armor.conf.example 2.1 KB

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  1. -- DEPRECATED, will not be supported in future versions
  2. -- See README.txt for new configuration options.
  3. -- Armor Configuration (defaults)
  4. -- You can remove any unwanted armor materials from this table.
  5. -- Note that existing armor that is removed will show up as an unknown item.
  6. ARMOR_MATERIALS = {
  7. wood = "group:wood",
  8. cactus = "default:cactus",
  9. steel = "default:steel_ingot",
  10. bronze = "default:bronze_ingot",
  11. diamond = "default:diamond",
  12. gold = "default:gold_ingot",
  13. mithril = "moreores:mithril_ingot",
  14. crystal = "ethereal:crystal_ingot",
  15. }
  16. -- Enable fire protection (defaults true if using ethereal mod)
  17. ARMOR_FIRE_PROTECT = false
  18. -- Fire protection nodes, (name, protection level, damage)
  19. ARMOR_FIRE_NODES = {
  20. {"default:lava_source", 5, 4},
  21. {"default:lava_flowing", 5, 4},
  22. {"fire:basic_flame", 3, 4},
  23. {"fire:permanent_flame", 3, 4},
  24. {"ethereal:crystal_spike", 2, 1},
  25. {"ethereal:fire_flower", 2, 1},
  26. {"default:torch", 1, 1},
  27. }
  28. -- Increase this if you get initialization glitches when a player first joins.
  29. ARMOR_INIT_DELAY = 1
  30. -- Number of initialization attempts.
  31. -- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
  32. ARMOR_INIT_TIMES = 1
  33. -- Increase this if armor is not getting into bones due to server lag.
  34. ARMOR_BONES_DELAY = 1
  35. -- How often player armor/wield items are updated.
  36. ARMOR_UPDATE_TIME = 1
  37. -- Drop armor when a player dies.
  38. -- Uses bones mod if present, otherwise items are dropped around the player.
  39. ARMOR_DROP = true
  40. -- Pulverise armor when a player dies, overrides ARMOR_DROP.
  41. ARMOR_DESTROY = false
  42. -- You can use this to increase or decrease overall armor effectiveness,
  43. -- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
  44. ARMOR_LEVEL_MULTIPLIER = 1
  45. -- You can use this to increase or decrease overall armor healing,
  46. -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
  47. ARMOR_HEAL_MULTIPLIER = 1
  48. -- You can use this to increase or decrease overall armor radiation protection,
  49. -- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
  50. -- Note: patched technic mod is required
  51. ARMOR_RADIATION_MULTIPLIER = 1