v2.lua 16 KB

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  1. ecfurn2 = ecfurn2 or {}
  2. ecfurn2.modpath = minetest.get_modpath("electric_furnace")
  3. local MACHINE_NAME = "Smelter"
  4. local MACHINE_DESC = "This smelts or cooks things.\nCan burn mese for energy when off-grid.\nAlternatively, connect to a power-network."
  5. local MACHINE_FUEL_EU_PER_SEC = 80
  6. local RECIPE_TYPE = "cooking"
  7. ecfurn2_lv = ecfurn2_lv or {}
  8. ecfurn2_mv = ecfurn2_mv or {}
  9. ecfurn2_hv = ecfurn2_hv or {}
  10. -- Localize for performance.
  11. local math_floor = math.floor
  12. local math_random = math.random
  13. for j, t in ipairs({
  14. {tier="lv", up="LV", speed=2.0, level=1, buffer=1000, demand=100},
  15. {tier="mv", up="MV", speed=1.0, level=2, buffer=6000, demand=300},
  16. {tier="hv", up="HV", speed=0.5, level=3, buffer=10000, demand=600},
  17. }) do
  18. -- Which function table are we operating on?
  19. local func = _G["ecfurn2_" .. t.tier]
  20. -- Read values from balancing table.
  21. local techname = "furnace_" .. t.tier
  22. t.speed = tech[techname].timecut
  23. t.buffer = tech[techname].buffer
  24. t.demand = tech[techname].demand
  25. func.get_formspec_defaults = function()
  26. local str =
  27. default.gui_bg ..
  28. default.gui_bg_img ..
  29. default.gui_slots
  30. return str
  31. end
  32. func.formspec_active = function(fuel_percent, item_percent)
  33. local x1 = 3.5
  34. local x2 = 4.5
  35. local x3 = 5.5
  36. local x4 = 0.5
  37. if t.level <= 1 then
  38. x1 = 3
  39. x2 = 4
  40. x3 = 5
  41. x4 = 1
  42. end
  43. local formspec =
  44. "size[8,8.5]" ..
  45. func.get_formspec_defaults() ..
  46. "label[" .. x1 .. ",0;Fuel & Input]" ..
  47. "list[context;src;" .. x1 .. ",0.5;1,1;]" ..
  48. "list[context;fuel;" .. x1 .. ",2.5;1,1;]" ..
  49. "image[" .. x1 .. ",1.5;1,1;machine_progress_bg.png^[lowpart:" ..
  50. (fuel_percent) .. ":machine_progress_fg.png]" ..
  51. "image[" .. x2 .. ",1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:" ..
  52. (item_percent) .. ":gui_furnace_arrow_fg.png^[transformR270]" ..
  53. "label[" .. x3 .. ",0.46;Destination]" ..
  54. "list[context;dst;" .. x3 .. ",0.96;2,2;]" ..
  55. "list[current_player;main;0,4.25;8,1;]" ..
  56. "list[current_player;main;0,5.5;8,3;8]"
  57. if t.level > 1 then
  58. formspec = formspec ..
  59. "label[0.5,0;Upgrades]" ..
  60. "list[context;upg;0.5,0.5;2,1;]"
  61. end
  62. formspec = formspec ..
  63. "label[" .. x4 .. ",2;Buffer]" ..
  64. "list[context;buffer;" .. x4 .. ",2.5;1,1;]" ..
  65. "listring[context;dst]" ..
  66. "listring[current_player;main]" ..
  67. "listring[context;src]" ..
  68. "listring[current_player;main]" ..
  69. "listring[context;fuel]"..
  70. "listring[current_player;main]"..
  71. default.get_hotbar_bg(0, 4.25)
  72. return formspec
  73. end
  74. func.formspec_inactive = function()
  75. return func.formspec_active(0, 0)
  76. end
  77. func.on_punch =
  78. function(pos, node, puncher, pointed_thing)
  79. func.trigger_update(pos)
  80. end
  81. func.trigger_update =
  82. function(pos)
  83. local timer = minetest.get_node_timer(pos)
  84. -- Start timer even if already running.
