- local playername = user_name(placer)
- local log = make_log(playername)
- if not oldnode_under or not oldnode_above then
- log("info", playername .. " tried to place"
- .. " node in unloaded position " .. core.pos_to_string(above))
- return itemstack, false, nil
- end
- local oldnode_uname = oldnode_under.name
- local oldnode_aname = oldnode_above.name
- -- Get node definitions, or fallback to default.
- local olddef_under = core.reg_ns_nodes[oldnode_uname] or
- core.registered_nodes[oldnode_uname]
- olddef_under = olddef_under or core.nodedef_default
- local olddef_above = core.reg_ns_nodes[oldnode_aname] or
- core.registered_nodes[oldnode_aname]
- olddef_above = olddef_above or core.nodedef_default
- if not olddef_above.buildable_to and not olddef_under.buildable_to then
- log("info", playername .. " tried to place"
- .. " node in invalid position " .. core.pos_to_string(above)
- .. ", replacing " .. oldnode_aname)
- return itemstack, false, nil
- end
- -- Don't permit building against some nodes.
- if olddef_under.not_buildable_against then
- return itemstack, false, nil
- end
- -- Place above pointed node
- local will_place_above = true
- local place_to = {x = above.x, y = above.y, z = above.z}
- -- If node under is buildable_to, place into it instead (eg. snow)
- if olddef_under.buildable_to then
- log("info", "node under is buildable to")
- place_to = {x = under.x, y = under.y, z = under.z}
- will_place_above = false
- end
- -- Feature addition by MustTest.
- if not def.can_place_in_liquid then
- if will_place_above and olddef_above.liquidtype ~= "none" then
- return itemstack, false, nil
- elseif not will_place_above and olddef_under.liquidtype ~= "none" then
- return itemstack, false, nil
- end
- end
- if is_protected(place_to, playername) then
- log("action", playername
- .. " tried to place " .. def.name
- .. " at protected position "
- .. core.pos_to_string(place_to))
- core.record_protection_violation(place_to, playername)
- return itemstack, false, nil
- end
- log("action", playername .. " places node "
- .. def.name .. " at " .. core.pos_to_string(place_to))
- local oldnode = core.get_node(place_to)
- local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
- -- Calculate direction for wall mounted stuff like torches and signs
- if def.place_param2 ~= nil then
- newnode.param2 = def.place_param2
- elseif (def.paramtype2 == "wallmounted" or
- def.paramtype2 == "colorwallmounted") and not param2 then
- local dir = {
- x = under.x - above.x,
- y = under.y - above.y,
- z = under.z - above.z
- }
- newnode.param2 = core.dir_to_wallmounted(dir)
- -- Calculate the direction for furnaces and chests and stuff
- elseif (def.paramtype2 == "facedir" or
- def.paramtype2 == "colorfacedir") and not param2 then
- local placer_pos = placer and placer:getpos()
- if placer_pos then
- local dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
- newnode.param2 = core.dir_to_facedir(dir)
- log("action", "facedir: " .. newnode.param2)
- end
- end
- local metatable = itemstack:get_meta():to_table().fields
- -- Transfer color information
- if metatable.palette_index and not def.place_param2 then
- local color_divisor = nil
- if def.paramtype2 == "color" then
- color_divisor = 1
- elseif def.paramtype2 == "colorwallmounted" then
- color_divisor = 8
- elseif def.paramtype2 == "colorfacedir" then
- color_divisor = 32
- end
- if color_divisor then
- local color = math_floor(metatable.palette_index / color_divisor)
- local other = newnode.param2 % color_divisor
- newnode.param2 = color * color_divisor + other
- end
- end
- -- Check if the node is attached and if it can be placed there
- if core.get_item_group(def.name, "attached_node") ~= 0 and
- not check_attached_node(place_to, newnode) then
- log("action", "attached node " .. def.name ..
- " can not be placed at " .. core.pos_to_string(place_to))
- return itemstack, false, nil
- end
- -- Add node and update
- -- This executes additional hooks (droplift, dirtspread).
- core.add_node(place_to, newnode)
- local take_item = true
- -- Run callback
- if def.after_place_node then
- -- Deepcopy place_to and pointed_thing because callback can modify it
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if def.after_place_node(place_to_copy, placer, itemstack,
- pointed_thing_copy) then
- take_item = false
- end
- end
- -- Run script hook
- for _, callback in ipairs(core.registered_on_placenodes) do
- -- Deepcopy pos, node and pointed_thing because callback can modify them
- local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
- local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
- local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
- local pointed_thing_copy = copy_pointed_thing(pointed_thing)
- if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
- take_item = false
- end
- end
- if take_item then
- itemstack:take_item()
- end
- -- Return position as 3rd result. By MustTest.
- return itemstack, true, place_to
- end
|