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- local img = {"eye", "men", "sun"}
- for i=1,3 do
- minetest.register_node("pyramids:deco_stone"..i, {
- description = "Sandstone with "..img[i],
- tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3},
- sounds = default.node_sound_stone_defaults(),
- })
- end
- trap_on_timer = function (pos, elapsed)
- local objs = minetest.get_objects_inside_radius(pos, 2)
- for i, obj in pairs(objs) do
- if obj:is_player() then
- local n = minetest.get_node(pos)
- if n and n.name then
- if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then
- minetest.set_node(pos, {name="pyramids:trap_2"})
- minetest.check_for_falling(pos)
- end
- end
- end
- end
- return true
- end
- minetest.register_node("pyramids:trap", {
- description = "Cracked sandstone brick",
- tiles = {"default_sandstone_brick.png^pyramids_crack.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(0.1)
- end,
- crack = 1,
- on_timer = trap_on_timer,
- drop = "",
- })
- minetest.register_node("pyramids:trap_2", {
- description = "trapstone",
- tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_stone_defaults(),
- drop = "",
- })
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