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- -- Localize vector.distance() for performance.
- local vector_distance = vector.distance
- local math_random = math.random
- -- This function is responsible for triggering the update of vending
- -- machines when a chest inventory is modified.
- chest_api.update_vending = function(pos)
- local vendors = {}
- local node = nil
- local valid_vendor = function(name)
- local names = {
- "easyvend:vendor",
- "easyvend:vendor_on",
- "easyvend:depositor",
- "easyvend:depositor_on",
- }
- for k, v in ipairs(names) do
- if v == name then
- return true
- end
- end
- end
- local orig_pos = table.copy(pos)
- -- Search upwards.
- pos.y = pos.y + 1
- node = minetest.get_node_or_nil(pos)
- while node ~= nil do
- if easyvend.traversable_node_types[node.name] then
- if valid_vendor(node.name) then
- vendors[#vendors+1] = {pos=table.copy(pos), node=table.copy(node)}
- end
- else
- break
- end
- pos.y = pos.y + 1
- node = minetest.get_node_or_nil(pos)
- end
- pos = table.copy(orig_pos)
- -- Search downwards.
- pos.y = pos.y - 1
- node = minetest.get_node_or_nil(pos)
- while node ~= nil do
- if easyvend.traversable_node_types[node.name] then
- if valid_vendor(node.name) then
- vendors[#vendors+1] = {pos=table.copy(pos), node=table.copy(node)}
- end
- else
- break
- end
- pos.y = pos.y - 1
- node = minetest.get_node_or_nil(pos)
- end
- -- Perform vending checks!
- for k, v in ipairs(vendors) do
- easyvend.machine_check(v.pos, v.node)
- --minetest.chat_send_all("# Server: Machine check!")
- end
- end
- function chest_api.sort_chest(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local inlist = inv:get_list("main")
- local typecnt = {}
- local typekeys = {}
- for _, st in ipairs(inlist) do
- if not st:is_empty() then
- local n = st:get_name()
- local k = string.format("%s", n)
- if not typecnt[k] then
- typecnt[k] = {st}
- table.insert(typekeys, k)
- else
- table.insert(typecnt[k], st)
- end
- end
- end
- table.sort(typekeys)
- inv:set_list("main", {})
- for _, k in ipairs(typekeys) do
- for _, item in ipairs(typecnt[k]) do
- inv:add_item("main", item)
- end
- end
- end
- local function get_share_names(meta)
- local share_names = meta:get_string("share_names") or ""
- if share_names ~= "" then
- local tb = minetest.parse_json(share_names)
- if tb and type(tb) == "table" then
- -- Count how many entries the share table has, and return that as second value.
- local c = 0
- for k, v in pairs(tb) do
- c = c + 1
- end
- return tb, c
- end
- end
- return {}, 0
- end
- chest_api.get_chest_formspec = function(name, desc, pos)
- local spos = pos.x .. "," .. pos.y .. "," .. pos.z
- local defgui = default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots
- local formspec
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- -- Permit grandfathering of old shared ironside chests.
- local shares, sharecount = get_share_names(meta)
-
- -- Obtain hooks into the trash mod's trash slot inventory.
- local ltrash, mtrash = trash.get_listname()
- local itrash = trash.get_iconname()
- -- Locked or unlocked gold chest.
- if string.find(name, "gold") then
- formspec = "size[12,10]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,1.3;12,4;]" ..
- "list[current_player;main;1,5.85;8,1;]" ..
- "list[current_player;main;1,7.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- "label[0,0;" .. desc .. "]" ..
- default.get_hotbar_bg(1, 5.85)
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";10,5.85;1,1;]" ..
- "image[10,5.85;1,1;" .. itrash .. "]"
-
- -- Locked gold chest.
- if string.find(name, "locked") then
- local chest_name = meta:get_string("chest_name") or ""
- formspec = formspec .. "button[10,0;2,1;rename;Rename]" ..
