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- local S = minetest.get_translator("unified_inventory")
- local F = minetest.formspec_escape
- -- This pair of encoding functions is used where variable text must go in
- -- button names, where the text might contain formspec metacharacters.
- -- We can escape button names for the formspec, to avoid screwing up
- -- form structure overall, but they then don't get de-escaped, and so
- -- the input we get back from the button contains the formspec escaping.
- -- This is a game engine bug, and in the anticipation that it might be
- -- fixed some day we don't want to rely on it. So for safety we apply
- -- an encoding that avoids all formspec metacharacters.
- function unified_inventory.mangle_for_formspec(str)
- return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
- end
- function unified_inventory.demangle_for_formspec(str)
- return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
- end
- function unified_inventory.get_per_player_formspec(player_name)
- local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
- local ui = {}
- ui.pagecols = unified_inventory.pagecols
- ui.pagerows = unified_inventory.pagerows
- ui.page_y = unified_inventory.page_y
- ui.formspec_y = unified_inventory.formspec_y
- ui.main_button_x = unified_inventory.main_button_x
- ui.main_button_y = unified_inventory.main_button_y
- ui.craft_result_x = unified_inventory.craft_result_x
- ui.craft_result_y = unified_inventory.craft_result_y
- ui.form_header_y = unified_inventory.form_header_y
- if lite then
- ui.pagecols = 4
- ui.pagerows = 6
- ui.page_y = 0.25
- ui.formspec_y = 0.47
- ui.main_button_x = 8.2
- ui.main_button_y = 6.5
- ui.craft_result_x = 2.8
- ui.craft_result_y = 3.4
- ui.form_header_y = -0.1
- end
- ui.items_per_page = ui.pagecols * ui.pagerows
- return ui, lite
- end
- function unified_inventory.get_formspec(player, page)
- if not player then
- return ""
- end
- local player_name = player:get_player_name()
- local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
- unified_inventory.current_page[player_name] = page
- local pagedef = unified_inventory.pages[page]
- if not pagedef then
- return "" -- Invalid page name
- end
- local formspec = {
- "size[14,10]",
- pagedef.formspec_prepend and "" or "no_prepend[]",
- "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
- }
- local n = 4
- if draw_lite_mode then
- formspec[1] = "size[11,7.7]"
- formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
- end
- if unified_inventory.is_creative(player_name)
- and page == "craft" then
- formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
- n = n+1
- end
- local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
- local fsdata = pagedef.get_formspec(player, perplayer_formspec)
- formspec[n] = fsdata.formspec
- n = n+1
- local button_row = 0
- local button_col = 0
- -- Main buttons
- local filtered_inv_buttons = {}
- for i, def in pairs(unified_inventory.buttons) do
- if not (draw_lite_mode and def.hide_lite) then
- table.insert(filtered_inv_buttons, def)
- end
- end
- for i, def in pairs(filtered_inv_buttons) do
- if draw_lite_mode and i > 4 then
- button_row = 1
- button_col = 1
- end
- if def.type == "image" then
- if (def.condition == nil or def.condition(player) == true) then
- formspec[n] = "image_button["
- formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
- formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
- formspec[n+3] = F(def.image)..";"
- formspec[n+4] = F(def.name)..";]"
- formspec[n+5] = "tooltip["..F(def.name)
- formspec[n+6] = ";"..(def.tooltip or "").."]"
- n = n+7
- else
- formspec[n] = "image["
- formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
- formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
- formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
- n = n+4
- end
- end
- end
- if fsdata.draw_inventory ~= false then
- -- Player inventory
- formspec[n] = "listcolors[#00000000;#00000000]"
- formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
- n = n+2
- end
- if fsdata.draw_item_list == false then
- return table.concat(formspec, "")
- end
- -- Controls to flip items pages
- local start_x = 9.2
- if not draw_lite_mode then
- formspec[n] =
- "image_button[" .. (start_x + 0.6 * 0)
- .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
- .. "tooltip[start_list;" .. F(S("First page")) .. "]"
- .. "image_button[" .. (start_x + 0.6 * 1)
- .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
- .. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
- .. "image_button[" .. (start_x + 0.6 * 2)
- .. ",9;.8,.8;ui_left_icon.png;rewind1;]"
- .. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
- .. "image_button[" .. (start_x + 0.6 * 3)
- .. ",9;.8,.8;ui_right_icon.png;forward1;]"
- .. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
- .. "image_button[" .. (start_x + 0.6 * 4)
- .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
- .. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
- .. "image_button[" .. (start_x + 0.6 * 5)
- .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
- .. "tooltip[end_list;" .. F(S("Last page")) .. "]"
- else
- formspec[n] =
- "image_button[" .. (8.2 + 0.65 * 0)
- .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
- .. "tooltip[start_list;" .. F(S("First page")) .. "]"
- .. "image_button[" .. (8.2 + 0.65 * 1)
- .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
- .. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
- .. "image_button[" .. (8.2 + 0.65 * 2)
- .. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
- .. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
- .. "image_button[" .. (8.2 + 0.65 * 3)
- .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
- .. "tooltip[end_list;" .. F(S("Last page")) .. "]"
- end
- n = n+1
- -- Search box
- formspec[n] = "field_close_on_enter[searchbox;false]"
- n = n+1
- if not draw_lite_mode then
- formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
- .. F(unified_inventory.current_searchbox[player_name]) .. "]"
- formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
- .. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
- formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
- .. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
- .. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
- else
- formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
- .. F(unified_inventory.current_searchbox[player_name]) .. "]"
- formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
- .. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
- formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
- .. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
- .. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
- end
- n = n+3
- local no_matches = S("No matching items")
- if draw_lite_mode then
- no_matches = S("No matches.")
