admin_pick:
magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
admin_pick_with_drops:
same as admin pickaxe, but drops stuff.
infinite_fuel:
fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
super_apple:
a yellow apple which heals 20 HP.
copper_coin,
silver_coin,
gold_coin:
these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
[!] denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
(block)_u
: unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: stone_u
, wood_u
, glass_u
, …
full_grass:
unbreakable block with the grass texture on all sides.
player_clip:
[!] invisible block, not pointable.
full_clip:
invisible block, pointable. Also available as a thin face: full_clip_face.
smoke_block:
some smoke (does not harm players or entities).
no_build:
[!] very basic building prevention.
no_interact:
prevents interacting through the block (opening chests, furnaces, attacking entities, …).
damage_(1…5):
[!] damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
kill:
[!] instant kill (deals 10 heart damage) blocks.
light_block:
[!] invisible non-solid block, prevents light from passing through.
light_bulb:
[!] invisible non-solid block, emitting a good amount of light.