- "field[8.25,0.45;2,0.75;name;;]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(chest_name) .. ">]"
- end
- -- Locked or unlocked diamond chest.
- elseif string.find(name, "diamond") then
- formspec = "size[12,11]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,1.3;12,5;]" ..
- "list[current_player;main;1,6.85;8,1;]" ..
- "list[current_player;main;1,8.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- "label[0,0;" .. desc .. "]" ..
- default.get_hotbar_bg(1, 6.85)
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";10,6.85;1,1;]" ..
- "image[10,6.85;1,1;" .. itrash .. "]"
- -- Locked diamond chest.
- if string.find(name, "locked") then
- local chest_name = meta:get_string("chest_name") or ""
- formspec = formspec .. "button[10,0;2,1;rename;Rename]" ..
- "field[8.25,0.45;2,0.75;name;;]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(chest_name) .. ">]"
- end
- -- Locked or unlocked mithril chest.
- elseif string.find(name, "mithril") then
- formspec = "size[14,11]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,1.3;14,5;]" ..
- "list[current_player;main;2,6.85;8,1;]" ..
- "list[current_player;main;2,8.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- "label[0,0;" .. desc .. "]" ..
- default.get_hotbar_bg(2, 6.85)
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";11,6.85;1,1;]" ..
- "image[11,6.85;1,1;" .. itrash .. "]"
- -- Locked mithril chest.
- if string.find(name, "locked") then
- local chest_name = meta:get_string("chest_name") or ""
- formspec = formspec .. "button[12,0;2,1;rename;Rename]" ..
- "field[10.25,0.45;2,0.75;name;;]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(chest_name) .. ">]"
- end
-
- -- Locked silver chest. (This chest is shareable.) Grandfather in old ironside chests.
- elseif (string.find(name, "silver") and string.find(name, "locked")) or sharecount > 0 then
- local chest_name = meta:get_string("chest_name") or ""
- formspec = "size[10,10]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,1.3;8,4;]" ..
- "list[current_player;main;0,5.85;8,1;]" ..
- "list[current_player;main;0,7.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- "label[0,0;" .. desc .. "]" ..
- default.get_hotbar_bg(0, 5.85) ..
- "button[6,0;2,1;rename;Rename]" ..
- "field[4.25,0.45;2,0.75;name;;]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(chest_name) .. ">]" ..
- "button[8,1.2;2,1;doshare;Share Chest]" ..
- "button[8,2.2;2,1;unshare;Unshare]"
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";9,5.85;1,1;]" ..
- "image[9,5.85;1,1;" .. itrash .. "]"
-
- --formspec = formspec .. "textlist[8,1.26;1.70,3;sharelist;Item ##1,Item ##2,Item ##3]"
-
- -- Locked/unlocked copper, iron, or silver chests.
- elseif string.find(name, "iron") or
- string.find(name, "copper") or
- string.find(name, "silver") then
- local locked = string.find(name, "locked")
- if locked then
- formspec = "size[9,10]"
- else
- formspec = "size[8,10]"
- end
- formspec = formspec .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,1.3;8,4;]" ..
- "list[current_player;main;0,5.85;8,1;]" ..
- "list[current_player;main;0,7.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- "label[0,0;" .. desc .. "]" ..
- default.get_hotbar_bg(0, 5.85)
-
- -- Locked copper or iron chest.
- -- (If chest was locked silver, then another if-statement already handled it.)
- -- Iron locked chests with existing shares are grandfathered in.
- if locked then
- local chest_name = meta:get_string("chest_name") or ""
- formspec = formspec .. "button[6,0;2,1;rename;Rename]" ..
- "field[4.25,0.45;2,0.75;name;;]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(chest_name) .. ">]"
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";8,1.3;1,1;]" ..
- "image[8,1.3;1,1;" .. itrash .. "]"
- else
- -- Trash icon. This also applies to the unlocked silver chest!
- formspec = formspec
- .. "list[" .. ltrash .. ";" .. mtrash .. ";7,0;1,1;]" ..