  85. timer:start(1.0)
  86. end
  87. func.can_dig = function(pos, player)
  88. local meta = minetest.get_meta(pos)
  89. local inv = meta:get_inventory()
  90. if t.level > 1 then
  91. return inv:is_empty("fuel") and
  92. inv:is_empty("dst") and
  93. inv:is_empty("src") and
  94. inv:is_empty("upg")
  95. else
  96. return inv:is_empty("fuel") and
  97. inv:is_empty("dst") and
  98. inv:is_empty("src")
  99. -- No upgrade slots.
  100. end
  101. end
  102. func.get_speed =
  103. function(pos, meta, inv)
  104. if t.level <= 1 then
  105. return t.speed
  106. end
  107. local clus = utility.inventory_count_items(inv, "upg", "techcrafts:control_logic_unit")
  108. if clus == 1 then
  109. return (t.speed*0.8)
  110. elseif clus == 2 then
  111. return (t.speed*0.7)
  112. end
  113. return t.speed
  114. end
  115. func.get_demand =
  116. function(pos, meta, inv)
  117. if t.level <= 1 then
  118. return t.demand
  119. end
  120. local bats = utility.inventory_count_items(inv, "upg", "battery:battery")
  121. if bats == 1 then
  122. return math_floor(t.demand*0.8)
  123. elseif bats == 2 then
  124. return math_floor(t.demand*0.7)
  125. end
  126. return t.demand
  127. end
  128. func.has_public_access =
  129. function(pos)
  130. if t.level <= 1 then
  131. return
  132. end
  133. local meta = minetest.get_meta(pos)
  134. local inv = meta:get_inventory()
  135. local s1 = inv:get_stack("upg", 1)
  136. if s1:get_count() > 0 then
  137. if minetest.get_item_group(s1:get_name(), "chest") > 0 then
  138. return true
  139. end
  140. end
  141. local s2 = inv:get_stack("upg", 2)
  142. if s2:get_count() > 0 then
  143. if minetest.get_item_group(s2:get_name(), "chest") > 0 then
  144. return true
  145. end
  146. end
  147. end
  148. func.allow_metadata_inventory_put =
  149. function(pos, listname, index, stack, player)
  150. local pname = player:get_player_name()
  151. local public = func.has_public_access(pos)
  152. local protected = false
  153. if minetest.test_protection(pos, pname) then
  154. --minetest.chat_send_player("MustTest", "# Server: TEST1")
  155. protected = true
  156. end
  157. if listname == "fuel" and (not protected or public) then
  158. if minetest.get_craft_result({method="mesefuel", width=1, items={stack}}).time ~= 0 then
  159. return stack:get_count()
  160. end
  161. elseif listname == "src" and (not protected or public) then
  162. return stack:get_count()
  163. elseif t.level > 1 and listname == "upg" and not protected then
  164. if minetest.get_item_group(stack:get_name(), "chest") > 0 then
  165. return stack:get_count()
  166. elseif stack:get_name() == "battery:battery" then
  167. return stack:get_count()
  168. elseif stack:get_name() == "techcrafts:control_logic_unit" then
  169. return stack:get_count()
  170. end
  171. -- Enables testing.
  172. --elseif listname == "buffer" and stack:get_name() == "atomic:energy" then
  173. -- return stack:get_count()
  174. end
  175. return 0
  176. end
  177. func.allow_metadata_inventory_move =
  178. function(pos, from_list, from_index, to_list, to_index, count, player)
  179. local pname = player:get_player_name()
  180. local public = func.has_public_access(pos)
  181. local protected = false
  182. if minetest.test_protection(pos, pname) then
  183. protected = true
  184. end
  185. if (from_list == "upg" or to_list == "upg") and protected and t.level > 1 then
  186. return 0
  187. end
  188. if not protected or public then
  189. if from_list == "buffer" or to_list == "buffer" then
  190. return 0
  191. end
  192. if from_list == to_list then
  193. return count
  194. end
  195. end
  196. return 0
  197. end
  198. func.allow_metadata_inventory_take =
  199. function(pos, listname, index, stack, player)
  200. local pname = player:get_player_name()
  201. local public = func.has_public_access(pos)
  202. local protected = false
  203. if minetest.test_protection(pos, pname) then
  204. protected = true
  205. end
  206. if listname == "fuel" and (not protected or public) then
  207. return stack:get_count()
  208. elseif listname == "dst" and (not protected or public) then
  209. return stack:get_count()
  210. elseif listname == "upg" and not protected and t.level > 1 then
  211. return stack:get_count()
  212. elseif listname == "src" and (not protected or public) then
  213. return stack:get_count()
  214. end
  215. return 0
  216. end
  217. func.on_timer = function(pos, elapsed)
  218. local meta = minetest.get_meta(pos)
  219. local inv = meta:get_inventory()
  220. local wantedenergy = 0
  221. local keeprunning = false
  222. local demand = func.get_demand(pos, meta, inv)
  223. local speed = func.get_speed(pos, meta, inv)
  224. -- Check if we have cookable content.
