123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- local colbox_type1 = { --column
- type = "fixed",
- fixed = {{.1, -.5, .1, .5, 0, .5},} -- Right, Bottom, Back, Left, Top, Front
- }
- local colbox_type2 = { --wall
- type = "fixed",
- fixed = {{-.5, -.5, .4, .5, 0, .2},}
- }
- local block_type1 = { -- desc2, obj, colbox, grup,
- {"Deco Wall Scalloped", "wall_s", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
- {"Deco Wall Flat Top", "wall_f", colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
- {'Deco Wall Peaked Top', 'wall_p', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
- {'Deco Wall Random Top', 'wall_r', colbox_type2, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
- {"Deco Wall Column", "column", colbox_type1, {ml=1,cracky=2,not_in_creative_inventory=ml_visible}},
- }
- for i in ipairs (block_type1) do
- local desc2 = block_type1[i][1]
- local obj = block_type1[i][2]
- local colbox = block_type1[i][3]
- local grup = block_type1[i][4]
- local color_tab = {
- {'black', 'Black', '^[multiply:#2c2c2c'},
- {'blue', 'Blue', '^[multiply:#0041f4'},
- {'brown', 'Brown', '^[multiply:#6c3800'},
- {'cyan', 'Cyan', '^[multiply:cyan'},
- {'dark_green', 'Dark Green', '^[multiply:#2b7b00'},
- {'dark_grey', 'Dark Grey', '^[multiply:#464646'},
- {'green', 'Green', '^[multiply:#67eb1c'},
- {'grey', 'Grey', '^[multiply:#818181'},
- {'magenta', 'Magenta', '^[multiply:#d80481'},
- {'orange', 'Orange', '^[multiply:#e0601a'},
- {'pink', 'Pink', '^[multiply:#ffa5a5'},
- {'red', 'Red', '^[multiply:#c91818'},
- {'violet', 'Violet', '^[multiply:#480680'},
- {'white', 'White', '^[multiply:white'},
- {'yellow', 'Yellow', '^[multiply:#fcf611'},
- {'cement', 'Concrete', ''},
- }
- for i in ipairs (color_tab) do
- local col = color_tab[i][1]
- local coldesc = color_tab[i][2]
- local alpha = color_tab[i][3]
- minetest.register_node('mylandscaping:deco_'..obj..'_'..col, {
- description = desc2.." "..coldesc,
- drawtype = 'mesh',
- mesh = 'mylandscaping_deco_'..obj..'.obj',
- tiles = {{name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}},
- groups = grup,
- paramtype = 'light',
- paramtype2 = 'facedir',
- selection_box = colbox,
- collision_box = colbox,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_node('mylandscaping:deco_column_light_'..col, {
- description = coldesc..'lighted column',
- drawtype = 'mesh',
- mesh = 'mylandscaping_deco_column_l.obj',
- tiles = {
- {name='mylandscaping_block_split.png'..alpha},
- {name='mylandscaping_block_smooth.png'..alpha},
- {name='mylandscaping_block_smooth.png^[colorize:yellow:255'},
- {name='mylandscaping_block_smooth.png^[colorize:#190B07:200'}},
- groups = grup,
- paramtype = 'light',
- paramtype2 = 'facedir',
- light_source = LIGHT_MAX,
- selection_box = colbox_type1,
- collision_box = colbox_type1,
- sounds = default.node_sound_stone_defaults(),
- })
- minetest.register_craft({
- type = 'shapeless',
- output = 'mylandscaping:deco_column_light_'..col,
- recipe = {'default:torch', 'mylandscaping:deco_column_'..col}
- })
- end
- end
|