- "image[7,0;1,1;" .. itrash .. "]"
- end
- -- Default chest or woodchest (old version). We MUST preserve the formspec for the old chest version!
- elseif inv:get_size("main") == 8*4 and (name:find("woodchest") or name:find("^chests:chest_")) then
- formspec = "size[8,9]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
- "list[current_player;main;0,4.85;8,1;]" ..
- "list[current_player;main;0,6.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 4.85)
-
- -- Locked/unlocked non-metalic chest (new version). Should have 8*3 size inventory.
- else
- formspec = "size[9,8]" .. defgui ..
- "list[nodemeta:" .. spos .. ";main;0,0.3;8,3;]" ..
- "list[current_player;main;0,3.85;8,1;]" ..
- "list[current_player;main;0,5.08;8,3;8]" ..
- "listring[nodemeta:" .. spos .. ";main]" ..
- "listring[current_player;main]" ..
- default.get_hotbar_bg(0, 3.85)
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";8,0.3;1,1;]" ..
- "image[8,0.3;1,1;" .. itrash .. "]"
- end
-
- return formspec
- end
- local function get_chest_name(meta)
- local cname = meta:get_string("chest_name") or ""
- if cname == "" then
- return "this chest"
- else
- return "<" .. cname .. ">"
- end
- end
- local function add_share_name(meta, name, pname)
- if name == "" then return end -- Failsafe.
- name = rename.grn(name)
- local share_names, share_count = get_share_names(meta)
- if not share_names[name] then
- minetest.chat_send_player(pname, "# Server: Player <" .. rename.gpn(name) .. "> will now have access to " .. get_chest_name(meta) .. ".")
- end
- share_names[name] = 1
- local str = minetest.write_json(share_names)
- meta:set_string("share_names", str)
- end
- local function del_share_name(meta, name, pname)
- if name == "" then return end -- Failsafe.
- name = rename.grn(name)
- local share_names, share_count = get_share_names(meta)
- if share_names[name] then
- minetest.chat_send_player(pname, "# Server: Player <" .. rename.gpn(name) .. "> can no longer access " .. get_chest_name(meta) .. ".")
- end
- share_names[name] = nil
- local str = minetest.write_json(share_names) -- Returns nil for empty table?
- meta:set_string("share_names", str)
- end
- -- Generate a share formspec. We need the chest metadata.
- chest_api.get_share_formspec = function(pos, meta)
- local node = minetest.get_node(pos)
- local nn = node.name
- local desc = minetest.reg_ns_nodes[nn].description
- local cname = meta:get_string("chest_name") or ""
-
- local formspec
- local defgui = default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots
-
- formspec = "size[8,5]" .. defgui ..
- "label[0,0;" .. minetest.formspec_escape(utility.get_short_desc(desc)) .. "]" ..
- "label[0,0.35;Label: <" .. minetest.formspec_escape(cname) .. ">]" ..
- "button[6,0;2,1;unshare;Unshare]" ..
- "button_exit[6,4;2,1;quit;Close]" ..
- "button[2.5,2.14;2,1.02;addname;Add Name]" ..
- "button[2.5,3.14;2,1.02;delname;Remove Name]" ..
- "label[0,1.71;Add or remove access grants:]" ..
- "field[0.27,2.46;2.5,1;addname_field;;]" ..
- "field[0.27,3.46;2.5,1;delname_field;;]" ..
- "label[0,4;Tip: any locked chest can be shared with a key.]"
-
- formspec = formspec ..
- "textlist[5,1;2.8,2.9;sharelist;"
-
- local share_names, share_count = get_share_names(meta)
- for k, v in pairs(share_names) do
- formspec = formspec .. minetest.formspec_escape(rename.gpn(k)) .. ","
- end
- formspec = string.gsub(formspec, ",$", "") -- Remove trailing comma.
