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- -- sethome/init.lua
- sethome = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("sethome")
- local homes_file = minetest.get_worldpath() .. "/homes"
- local homepos = {}
- local function loadhomes()
- local input = io.open(homes_file, "r")
- if not input then
- return -- no longer an error
- end
- -- Iterate over all stored positions in the format "x y z player" for each line
- for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
- homepos[name] = minetest.string_to_pos(pos)
- end
- input:close()
- end
- loadhomes()
- sethome.set = function(name, pos)
- local player = minetest.get_player_by_name(name)
- if not player or not pos then
- return false
- end
- player:set_attribute("sethome:home", minetest.pos_to_string(pos))
- -- remove `name` from the old storage file
- local data = {}
- local output = io.open(homes_file, "w")
- if output then
- homepos[name] = nil
- for i, v in pairs(homepos) do
- table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
- end
- output:write(table.concat(data))
- io.close(output)
- return true
- end
- return true -- if the file doesn't exist - don't return an error.
- end
- sethome.get = function(name)
- local player = minetest.get_player_by_name(name)
- local pos = minetest.string_to_pos(player:get_attribute("sethome:home"))
- if pos then
- return pos
- end
- -- fetch old entry from storage table
- pos = homepos[name]
- if pos then
- return vector.new(pos)
- else
- return nil
- end
- end
- sethome.go = function(name)
- local pos = sethome.get(name)
- local player = minetest.get_player_by_name(name)
- if player and pos then
- player:set_pos(pos)
- return true
- end
- return false
- end
- minetest.register_privilege("home", {
- description = S("Can use /sethome and /home"),
- give_to_singleplayer = false
- })
- minetest.register_chatcommand("home", {
- description = S("Teleport you to your home point"),
- privs = {home = true},
- func = function(name)
- if sethome.go(name) then
- return true, S("Teleported to home!")
- end
- return false, S("Set a home using /sethome")
- end,
- })
- minetest.register_chatcommand("sethome", {
- description = S("Set your home point"),
- privs = {home = true},
- func = function(name)
- name = name or "" -- fallback to blank name if nil
- local player = minetest.get_player_by_name(name)
- local pos = player:get_pos()
- if minetest.is_protected(pos, name) then
- return false, S("Could not set home!")
- else
- if player and sethome.set(name, player:get_pos()) then
- return true, S("Home set!")
- end
- end
- end,
- })
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