123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- datastorage = {data = {}}
- local DIR_DELIM = DIR_DELIM or "/"
- local data_path = minetest.get_worldpath()..DIR_DELIM.."datastorage"..DIR_DELIM
- function datastorage.save(id)
- local data = datastorage.data[id]
- -- Check if the container is empty
- if not data or not next(data) then return end
- for _, sub_data in pairs(data) do
- if not next(sub_data) then return end
- end
- local file = io.open(data_path..id, "w")
- if not file then
- -- Most likely the data directory doesn't exist, create it
- -- and try again.
- if minetest.mkdir then
- minetest.mkdir(data_path)
- else
- -- Using os.execute like this is not very platform
- -- independent or safe, but most platforms name their
- -- directory creation utility mkdir, the data path is
- -- unlikely to contain special characters, and the
- -- data path is only mutable by the admin.
- os.execute('mkdir "'..data_path..'"')
- end
- file = io.open(data_path..id, "w")
- if not file then return end
- end
- local datastr = minetest.serialize(data)
- if not datastr then return end
- file:write(datastr)
- file:close()
- return true
- end
- function datastorage.load(id)
- local file = io.open(data_path..id, "r")
- if not file then return end
- local data = minetest.deserialize(file:read("*all"))
- datastorage.data[id] = data
- file:close()
- return data
- end
- -- Compatability
- function datastorage.get_container(player, id)
- return datastorage.get(player:get_player_name(), id)
- end
- -- Retrieves a value from the data storage
- function datastorage.get(id, ...)
- local last = datastorage.data[id]
- if last == nil then last = datastorage.load(id) end
- if last == nil then
- last = {}
- datastorage.data[id] = last
- end
- local cur = last
- for _, sub_id in ipairs({...}) do
- last = cur
- cur = cur[sub_id]
- if cur == nil then
- cur = {}
- last[sub_id] = cur
- end
- end
- return cur
- end
- -- Saves a container and reomves it from memory
- function datastorage.finish(id)
- datastorage.save(id)
- datastorage.data[id] = nil
- end
- -- Compatability
- function datastorage.save_container(player)
- return datastorage.save(player:get_player_name())
- end
- minetest.register_on_leaveplayer(function(player)
- local player_name = player:get_player_name()
- datastorage.save(player_name)
- datastorage.data[player_name] = nil
- end)
- minetest.register_on_shutdown(function()
- for id in pairs(datastorage.data) do
- datastorage.save(id)
- end
- end)
|