- formspec = formspec .. "]"
-
- return formspec
- end
- -- This function is only used to check if a player is allowed to take/move/put
- -- from a chest inventory, or is allowed to open the formspec.
- local function has_locked_chest_privilege(pos, name, meta, player)
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
-
- if player:get_player_name() == meta:get_string("owner") then
- -- Owner can access the node to any time
- return true
- end
- -- Registered cheaters lose locked chest privileges.
- if sheriff.is_cheater(meta:get_string("owner")) then
- return true
- end
- -- Locked silver chests have sharing functionality. Remember to grandfather in old shared ironside chests.
- if name:find("iron") or name:find("silver") then
- local share_names, share_count = get_share_names(meta)
- if (string.find(name, "silver") and string.find(name, "locked")) or share_count > 0 then
- if share_names[player:get_player_name()] then
- return true
- end
- end
- end
-
- -- Is player wielding the right key?
- local item = player:get_wielded_item()
- if item:get_name() == "key:key" or item:get_name() == "key:chain" then
- local key_meta = item:get_meta()
-
- if key_meta:get_string("secret") == "" then
- local key_oldmeta = item:get_metadata()
- if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
- return false
- end
- key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
- item:set_metadata("")
- end
- return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
- end
- -- Is chest open?
- do
- local node = minetest.get_node(pos)
- if string.find(node.name, "_open$") then
- -- Player must be near enough to the chest.
- if vector_distance(pos, player:get_pos()) < 6 then
- return true
- end
- end
- end
-
- return false
- end
- local function chest_lid_obstructed(pos)
- local above = { x = pos.x, y = pos.y + 1, z = pos.z }
- local def = minetest.reg_ns_nodes[minetest.get_node(above).name]
- if not def then
- return true
- end
- -- allow ladders, signs, wallmounted things and torches to not obstruct
- if def.drawtype == "airlike" or
- def.drawtype == "signlike" or
- def.drawtype == "torchlike" or
- ((def.drawtype == "nodebox" or def.drawtype == "mesh") and def.paramtype2 == "wallmounted") then
- return false
- end
- return true
- end
- chest_api.open_chests = chest_api.open_chests or {}
- local open_chests = chest_api.open_chests
- local function open_chest(def, pos, node, clicker)
- -- Player name.
- local pname = clicker:get_player_name()
- -- Chest basename.
- local name = def._chest_basename
- -- Delay before opening chest formspec.
- local admin = (gdac.player_is_admin(pname) and gdac_invis.is_invisible(pname))
- local open_delay = (not admin and 0.2 or 0)
- -- Don't play sound or open chest, if opener is admin and not invisible.
- if not admin then
- local meta = minetest.get_meta(pos)
- local last_oiled = meta:get_int("oiled_time")
- if (os.time() - last_oiled) > math_random(0, 60*60*24*30) then
- -- Play sound, open chest.
- ambiance.sound_play(def.sound_open, pos, 0.5, 20)
- else
- -- Oiled chests open faster.
- open_delay = 0
- end
- if not chest_lid_obstructed(pos) then
- minetest.swap_node(pos,
- { name = name .. "_open",
- param2 = node.param2 })
- end
- end
- minetest.after(open_delay, minetest.show_formspec,
- clicker:get_player_name(),
- "default:chest",
- chest_api.get_chest_formspec(name, def.description, pos))
- open_chests[pname] = {
- pos = pos,
- sound = def.sound_close,
- swap = name .. "_closed",
- orig = name .. "_open",
- }
- end
- local function close_chest(pn, pos, node, swap, sound)
- -- Don't play sound or open chest, if opener is admin and not invisible.
- local admin = (gdac.player_is_admin(pn) and gdac_invis.is_invisible(pn))
- open_chests[pn] = nil
- -- Skip sorting, sound, and chest-closing, if player is invisible admin.
- if admin then
- return
- end
- for k, v in pairs(open_chests) do
- if vector.equals(v.pos, pos) then
- return -- This checks if someone else has chest open.
