Commit History

Author SHA1 Message Date
  TenPlus1 607e596c05 tweaked line of sight, mob drops 5 years ago
  TenPlus1 e64df178f8 added some checks 5 years ago
  TenPlus1 42473cbc23 add nil check to line_of_sight 5 years ago
  TenPlus1 77c19da8d4 make mobs:line_of_sight() function global 5 years ago
  TenPlus1 dc7cdd4df0 make mobs:line_of_sight() global 5 years ago
  TenPlus1 477ad59670 tidy code 5 years ago
  TenPlus1 da0238cb84 fix animation flip 5 years ago
  TenPlus1 0482581f18 Added ability for multiple animations per action 5 years ago
  TenPlus1 4badcec318 add check for no drops 5 years ago
  TenPlus1 63c9812dad new line_of_sight and fence_top added 5 years ago
  TenPlus1 f6b5effe09 change aoc_range 5 years ago
  TenPlus1 04ae3502a5 toolrank check bugfix 5 years ago
  TenPlus1 40416aa4fd Added ToolRanks support when attacking mobs with tools/swords 5 years ago
  TenPlus1 21c52c0a87 better 0.4.16 comatibility and new general attack function added 6 years ago
  TenPlus1 7b7aa45da8 have protection check right before spawning mob 6 years ago
  TenPlus1 e23f47922b tidy code and bug found (thanks hamlet) 6 years ago
  TenPlus1 4a5563854d re-organise spawning checks (lightest first) 6 years ago
  TenPlus1 c23d58f1ec entity check for minetest.after 6 years ago
  TenPlus1 12a3c8975f add "all" to immune_to table, optimized floating code 6 years ago
  TenPlus1 23f0571dee remove_far_mobs now defaults to true 6 years ago
  TenPlus1 60eb37b3af mobs with self.order = "stand" will no longer move, even when attacking monsters 6 years ago
  TenPlus1 33551a1441 fix runaway function 6 years ago
  TenPlus1 a089d27db8 tweak attack functions to use line of sight better 6 years ago
  TenPlus1 52b6a377f6 add pathfinding addition by Elkien3 (with changes) 6 years ago
  TenPlus1 1a8f503e06 tweaked jump 6 years ago
  TenPlus1 e4a2706bd6 fix jumping up 1 block 6 years ago
  TenPlus1 22cf9b880a fix replace function running too often when mob attacks 6 years ago
  TenPlus1 00f46f66d5 fix variable bug 6 years ago
  TenPlus1 044d8f8169 default explode radius when mob in water is 1 instead of 0 6 years ago
  TenPlus1 d05bf9b489 added simple smooth rotation (thanks ThomasMonroe) 6 years ago