  225. local srclist = inv:get_list("src")
  226. local cookable = true
  227. local cooked, aftercooked = minetest.get_craft_result({
  228. method = RECIPE_TYPE, width = 1, items = srclist})
  229. if cooked.time == 0 then
  230. cookable = false
  231. end
  232. -- If we have cookable content, goto 'on cook content'.
  233. if cookable then
  234. -- If total energy time wasn't recorded yet, record it.
  235. if meta:get_int("fueltotaltime") == 0 then
  236. local energy = inv:get_stack("buffer", 1):get_count()
  237. meta:set_int("fueltotaltime", math_floor(energy/demand))
  238. end
  239. goto on_cook
  240. else
  241. -- Stop machine.
  242. keeprunning = false
  243. goto end_func
  244. end
  245. -- On cook content.
  246. ::on_cook::
  247. do
  248. -- Check if item is fully cooked.
  249. if meta:get_float("srctime") >= cooked.time then
  250. -- Place result in dst list if possible
  251. if inv:room_for_item("dst", cooked.item) then
  252. inv:add_item("dst", cooked.item)
  253. inv:set_stack("src", 1, aftercooked.items[1])
  254. meta:set_float("srctime", 0)
  255. -- Check if there are still items in the source slot.
  256. local srclist = inv:get_list("src")
  257. local cooked, aftercooked = minetest.get_craft_result({
  258. method = RECIPE_TYPE, width = 1, items = srclist})
  259. if cooked.time == 0 then
  260. -- No more items? Stop machine.
  261. meta:set_int("fueltotaltime", 0)
  262. keeprunning = false
  263. goto end_func
  264. else
  265. -- Set machine active.
  266. keeprunning = true
  267. goto end_func
  268. end
  269. else
  270. -- Stop machine, no room!
  271. meta:set_int("fueltotaltime", 0)
  272. keeprunning = false
  273. goto end_func
  274. end
  275. else
  276. -- Check if we have buffered energy.
  277. goto check_buffered_energy
  278. end
  279. end
  280. -- Check if we have buffered energy.
  281. ::check_buffered_energy::
  282. do
  283. local energy = inv:get_stack("buffer", 1)
  284. if energy:get_count() >= demand then
  285. -- Increment cooktime.
  286. meta:set_float("srctime", meta:get_float("srctime") + 1/speed)
  287. energy:take_item(math_floor(demand/speed))
  288. inv:set_stack("buffer", 1, energy)
  289. -- Set machine active.
  290. keeprunning = true
  291. goto end_func
  292. else
  293. -- Goto 'on get energy'. Send wanted amount of energy.
  294. wantedenergy = demand
  295. goto on_get_energy
  296. end
  297. end
  298. -- On get energy.
  299. ::on_get_energy::
  300. do
  301. -- Check if we can get energy from fuel.
  302. local fuellist = inv:get_list("fuel")
  303. local fuel, afterfuel = minetest.get_craft_result({
  304. method = "mesefuel", width = 1, items = fuellist})
  305. if fuel.time > 0 then
  306. local old = inv:get_stack("buffer", 1):get_count()
  307. local energy = old + math_floor(fuel.time * MACHINE_FUEL_EU_PER_SEC)
  308. meta:set_int("fueltotaltime", math_floor(energy/demand))
  309. inv:set_stack("buffer", 1, "atomic:energy " .. energy)
  310. inv:set_stack("fuel", 1, afterfuel.items[1])
  311. goto check_got_enough_energy
  312. else
  313. goto get_energy_from_network
  314. end
  315. end
  316. -- Check if we can get energy from network.