- end
- end
- -- Play sound, close chest.
- minetest.after(0.2, minetest.swap_node, pos, {
- name = swap,
- param2 = node.param2
- })
- local meta = minetest.get_meta(pos)
- local last_oiled = meta:get_int("oiled_time")
- if (os.time() - last_oiled) > math_random(0, 60*60*24*30) then
- ambiance.sound_play(sound, pos, 0.5, 20)
- end
- -- Mithril chests auto-sort when closed.
- -- Thus they are always already sorted when opened.
- if string.find(swap, "mithril") then
- chest_api.sort_chest(pos)
- end
- end
- function chest_api.on_leaveplayer(player, timeout)
- if not player or not player:is_player() then return end
- local pn = player:get_player_name()
- if open_chests[pn] then
- local pos = open_chests[pn].pos
- local node = minetest.get_node(pos)
- local sound = open_chests[pn].sound
- local swap = open_chests[pn].swap
- close_chest(pn, pos, node, swap, sound)
- end
- end
- function chest_api.on_dieplayer(player)
- if not player or not player:is_player() then return end
- local pn = player:get_player_name()
- if open_chests[pn] then
- local pos = open_chests[pn].pos
- local node = minetest.get_node(pos)
- local sound = open_chests[pn].sound
- local swap = open_chests[pn].swap
- close_chest(pn, pos, node, swap, sound)
- end
- end
- function chest_api.on_player_receive_fields(player, formname, fields)
- -- This function is valid for these callbacks only.
- if formname ~= "default:chest" and formname ~= "default:chest_share" then
- return -- Continue handling callbacks.
- end
- if not player then
- return true
- end
- local pn = player:get_player_name()
- -- Anticheat check.
- if not open_chests[pn] then
- minetest.chat_send_player(pn, "# Server: No chest opened.")
- return true -- Abort.
- end
- local pos = open_chests[pn].pos
- local node = minetest.get_node(pos)
- local nn = node.name
- local sound = open_chests[pn].sound
- local swap = open_chests[pn].swap
- local orig = open_chests[pn].orig
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner") or "" -- Only locked chests have owners.
- -- Failsafe.
- if nn ~= orig and nn ~= swap then
- minetest.chat_send_player(pn, "# Server: Error: 0xDEADBEEF (bad node)!")
- return true -- Abort.
- end
- if fields.rename then
- -- Anitcheat check.
- if (string.find(nn, "copper") or string.find(nn, "diamond") or
- string.find(nn, "iron") or
- string.find(nn, "silver") or
- string.find(nn, "gold") or
- string.find(nn, "mithril")) and string.find(nn, "locked") then
- if owner == pn or gdac.player_is_admin(pn) then
- minetest.chat_send_player(pn, "# Server: Chest name updated.")
- local new_name = (fields.name or "")
- new_name = new_name:trim()
- meta:set_string("chest_name", new_name)
- local owner = meta:get_string("owner") or ""
- local dname = rename.gpn(owner)
- local cname = meta:get_string("chest_name") or ""
- if cname == "" then
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)")
- else
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)\nLabel: <" .. cname .. ">")
- end
- local desc = minetest.reg_ns_nodes[nn].description
- minetest.show_formspec(pn, "default:chest", chest_api.get_chest_formspec(nn, desc, pos))
- else
- minetest.chat_send_player(pn, "# Server: You cannot relabel this chest.")
- end
- else
- minetest.chat_send_player(pn, "# Server: This chest does not have labeling functionality.")
- end
- end
- if fields.doshare then -- Button on main formspec.
- -- Permit grandfathering of old shared ironside chests.
- local shares, sharecount = get_share_names(meta)
- if (string.find(nn, "silver") and string.find(nn, "locked")) or sharecount > 0 then
- if owner == pn or gdac.player_is_admin(pn) then
- minetest.show_formspec(pn, "default:chest_share", chest_api.get_share_formspec(pos, meta))
- else
- minetest.chat_send_player(pn, "# Server: You do not have permission to manage shares for this chest.")