- end
- -- Items list
- if #unified_inventory.filtered_items_list[player_name] == 0 then
- formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
- else
- local dir = unified_inventory.active_search_direction[player_name]
- local list_index = unified_inventory.current_index[player_name]
- local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
- local pagemax = math.floor(
- (#unified_inventory.filtered_items_list[player_name] - 1)
- / (ui_peruser.items_per_page) + 1)
- local item = {}
- for y = 0, ui_peruser.pagerows - 1 do
- for x = 0, ui_peruser.pagecols - 1 do
- local name = unified_inventory.filtered_items_list[player_name][list_index]
- local item = minetest.registered_items[name]
- if item then
- -- Clicked on current item: Flip crafting direction
- if name == unified_inventory.current_item[player_name] then
- local cdir = unified_inventory.current_craft_direction[player_name]
- if cdir == "recipe" then
- dir = "usage"
- elseif cdir == "usage" then
- dir = "recipe"
- end
- else
- -- Default: use active search direction by default
- dir = unified_inventory.active_search_direction[player_name]
- end
- local button_name = "item_button_" .. dir .. "_"
- .. unified_inventory.mangle_for_formspec(name)
- formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
- 8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
- name, button_name
- )
- formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
- button_name, minetest.formspec_escape(item.description),
- item.mod_origin or "??"
- )
- n = n + 2
- list_index = list_index + 1
- end
- end
- end
- formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
- .. S("@1 of @2",page,pagemax).."]"
- end
- n= n+1
- if unified_inventory.activefilter[player_name] ~= "" then
- formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
- formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
- end
- return table.concat(formspec, "")
- end
- function unified_inventory.set_inventory_formspec(player, page)
- if player then
- player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
- end
- end
- --apply filter to the inventory list (create filtered copy of full one)
- function unified_inventory.apply_filter(player, filter, search_dir)
- if not player then
- return false
- end
- local player_name = player:get_player_name()
- local lfilter = string.lower(filter)
- local ffilter
- if lfilter:sub(1, 6) == "group:" then
- local groups = lfilter:sub(7):split(",")
- ffilter = function(name, def)
- for _, group in ipairs(groups) do
- if not def.groups[group]
- or def.groups[group] <= 0 then
- return false
- end
- end
- return true
- end
- else
- ffilter = function(name, def)
- local lname = string.lower(name)
- local ldesc = string.lower(def.description)
- return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
- end
- end
- unified_inventory.filtered_items_list[player_name]={}
- for name, def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory
- or def.groups.not_in_creative_inventory == 0)
- and def.description
- and def.description ~= ""
- and ffilter(name, def) then
- table.insert(unified_inventory.filtered_items_list[player_name], name)
- end
- end
- table.sort(unified_inventory.filtered_items_list[player_name])
- unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
- unified_inventory.current_index[player_name] = 1
- unified_inventory.activefilter[player_name] = filter
- unified_inventory.active_search_direction[player_name] = search_dir
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
- end
- function unified_inventory.items_in_group(groups)
- local items = {}
- for name, item in pairs(minetest.registered_items) do
- for _, group in pairs(groups:split(',')) do
- if item.groups[group] then
- table.insert(items, name)
- end
- end
- end
- return items
- end
- function unified_inventory.sort_inventory(inv)
- local inlist = inv:get_list("main")
- local typecnt = {}
- local typekeys = {}
- for _, st in ipairs(inlist) do
- if not st:is_empty() then
- local n = st:get_name()
- local w = st:get_wear()
- local m = st:get_metadata()
- local k = string.format("%s %05d %s", n, w, m)
- if not typecnt[k] then
- typecnt[k] = {
- name = n,
- wear = w,
- metadata = m,
- stack_max = st:get_stack_max(),
- count = 0,
- }
- table.insert(typekeys, k)
- end
- typecnt[k].count = typecnt[k].count + st:get_count()
- end
- end
- table.sort(typekeys)
- local outlist = {}
- for _, k in ipairs(typekeys) do
- local tc = typecnt[k]
- while tc.count > 0 do
- local c = math.min(tc.count, tc.stack_max)
- table.insert(outlist, ItemStack({
- name = tc.name,
- wear = tc.wear,
- metadata = tc.metadata,
- count = c,
- }))
- tc.count = tc.count - c
- end
- end
- if #outlist > #inlist then return end
- while #outlist < #inlist do
- table.insert(outlist, ItemStack(nil))
- end
- inv:set_list("main", outlist)
- end
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