  317. ::get_energy_from_network::
  318. do
  319. local current = inv:get_stack("buffer", 1)
  320. if current:get_count() < t.buffer then
  321. local owner = meta:get_string("owner")
  322. local get_amount = t.buffer
  323. local energy = net2.get_energy(pos, owner, get_amount, t.tier)
  324. if energy > 0 then
  325. local old = inv:get_stack("buffer", 1):get_count()
  326. energy = energy + old
  327. meta:set_int("fueltotaltime", math_floor(energy/demand))
  328. inv:set_stack("buffer", 1, "atomic:energy " .. energy)
  329. goto check_got_enough_energy
  330. else
  331. -- Stop machine (network exhausted).
  332. keeprunning = false
  333. goto end_func
  334. end
  335. else
  336. -- Stop machine (buffer full).
  337. keeprunning = false
  338. goto end_func
  339. end
  340. end
  341. -- Check if we got enough energy.
  342. ::check_got_enough_energy::
  343. do
  344. local energy = inv:get_stack("buffer", 1)
  345. if energy:get_count() >= wantedenergy then
  346. keeprunning = true
  347. goto end_func
  348. else
  349. -- Keep trying to get energy.
  350. goto on_get_energy
  351. end
  352. end
  353. -- End func.
  354. ::end_func::
  355. do
  356. if keeprunning then
  357. local itempercent = 0
  358. if cookable then
  359. itempercent = math_floor(meta:get_float("srctime") / cooked.time * 100)
  360. end
  361. local fueltime = math_floor(inv:get_stack("buffer", 1):get_count()/demand)
  362. local fueltotaltime = meta:get_int("fueltotaltime")
  363. local fuelpercent = math_floor(fueltime / fueltotaltime * 100)
  364. local eu_demand = math_floor(demand/speed)
  365. local infotext = t.up .. " " .. MACHINE_NAME .. " (Active)\n" ..
  366. "Demand: " .. eu_demand .. " EU Per/Sec"
  367. local formspec = func.formspec_active(fuelpercent, itempercent)
  368. meta:set_string("infotext", infotext)
  369. meta:set_string("formspec", formspec)
  370. machines.swap_node(pos, "ecfurn2:" .. t.tier .. "_active")
  371. minetest.get_node_timer(pos):start(1.0)
  372. else
  373. local infotext = t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
  374. "Demand: 0 EU Per/Sec"
  375. local formspec = func.formspec_inactive()
  376. meta:set_string("infotext", infotext)
  377. meta:set_string("formspec", formspec)
  378. meta:set_int("fueltotaltime", 0)
  379. meta:set_float("srctime", 0)
  380. machines.swap_node(pos, "ecfurn2:" .. t.tier .. "_inactive")
  381. minetest.get_node_timer(pos):start(math_random(1, 3*60))
  382. end
  383. end
  384. end
  385. func.on_construct =
  386. function(pos)
  387. end
  388. func.on_destruct =
  389. function(pos)
  390. local meta = minetest.get_meta(pos)
  391. local owner = meta:get_string("owner")
  392. net2.clear_caches(pos, owner, t.tier)
  393. nodestore.del_node(pos)
  394. end
  395. func.after_place_node =
  396. function(pos, placer, itemstack, pointed_thing)
  397. local owner = placer:get_player_name()
  398. local meta = minetest.get_meta(pos)
  399. local node = minetest.get_node(pos)
  400. local inv = meta:get_inventory()
  401. meta:set_string("owner", owner)
  402. meta:set_string("nodename", node.name)
  403. inv:set_size('src', 1)
  404. inv:set_size('fuel', 1)
  405. inv:set_size('dst', 4)
  406. if t.level > 1 then
  407. inv:set_size('upg', 2)
  408. end
  409. inv:set_size('buffer', 1)
  410. meta:set_string("formspec", func.formspec_inactive())
  411. meta:set_string("infotext", t.up .. " " .. MACHINE_NAME .. " (Standby)\n" ..