- end
- else
- minetest.chat_send_player(pn, "# Server: This chest does not have sharing functionality.")
- end
- end
- if fields.unshare then -- This button is on the sharing and main formspecs.
- -- Permit grandfathering of old shared ironside chests.
- local shares, sharecount = get_share_names(meta)
- if (string.find(nn, "silver") and string.find(nn, "locked")) or sharecount > 0 then
- if owner == pn or gdac.player_is_admin(pn) then
- meta:set_string("share_names", nil)
- minetest.chat_send_player(pn, "# Server: All share grants revoked for " .. get_chest_name(meta) .. ".")
- -- Refresh sharing formspec only if already being displayed.
- -- The main formspec doesn't need updating.
- if formname == "default:chest_share" then
- minetest.show_formspec(pn, "default:chest_share", chest_api.get_share_formspec(pos, meta))
- end
- else
- minetest.chat_send_player(pn, "# Server: You do not have permission to manage shares for this chest.")
- end
- else
- minetest.chat_send_player(pn, "# Server: This chest does not have sharing functionality.")
- end
- end
- if fields.addname and fields.addname_field ~= "" then -- Sharing formspec only.
- -- Permit grandfathering of old shared ironside chests.
- local shares, sharecount = get_share_names(meta)
- if (string.find(nn, "silver") and string.find(nn, "locked")) or sharecount > 0 then
- if owner == pn or gdac.player_is_admin(pn) then
- add_share_name(meta, fields.addname_field, pn)
- -- The sharing formspec is being displayed. Refresh it.
- minetest.show_formspec(pn, "default:chest_share", chest_api.get_share_formspec(pos, meta))
- else
- minetest.chat_send_player(pn, "# Server: You do not have permission to manage shares for this chest.")
- end
- else
- minetest.chat_send_player(pn, "# Server: This chest does not have sharing functionality.")
- end
- end
- if fields.delname then -- Sharing formspec only.
- -- Permit grandfathering of old shared ironside chests.
- local shares, sharecount = get_share_names(meta)
- if (string.find(nn, "silver") and string.find(nn, "locked")) or sharecount > 0 then
- if owner == pn or gdac.player_is_admin(pn) then
- del_share_name(meta, fields.delname_field, pn)
- -- The sharing formspec is being displayed. Refresh it.
- minetest.show_formspec(pn, "default:chest_share", chest_api.get_share_formspec(pos, meta))
- else
- minetest.chat_send_player(pn, "# Server: You do not have permission to manage shares for this chest.")
- end
- else
- minetest.chat_send_player(pn, "# Server: This chest does not have sharing functionality.")
- end
- end
- if not fields.quit then
- return true
- end
- -- Close chest.
- close_chest(pn, pos, node, swap, sound)
- return true
- end
- function chest_api.protected_on_construct(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- local name = minetest.get_node(pos).name
- if string.find(name, "gold") then
- inv:set_size("main", 12*4)
- elseif string.find(name, "diamond") then
- inv:set_size("main", 12*5)
- elseif string.find(name, "mithril") then
- inv:set_size("main", 14*5)
- elseif name:find("woodchest") or name:find("^chests:chest_") then
- inv:set_size("main", 8*3)
- else
- inv:set_size("main", 8*4)
- end
- end
- function chest_api.protected_after_place_node(pos, placer)
- local meta = minetest.get_meta(pos)
- local owner = placer:get_player_name() or ""
- local dname = rename.gpn(owner)
- meta:set_string("owner", owner)
- meta:set_string("rename", dname)
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)")
- meta:set_string("formspec", nil)
- end
- function chest_api.protected_can_dig(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner") or ""
- local pname = player:get_player_name()
- local inv = meta:get_inventory()
-
- -- Only chest owners can dig shared locked chests.
- -- If chests is owned by the server, or by no one, then anyone can dig.
- return inv:is_empty("main") and (owner == pname or owner == "" or owner == "server")
- end
- function chest_api.protected_allow_metadata_inventory_move(
- pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.get_meta(pos)
- local name = minetest.get_node(pos).name
- if not has_locked_chest_privilege(pos, name, meta, player) then
- return 0
- end
- return count
- end
- function chest_api.protected_allow_metadata_inventory_put(
- pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local name = minetest.get_node(pos).name
- if not has_locked_chest_privilege(pos, name, meta, player) then
- return 0
- end
- return stack:get_count()
- end
- function chest_api.protected_allow_metadata_inventory_take(
- pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- local name = minetest.get_node(pos).name
- if not has_locked_chest_privilege(pos, name, meta, player) then
- return 0
- end
- return stack:get_count()
- end
- function chest_api.protected_on_rightclick(pos, node, clicker)
- local meta = minetest.get_meta(pos)
- local def = minetest.reg_ns_nodes[minetest.get_node(pos).name]
- local name = def._chest_basename
- if not has_locked_chest_privilege(pos, name, meta, clicker) then
- ambiance.sound_play("default_chest_locked", pos, 1.0, 20)
- return
- end
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner") or ""
- local dname = rename.gpn(owner)
- local cname = meta:get_string("chest_name") or ""
- if cname == "" then
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)")
- else
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)\nLabel: <" .. cname .. ">")
- end
- -- Upgrade inventory size.
- if string.find(name, "gold") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 12*4 then
- inv:set_size("main", 12*4)
- end
- elseif string.find(name, "mithril") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 14*5 then
- inv:set_size("main", 14*5)
- end
- end
- -- Do NOT update inventory sides for old woodchests/default chests.
- -- They are relied on by too many players. Only new chests will have smaller inventories.
- open_chest(def, pos, node, clicker)
- end
- function chest_api.protected_on_key_use(pos, player)
- local node = minetest.get_node(pos)
- local def = minetest.reg_ns_nodes[node.name]
- local name = def._chest_basename
- -- Failsafe.
- if node.name ~= name .. "_closed" then return end
- if not player or not player:is_player() then return end
- local meta = minetest.get_meta(pos)
- local secret = meta:get_string("key_lock_secret")
- local itemstack = player:get_wielded_item()
- local key_meta = itemstack:get_meta()
- if key_meta:get_string("secret") == "" then
- local key_oldmeta = itemstack:get_metadata()
- if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
- return false
- end
- key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
- itemstack:set_metadata("")
- end
- if secret ~= key_meta:get_string("secret") then
- minetest.chat_send_player(player:get_player_name(), "# Server: Key does not fit lock!")
- return
- end
- local owner = meta:get_string("owner") or ""
- local dname = rename.gpn(owner)
- local cname = meta:get_string("chest_name") or ""
- if cname == "" then
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)")
- else
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)\nLabel: <" .. cname .. ">")
- end
- -- Upgrade inventory size.
- if string.find(name, "gold") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 12*4 then
- inv:set_size("main", 12*4)
- end
- elseif string.find(name, "mithril") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 14*5 then
- inv:set_size("main", 14*5)
- end
- end
- -- Do NOT update inventory sides for old woodchests/default chests.
- -- They are relied on by too many players. Only new chests will have smaller inventories.
- open_chest(def, pos, node, player)
- end
- function chest_api.protected_on_skeleton_key_use(pos, player, newsecret)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local pname = player:get_player_name()
- -- verify placer is owner of lockable chest
- if not gdac.player_is_admin(pname) then
- if owner ~= pname then
- minetest.record_protection_violation(pos, pname)
- minetest.chat_send_player(pname, "# Server: You do not own this chest.")
- return nil
- end
- end
- local secret = meta:get_string("key_lock_secret")
- if secret == "" then
- secret = newsecret
- meta:set_string("key_lock_secret", secret)
- end
- return secret, "a locked chest", owner
- end
- function chest_api.protected_on_rename_check(pos)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- -- Nobody placed this block.