  412. "Demand: 0 EU Per/Sec")
  413. nodestore.add_node(pos)
  414. net2.clear_caches(pos, owner, t.tier)
  415. local timer = minetest.get_node_timer(pos)
  416. timer:start(1.0)
  417. end
  418. func.on_metadata_inventory_move =
  419. function(pos)
  420. func.trigger_update(pos)
  421. end
  422. func.on_metadata_inventory_put =
  423. function(pos)
  424. func.trigger_update(pos)
  425. end
  426. func.on_metadata_inventory_take =
  427. function(pos)
  428. func.trigger_update(pos)
  429. end
  430. func.on_blast = function(pos)
  431. local drops = {}
  432. default.get_inventory_drops(pos, "src", drops)
  433. default.get_inventory_drops(pos, "fuel", drops)
  434. default.get_inventory_drops(pos, "dst", drops)
  435. if t.level > 1 then
  436. default.get_inventory_drops(pos, "upg", drops)
  437. end
  438. drops[#drops+1] = "ecfurn2:" .. t.tier .. "_inactive"
  439. minetest.remove_node(pos)
  440. return drops
  441. end
  442. func.burn_feet = function(pos, player)
  443. if not heatdamage.is_immune(player:get_player_name()) then
  444. player:set_hp(player:get_hp() - 1)
  445. end
  446. end
  447. end
  448. if not ecfurn2.run_once then
  449. for j, t in ipairs({
  450. {tier="lv", up="LV"},
  451. {tier="mv", up="MV"},
  452. {tier="hv", up="HV"},
  453. }) do
  454. -- Which function table are we operating on?
  455. local func = _G["ecfurn2_" .. t.tier]
  456. for k, v in ipairs({
  457. {name="inactive", light=0, tile="electric_furnace_" .. t.tier .. "_front.png"},
  458. {name="active", light=8, tile="electric_furnace_front_" .. t.tier .. "_active.png"},
  459. }) do
  460. local feet_burning_func = nil
  461. if v.name == "active" then
  462. feet_burning_func = function(...)
  463. return func.burn_feet(...)
  464. end
  465. end
  466. minetest.register_node(":ecfurn2:" .. t.tier .. "_" .. v.name, {
  467. description = t.up .. " " .. MACHINE_NAME .. "\n\n" .. MACHINE_DESC,
  468. tiles = {
  469. "electric_furnace_" .. t.tier .. "_top.png", "electric_furnace_" .. t.tier .. "_bottom.png",
  470. "electric_furnace_" .. t.tier .. "_side.png", "electric_furnace_" .. t.tier .. "_side.png",
  471. "electric_furnace_" .. t.tier .. "_side.png", v.tile,
  472. },
  473. paramtype2 = "facedir",
  474. groups = utility.dig_groups("machine"),
  475. light_source = v.light,
  476. is_ground_content = false,
  477. sounds = default.node_sound_metal_defaults(),
  478. drop = "ecfurn2:" .. t.tier .. "_inactive",
  479. on_rotate = function(...)
  480. return screwdriver.rotate_simple(...) end,
  481. can_dig = function(...)
  482. return func.can_dig(...) end,
  483. on_timer = function(...)
  484. return func.on_timer(...) end,
  485. on_construct = function(...)
  486. return func.on_construct(...) end,
  487. on_destruct = function(...)
  488. return func.on_destruct(...) end,
  489. on_blast = function(...)
  490. return func.on_blast(...) end,
  491. on_punch = function(...)
  492. return func.on_punch(...) end,
  493. after_place_node = function(...)
  494. return func.after_place_node(...) end,
  495. on_metadata_inventory_move = function(...)
  496. return func.on_metadata_inventory_move(...) end,
  497. on_metadata_inventory_put = function(...)
  498. return func.on_metadata_inventory_put(...) end,
  499. on_metadata_inventory_take = function(...)
  500. return func.on_metadata_inventory_take(...) end,
  501. allow_metadata_inventory_put = function(...)
  502. return func.allow_metadata_inventory_put(...) end,
  503. allow_metadata_inventory_move = function(...)
  504. return func.allow_metadata_inventory_move(...) end,
  505. allow_metadata_inventory_take = function(...)
  506. return func.allow_metadata_inventory_take(...) end,
  507. on_player_walk_over = feet_burning_func,
  508. })
  509. end
  510. end
  511. local c = "ecfurn2:core"
  512. local f = ecfurn2.modpath .. "/v2.lua"
  513. reload.register_file(c, f, false)
  514. ecfurn2.run_once = true
  515. end