- if owner == "" then
- return
- end
- local dname = rename.gpn(owner)
- meta:set_string("rename", dname)
- local label = meta:get_string("chest_name") or ""
- if label == "" then
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)")
- else
- meta:set_string("infotext", "Locked Chest (Owned by <" .. dname .. ">!)\nLabel: <" .. label .. ">")
- end
- end
- function chest_api.public_on_construct(pos)
- local meta = minetest.get_meta(pos)
- local name = minetest.get_node(pos).name
- meta:set_string("infotext", "Unlocked Chest")
- local inv = meta:get_inventory()
- if string.find(name, "gold") then
- inv:set_size("main", 12*4)
- elseif string.find(name, "diamond") then
- inv:set_size("main", 12*5)
- elseif string.find(name, "mithril") then
- inv:set_size("main", 14*5)
- elseif name:find("woodchest") or name:find("^chests:chest_") then
- inv:set_size("main", 8*3)
- else
- inv:set_size("main", 8*4)
- end
- end
- function chest_api.public_can_dig(pos,player)
- local meta = minetest.get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end
- function chest_api.public_on_rightclick(pos, node, clicker)
- local meta = minetest.get_meta(pos)
- local def = minetest.reg_ns_nodes[minetest.get_node(pos).name]
- local name = def._chest_basename
- meta:set_string("infotext", "Unlocked Chest")
- meta:set_string("formspec", nil)
- -- Upgrade inventory size.
- if string.find(name, "gold") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 12*4 then
- inv:set_size("main", 12*4)
- end
- elseif string.find(name, "mithril") then
- local inv = meta:get_inventory()
- local inv_sz = inv:get_size("main")
- if inv_sz ~= 14*5 then
- inv:set_size("main", 14*5)
- end
- end
- -- Do NOT update inventory sides for old woodchests/default chests.
- -- They are relied on by too many players. Only new chests will have smaller inventories.
- open_chest(def, pos, node, clicker)
- end
- function chest_api.on_receive_fields(pos, formname, fields, sender)
- if not sender or not sender:is_player() then return end
- -- convert chest by removing the formspec and renaming the inv
- -- the order here is chosen to minimize the chance of two conversion
- -- attempts running at the same time from racing.
- -- after this function runs, it destroys the formspec in the metadata
- -- and will never be called again for this chest.
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", nil)
- -- We do not attempt to switch the inventory.
- --local inv = meta:get_inventory()
- --local list = inv:get_list("main")
- --inv:set_list("main", nil)
- --inv:set_size("default:chest", 8*4)
- --inv:set_list("default:chest", list)
- end
- function chest_api.on_metadata_inventory_move(
- pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name() ..
- " moves stuff in chest at " .. minetest.pos_to_string(pos))
- if string.find(minetest.get_node(pos).name, "locked") then
- minetest.after(0, function() chest_api.update_vending(pos) end)
- end
- end
- function chest_api.on_metadata_inventory_put(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " moves " .. stack:get_name() ..
- " to chest at " .. minetest.pos_to_string(pos))
- if string.find(minetest.get_node(pos).name, "locked") then
- minetest.after(0, function() chest_api.update_vending(pos) end)
- end
- end
- function chest_api.on_metadata_inventory_take(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name() ..
- " takes " .. stack:get_name() ..
- " from chest at " .. minetest.pos_to_string(pos))
- if string.find(minetest.get_node(pos).name, "locked") then
- minetest.after(0, function() chest_api.update_vending(pos) end)
- end
- end
- function chest_api.on_blast(pos)
- local def = minetest.reg_ns_nodes[minetest.get_node(pos).name]
- local name = def._chest_basename
- local drops = {}
- default.get_inventory_drops(pos, "main", drops)
- drops[#drops+1] = name .. "_closed"
- minetest.remove_node(pos)
- return drops
- end
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